Dungeon Crawl Stone Soup version 0.33-a0-288-g5f200facdd (webtiles) character file. Game seed: 9151674417138544021 143 rayofluck the Conjurer (level 4, -2/33 HPs) Began as a Demigod Conjurer on Oct 29, 2024. Slain by an ogre ... wielding a +0 giant club (24 damage) ... on level 4 of the Dungeon. The game lasted 00:08:19 (2736 turns). rayofluck the Conjurer (Demigod Conjurer) Turns: 2736, Time: 00:08:20 Health: -2/33 AC: 2 Str: 14 XL: 4 Next: 76% Magic: 5/11 EV: 11 Int: 24 God: Gold: 110 SH: 0 Dex: 12 Spells: 2/9 levels left rFire . . . d - +1 whip (venom) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... j - amulet of magic regeneration Stlth ++ l - +6 ring of strength HPRegen 0.25/turn (no ring) MPRegen 0.52/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 110 gold pieces. Inventory: Hand Weapons d - a +1 whip of venom (weapon) Missiles o - 6 javelins Armour a - a +0 robe (worn) Jewellery j - an amulet of magic regeneration (around neck) l - a +6 ring of strength (left hand) Wands n - a wand of flame (19) Scrolls e - 2 scrolls of blinking {unknown} f - 3 scrolls of identify {unknown} h - a scroll of teleportation {unknown} m - a scroll of fog {unknown} Potions b - a potion of magic c - a potion of might {unknown} g - 2 potions of degeneration {unknown} i - a potion of enlightenment {unknown} k - a potion of haste {unknown} p - a potion of curing {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.2 Spellcasting + Level 4.7 Conjurations + Level 1.0 Translocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 c - Iskenderun's Mystic Conj/Tloc 17% 2d5 (+2d2 32% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 36% 4 Conjure Ball Lightning Conj/Air 7% 3x3d6 99% 6 Discord Hex 1% N/A 100% 8 Disjunction Tloc 4% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Annotations: D:1 1 exclusion D:3 2 transporters, BeKind's ghost, amateur OpAl; Ijyb Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The magic dart hits the ogre but does no damage. The ogre shouts! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (100% to hit) The magic dart hits the ogre. The ogre is lightly wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (lightly wounded, 100% to hit) The magic dart hits the ogre. The ogre is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (moderately wounded, 90% to hit) The searing ray hits the ogre. The ogre is heavily wounded. (Press . to maintain the ray.) The searing ray hits the ogre! The ogre is severely wounded. The searing ray hits the ogre! The ogre is almost dead. The searing ray hits the ogre. The ogre is almost dead. You finish channelling your searing ray. The ogre hits you with a +0 giant club! Unknown command. Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (almost dead, 90% to hit) The searing ray misses the ogre. (Press . to maintain the ray.) The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ####### ##)..... #######...####### #.@.............. #O####.....##### #.# #.#.#....... #.# #.#.######## ##### #.# #.#.# ......##.# #...# # ..O......# ##..# ####..# ._.P.##### #†.###)...... ... ##### #...†<....... You could see an ogre. Vanquished Creatures A hound (D:4) 5 adders A dart slug (D:1) A ribbon worm (D:3) 3 orcs (D:3) 9 ball pythons 4 bats 5 endoplasms A giant cockroach (D:1) 5 goblins 5 hobgoblins 4 jackals (D:2) 3 quokkas 3 frilled lizards 6 kobolds 3 rats 59 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | rayofluck the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 321 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/7 324 | D:1 | Learned a level 2 spell: Searing Ray 545 | D:1 | Reached skill level 4 in Conjurations 1149 | D:2 | Reached XP level 3. HP: 16/26 MP: 0/9 2125 | D:3 | Noticed Ijyb 2347 | D:3 | Reached XP level 4. HP: 33/33 MP: 8/11 2352 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2446 | D:3 | Found a transporter. 2447 | D:3 | Noticed BeKind's ghost (amateur OpAl) 2448 | D:3 | Found a transporter. 2449 | D:3 | Identified the +6 great mace of Joyful Slaughter {drain, | rCorr} 2449 | D:3 | Noticed an ogre 2630 | D:4 | Noticed a phantom 2694 | D:4 | Reached skill level 1 in Translocations 2722 | D:4 | Noticed an ogre 2736 | D:4 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: dpeg_cavernosity, layout_rooms D:2: layout_basic, nicolae_ecumenical_snake_handling, feat_on_display D:3: kb_forest_paths, layout_basic, minitemple, gammafunk_ghost_smash, chequers_decorated_corner, minmay_circle_x, uniq_ijyb D:4: kennysheep_the_goblin_king, layout_loops_ring, mainiacjoe_overflow_tiny_flanked, marbit_many_paths, minmay_temple_entry_statues_fountains, gammafunk_ghost_mausoleum, portal_sewer_entry_d, hangedman_decor_riveting Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 2 3 | 3.2 Conjurations | 4 | 4.7 Translocations | 1 | 1.0 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Whip | 7 | || 7 Cast: Magic Dart | 70 | 13 || 83 Searing Ray | 10 | 11 || 21 Armour: Robe | 7 | 4 || 11 Dodge: Dodged | 6 | 2 || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2735 | 2608 | 127 | 193 | 1867 | 4 | 683.8 | Dungeon | 2735 | 2608 | 127 | 193 | 1867 | 4 | 683.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1107 daAuts D:2: 1010 daAuts D:3: 562 daAuts D:4: 54 daAuts