Dungeon Crawl Stone Soup version 0.31.0-11-ge490571c62 (webtiles) character file. Game seed: 3078648652357062911 21 rbyellow5 the Conjurer (level 2, 0/17 HPs) Began as an Octopode Conjurer on Feb 1, 2024. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:02:46 (1582 turns). rbyellow5 the Conjurer (Octopode Conjurer) Turns: 1582, Time: 00:02:47 Health: 0/17 AC: 1 Str: 6 XL: 2 Next: 87% Magic: 0/5 EV: 13 Int: 20 God: Gold: 36 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: lethally poisoned (0 -> -5) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 36 gold pieces. Inventory: Scrolls d - 3 scrolls of acquirement {unknown} e - a scroll of immolation {unknown} Potions a - a potion of magic b - 2 potions of enlightenment {unknown} c - a potion of invisibility {unknown} f - a potion of might {unknown} g - a potion of curing {unknown} Skills: + Level 2.2 Dodging - Level 2.6 Stealth + Level 2.1 Spellcasting + Level 4.6 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund, Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The endoplasm is almost dead. The endoplasm quivers. The magic dart hits the endoplasm. You kill the endoplasm! You see here a giant cockroach corpse. Terence and a hobgoblin come into view. Terence is wielding a +0 trident and carrying a wand of flame. Found a scroll labelled NAFRE HEARAIGE. There are monsters nearby! The magic dart hits the adder. The adder is lightly wounded. The adder hisses angrily. You hear a loud squeak. A rat comes into view. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (63% to hit) The searing ray misses the adder. (Press . to maintain the ray.) Unknown command. The searing ray hits the adder. The adder is moderately wounded. The adder bites you. The searing ray hits the adder. The adder is severely wounded. The adder bites you. You are poisoned. The adder poisons you! The adder bites you. Without enough magic to sustain it, your searing ray dissipates. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! * * * LOW HITPOINT WARNING * * * You feel sick. You barely miss the adder. You grab the adder. The adder is severely wounded. You constrict the adder. You die... .#......!.8.......8.... .#................@?.... #................g...... ................######## #..........(.....##..).. ..#......!.......##.###. ##......r.###.#.†..##.###. .. #.. #S# #......#...... #.#.. #@#####.......#### ... #.....#.##...##### ##.##.#####.##.###..##... #........##....#.....#'## #####.#..#######......... ..@#.########......... ...###........#......>.. #..? #..#####.##........ #.. #..#...# #........ You could see an adder and a rat. Vanquished Creatures 4 endoplasms 3 giant cockroaches 3 goblins (D:1) A hobgoblin (D:2) A kobold (D:1) 2 ball pythons A bat (D:2) A frilled lizard (D:1) 3 rats 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | rbyellow5 the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 444 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 1111 | D:2 | Noticed Sigmund 1258 | D:2 | Learned a level 2 spell: Searing Ray 1371 | D:2 | Noticed Terence 1582 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_home_sweet_home, layout_loops_corners, serial_bayou_ford_a, nicolae_twisty_statue_hallways D:2: wad_pebble_path, layout_basic, uniq_sigmund, uniq_terence, uniq_jessica Action || total ---------------------------++------- Melee: Unarmed || 5 Constrict || 2 Cast: Magic Dart || 33 Searing Ray || 1 Armour: Skin || 5 Dodge: Dodged || 2