Dungeon Crawl Stone Soup version 0.32-a0-1400-g9f789a9292 (webtiles) character file. Game seed: 11377988712175939208 52040 rbyellow5 the Destroyer (level 14, -5/99 HPs) Began as an Octopode Conjurer on June 10, 2024. Was a High Priest of Vehumet. Hit by a large rock thrown by a stone giant (57 damage) ... on level 2 of the Orcish Mines. The game lasted 01:06:59 (20050 turns). rbyellow5 the Destroyer(Octopode Conjurer) Turns: 20050, Time: 01:06:59 Health: -5/99 AC: 3 Str: 7 XL: 14 Next: 62% Magic: 4/30 EV: 16 Int: 27 God: Vehumet [*****.] Gold: 1099 SH: 0 Dex: 13 Spells: 21/38 levels left rFire + . . k - +4 morningstar of Victory {freeze, rF+ rC+++ Int+2 Dex-3} rCold + + + (no shield) rNeg + . . m - +2 hat {SInv} rPois . p - amulet of magic regeneration rElec . l - ring of positive energy rCorr . a - +6 ring of dexterity SInv + (no ring) Will +.... (no ring) Stlth +++ (no ring) HPRegen 0.36/turn (no ring) MPRegen 0.62/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, inability to read after injury 1 a: Renounce Religion You were on level 2 of the Orcish Mines. You worshipped Vehumet. Vehumet was extremely pleased with you. You visited 3 branches of the dungeon, and saw 18 of its levels. You also visited: Sewer. You collected 1232 gold pieces. You spent 133 gold pieces at shops. Inventory: Hand Weapons k - the +4 morningstar of Victory (weapon) {freeze, rF+ rC+++ Int+2 Dex-3} (You found it on level 4 of the Dungeon) Int+2: It affects your intelligence (+2). Dex-3: It affects your dexterity (-3). rF+: It protects you from fire. rC+++: It renders you almost immune to cold. Missiles g - 5 javelins r - 3 datura-tipped darts Armour m - a +2 hat of see invisible (worn) Magical Staves j - the staff "Xanniv" {Str+2 Earth} (You found it on level 10 of the Dungeon) [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+2: It affects your strength (+2). Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-tentacled weapon. H - a staff of conjuration M - a staff of fire Jewellery a - a +6 ring of dexterity (right tentacle) h - a ring of ice l - a ring of positive energy (left tentacle) o - an amulet of reflection p - an amulet of magic regeneration (around mantle) Wands G - a wand of polymorph (13) K - a wand of warping (1) Scrolls b - 5 scrolls of blinking e - a scroll of brand weapon i - 2 scrolls of revelation n - 2 scrolls of teleportation w - a scroll of summoning {unknown} y - a scroll of fog {unknown} A - a scroll of enchant weapon B - 2 scrolls of silence D - 2 scrolls of amnesia F - a scroll of immolation {unknown} L - 2 scrolls of fear Potions c - 2 potions of might d - 3 potions of enlightenment f - 5 potions of curing q - 2 potions of lignification s - 3 potions of resistance t - 2 potions of haste u - 3 potions of mutation v - 3 potions of brilliance x - 7 potions of heal wounds z - 2 potions of ambrosia C - 2 potions of invisibility Miscellaneous E - a phial of floods I - a condenser vane (inert) Skills: * Level 10.4 Fighting * Level 10.4 Dodging - Level 2.6 Stealth + Level 12.7 Spellcasting + Level 13.9 Conjurations - Level 6.0 Translocations + Level 6.1 Fire Magic You had 21 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 0% 1 b - Searing Ray Conj 100% 2d8 0% 2 c - Iskenderun's Mystic Conj/Tloc 63% 2d13 (+2d71% 4 d - Olgreb's Toxic Radia Alch 17% N/A 9% 4 e - Apportation Tloc 98% N/A 1% 1 f - Fireball Conj/Fire 32% 3d14 1% 5 Your spell library contained the following spells: Spells Type Power Damage Failure Level Irradiate Conj/Alch 26% 3d20 1% 5 Hailstorm Conj/Ice 53% 3d10 1% 3 Mephitic Cloud Conj/Alch/Air 42% N/A 1% 3 Volatile Blastmotes Fire/Tloc 100% 2d18 1% 3 Fulminant Prism Conj/Alch 26% 3d13 1% 4 Arcjolt Conj/Air 26% 1d36 1% 5 Ignite Poison Fire/Alch 33% N/A 2% 4 Sticky Flame Fire/Alch 33% 2d7 2% 4 Freezing Cloud Conj/Ice/Air 21% 6-21 3% 5 Cigotuvi's Dreadful Rot Necr/Alch/Air 34% N/A 4% 2 Jinxbite Hex 34% N/A 4% 2 Sublimation of Blood Necr 17% N/A 4% 2 Sigil of Binding Hex 17% N/A 10% 3 Summon Ice Beast Ice/Summ 17% N/A 10% 3 Vhi's Electric Charge Tloc/Air 66% N/A 10% 4 Anguish Hex/Necr 8% N/A 32% 4 Cause Fear Hex 8% N/A 32% 4 Dispel Undead Necr 17% 3d10 32% 4 Martyr's Knell Necr/Summ 17% N/A 32% 4 Summon Lightning Spire Summ/Air 17% N/A 32% 4 Gell's Gavotte Tloc 24% 2d(22-32) 38% 6 Alistair's Intoxication Alch 11% N/A 65% 5 Curse of Agony Necr 17% N/A 65% 5 Permafrost Eruption Ice/Erth 8% 2x4d3 73% 6 Ignition Fire 25% 3d8 98% 8 Sculpt Simulacrum Ice/Alch 8% N/A 99% 6 Rimeblight Ice/Necr 8% 2d5 (prima99% 7 Enfeeble Hex 8% N/A 100% 7 Maxwell's Capacitive Co Air 8% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:4 Lair (0/5) D:11 Orc (2/2) D:11 Vaults (0/5) D:14 Depths (0/4) D:15 Sewer (visited) Elf: Orc:2 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:5 **( D:8 * D:12 ( Orc:1 ** Orc:2 * Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. You occasionally lose the ability to read scrolls when taking damage. Message History You erupt in a blast of force! The mystic blast hits the warg! You kill the warg! Vehumet accepts your kill. You feel your power returning. The cyclops throws a large rock. The large rock hits you! Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The fireball explodes! The fireball engulfs the cyclops!! The cyclops is severely wounded. The fireball engulfs the cyclops! You kill the cyclops! Vehumet accepts your kill. Unknown command. The stone giant throws a large rock. The large rock closely misses you. You hear a grinding noise. You hear a grinding noise. Casting: Fireball (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - stone giant Aim: a stone giant, quivering large rocks (lightly wounded, poisoned) The fireball explodes! The fireball engulfs the stone giant! The stone giant is moderately wounded. The fireball engulfs the cyclops. The cyclops is almost dead. Unknown command. Unknown command. Casting: Fireball (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, p - stone giant The fireball explodes! The fireball engulfs the stone giant!! The stone giant is heavily wounded. The fireball engulfs the cyclops. The cyclops is almost dead. The stone giant throws a large rock. The large rock hits you!!! Ouch! That really hurt! You die... .................P.P........# #....#..##............P...### ......##.##.#.........#^...## ..........##.........##.....# ...........##.##..#.##.....## ............###########..#### ........#...## #### # .......#.....# # ...........@##### # ....#.........#.## ....#...........#.## ...................# ............