Dungeon Crawl Stone Soup version 0.33-a0-855-g853641c8f9 (webtiles) character file. Game seed: 6335137751532612548 133 rbyellow5 the Conjurer (level 5, 0/32 HPs) Began as an Octopode Conjurer on Feb 14, 2025. Killed by divine providence ... invoked by an orc priest (10 damage) ... on level 3 of the Dungeon. The game lasted 00:05:29 (2208 turns). rbyellow5 the Conjurer (Octopode Conjurer) Turns: 2208, Time: 00:05:29 Health: 0/32 AC: 1 Str: 6 XL: 5 Next: 16% Magic: 0/9 EV: 12 Int: 23 God: Gold: 105 SH: 0 Dex: 10 Spells: 2/9 levels left rFire . . . i - +0 dagger rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . d - ring of resist corrosion rCorr + (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Convert to Beogh You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 105 gold pieces. Inventory: Hand Weapons i - a +0 dagger (weapon) Jewellery d - a ring of resist corrosion (worn) Talismans b - a serpent talisman Scrolls e - 3 scrolls of revelation {unknown} f - a scroll of vulnerability Potions a - a potion of magic c - a potion of enlightenment {unknown} g - 3 potions of curing h - a potion of lignification {unknown} j - a potion of attraction {unknown} Skills: + Level 0.4 Fighting + Level 2.2 Dodging - Level 2.6 Stealth + Level 2.8 Spellcasting + Level 5.7 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 c - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 36% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 club and wearing a +0 leather armour (79% to hit) You focus your ray upon the orc. The searing ray hits the orc. The orc is almost dead. (Press . to maintain the ray.) Unknown command. The searing ray hits the orc. You kill the orc! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Unknown command. You stop channelling your searing ray. The orc priest hits you with a +1 hand axe of freezing! The orc priest freezes you. You completely miss the orc priest. Your grab misses the orc priest. The orc priest hits you with a +1 hand axe of freezing! The orc priest freezes you. The orc priest shouts, "The Pantheon deserves no one's loyalty. Let us show you the true path!" (press Y on the ability menu to convert to Beogh) You hit the orc priest but do no damage. Your grab misses the orc priest. Your squeeze misses the orc priest. The orc priest shouts, "Surrender to Beogh and we'll let you live!" The orc priest hits you with a +1 hand axe of freezing. The orc priest freezes you. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +1 hand axe of freezing (79% to hit) You focus your ray upon the orc priest. The searing ray hits the orc priest! The orc priest is heavily wounded. (Press . to maintain the ray.) The orc priest calls down the wrath of Beogh upon you. Beogh smites you! You die... #......##.#.#.#.# .. #.....)...#... ... #.##.#.####.#.# #. # #........#...# ###..###.#.#.. #..###...##. #..).#.# . ##o##..# #@# #)... #.# ##.### #.# ###.# #.# .oo #.. ... #### #. You could see an orc priest. Vanquished Creatures 4 gnolls (D:3) 4 adders A dart slug (D:1) A ribbon worm (D:2) 3 orcs (D:3) A giant cockroach (D:1) 4 goblins 5 hobgoblins 6 jackals 5 kobolds 4 quokkas 2 ball pythons (D:1) 3 bats (D:1) 4 frilled lizards 4 rats 51 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | rbyellow5 the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 123 | D:1 | Reached XP level 2. HP: 15/17 MP: 0/5 129 | D:1 | Learned a level 2 spell: Searing Ray 597 | D:1 | Reached XP level 3. HP: 16/21 MP: 2/6 1104 | D:2 | Reached skill level 5 in Conjurations 1335 | D:2 | Reached XP level 4. HP: 27/27 MP: 2/7 1525 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 2052 | D:3 | Reached XP level 5. HP: 15/32 MP: 0/9 2208 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_line_fractal, layout_rooms, minmay_surrounded D:2: layout_basic, nrook_campfire D:3: layout_basic, jmf_multi_god_temple, nicolae_concentric_dashed_squares_wild, serial_bayou_ford_a, minmay_strange_pillars Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.7 Fighting | | 0.4 Dodging | | 2.2 Stealth | | 2.6 Spellcasting | | 2.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 8 | 1 || 9 Constrict | 4 | 1 || 5 Tentacles | 3 | 1 || 4 Dagger | | 4 || 4 Cast: Magic Dart | 52 | 12 || 64 Searing Ray | 6 | 10 || 16 Use: Scroll | 2 | || 2 Armour: Skin | 8 | 7 || 15 Dodge: Dodged | 7 | 2 || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2206 | 2121 | 85 | 130 | 1719 | 3 | 735.3 | Dungeon | 2206 | 2121 | 85 | 130 | 1719 | 3 | 735.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1016 daAuts D:1: 973 daAuts D:3: 216 daAuts