Dungeon Crawl Stone Soup version 0.30-a0-29-g142975f185 (webtiles) character file. Game seed: 14071093084646468335 163181 relicbr the Scorcher (level 17, -9/99 HPs) Began as a Deep Elf Fire Elementalist on Aug 26, 2022. Was a High Priest of Sif Muna. Mangled by a merfolk impaler ... wielding a +0 antimagic trident (24 damage) ... on level 4 of the Shoals. The game lasted 01:44:53 (41215 turns). relicbr the Scorcher (Deep Elf Fire Elementalist) Turns: 41215, Time: 01:44:54 Health: -9/99 AC: 11 Str: 8 XL: 17 Next: 23% Magic: 5/42 EV: 15 Int: 30 God: Sif Muna [*****.] Gold: 1428 SH: 12 Dex: 15 Spells: 9/54 levels left rFire + + + SeeInvis . b - staff of conjuration rCold x . . Faith . M - +2 buckler rNeg . . . Spirit . C - +0 steam dragon scales rPois . Reflect + y - +1 hat "Xeosasch" {Fly rF+ Will+} rElec . Harm . H - +1 cloak {Will+} rCorr . Rampage . D - +0 pair of gloves Will +++.. Q - +1 pair of boots of Hadjma {rF++ Str+3 Int-3} Stlth ++........ F - amulet of reflection HPRegen 0.26/turn N - ring of fire MPRegen 0.28/turn a - +6 ring of intelligence @: flying A: hooves 1, weak 1, wild magic 1 a: Renounce Religion, Channel Magic, Forget Spell, Divine Exegesis You were on level 4 of the Shoals. You worshipped Sif Muna. Sif Muna was extremely pleased with you. You visited 5 branches of the dungeon, and saw 27 of its levels. You also visited: Ossuary and Bailey. You collected 2946 gold pieces. You spent 1518 gold pieces at shops. Inventory: Missiles z - 7 throwing nets Armour y - the +1 hat "Xeosasch" (worn) {Fly rF+ Will+} (You acquired it on level 11 of the Dungeon) rF: It protects you from fire. Fly: It grants you flight. Will: It increases your willpower. C - +0 steam dragon scales (worn) D - a +0 pair of gloves (worn) H - a +1 cloak of willpower (worn) M - a +2 buckler (worn) Q - the +1 pair of boots of Hadjma (worn) {rF++ Str+3 Int-3} (You found it on level 13 of the Dungeon) Str: It affects your strength (+3). Int: It affects your intelligence (-3). rF: It greatly protects you from fire. Magical Staves b - a staff of conjuration (weapon) Jewellery a - a +6 ring of intelligence (right hand) f - an amulet of the acrobat r - a ring of poison resistance x - a ring of resist corrosion F - an amulet of reflection (around neck) N - a ring of fire (left hand) R - a ring of magical power Wands c - a wand of paralysis (3) d - a wand of digging (6) p - a wand of flame (4) J - a wand of iceblast (7) O - a wand of polymorph (4) P - a wand of acid (4) Scrolls i - 3 scrolls of blinking j - 11 scrolls of teleportation n - a scroll of enchant armour q - 3 scrolls of fog u - 2 scrolls of magic mapping B - 5 scrolls of fear E - 3 scrolls of amnesia Potions e - 8 potions of cancellation g - 10 potions of curing h - 3 potions of might l - 10 potions of lignification m - 9 potions of heal wounds o - 4 potions of haste v - 3 potions of magic w - a potion of berserk rage A - 3 potions of ambrosia G - 10 potions of mutation I - 5 potions of brilliance {unknown} K - 4 potions of resistance {unknown} Miscellaneous s - a lightning rod (4/4) t - a condenser vane L - a phantom mirror Skills: - Level 8.5 Fighting + Level 0.2 Long Blades - Level 0.1 Axes - Level 0.9 Staves - Level 1.0 Ranged Weapons - Level 7.2 Dodging * Level 3.2 Stealth - Level 3.0 Shields - Level 19.0 Spellcasting * Level 13.5 Conjurations - Level 0.1 Hexes - Level 0.5 Summonings - Level 0.3 Necromancy - Level 0.5 Translocations - Level 0.7 Transmutations - Level 20.2 Fire Magic - Level 0.3 Ice Magic - Level 0.4 Air Magic - Level 11.8 Earth Magic - Level 0.3 Poison Magic - Level 7.7 Invocations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 100% 2x1d9 1% 1 b - Scorch Fire 100% 2d10 1% 2 c - Conjure Flame Conj/Fire 100% 6-21 1% 3 d - Flame Wave Conj/Fire 100% 2d21 1% 4 e - Ignition Fire 69% 3d18 5% 8 f - Fire Storm Conj/Fire 77% 8d20 91% 9 g - Fireball Conj/Fire 77% 3d29 1% 5 h - Lee's Rapid Deconstr Erth 46% 3d23* 1% 5 i - Lehudib's Crystal Sp Conj/Erth 58% 10d14 63% 8 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 100% 1d8 1% 1 Sandblast Erth 100% 2d20 1% 1 Shock Conj/Air 100% 1d9 1% 1 Passwall Tmut/Erth 60% N/A 1% 2 Searing Ray Conj 100% 2d8 1% 2 Static Discharge Conj/Air 100% 3-10/arc 1% 2 Dazzling Flash Conj/Hex 100% N/A 1% 3 Ignite Poison Fire/Tmut/Pois 95% N/A 1% 3 Inner Flame Hex/Fire 100% N/A 1% 3 Stone Arrow Conj/Erth 100% 3d13 1% 3 Sticky Flame Conj/Fire 100% 2d11 1% 4 Starburst Conj/Fire 77% 6d20 1% 6 Beastly Appendage Tmut 84% N/A 2% 1 Fulminant Prism Conj/Hex 47% 3d21 2% 4 Hailstorm Conj/Ice 95% 3d19 2% 4 Petrify Tmut/Erth 72% N/A 2% 4 Apportation Tloc 82% N/A 3% 1 Freeze Ice 100% 1d11 3% 1 Necrotise Necr 100% 1d9 3% 1 Slow Hex 100% N/A 3% 1 Summon Small Mammal Summ 100% N/A 3% 1 Wereblood Tmut 42% N/A 3% 2 Leda's Liquefaction Hex/Erth 35% N/A 3% 4 Iron Shot Conj/Erth 58% 9d11 3% 6 Ensorcelled Hibernation Hex/Ice 76% N/A 4% 2 Sublimation of Blood Necr 39% N/A 4% 2 Lightning Bolt Conj/Air 47% 1d68 4% 5 Call Canine Familiar Summ 41% N/A 7% 3 Spider Form Tmut/Pois 41% N/A 7% 3 Borgnjor's Vile Clutch Necr/Erth 35% N/A 7% 5 Frozen Ramparts Ice 78% 1d12 8% 3 Summon Guardian Golem Hex/Summ 39% N/A 8% 3 Vampiric Draining Necr 39% 2d8 8% 3 Tukima's Dance Hex 38% N/A 9% 3 Orb of Destruction Conj 60% 9d15 10% 7 Freezing Cloud Conj/Ice/Air 42% 6-21 11% 5 Passage of Golubria Tloc 41% N/A 21% 4 Conjure Ball Lightning Conj/Air 47% 3x3d16 22% 6 Anguish Hex/Necr 19% N/A 24% 4 Cause Fear Hex 19% N/A 24% 4 Statue Form Tmut/Erth 48% N/A 30% 6 Alistair's Intoxication Tmut/Pois 27% N/A 47% 5 Yara's Violent Unravell Hex/Tmut 20% 3d9 47% 5 Silence Hex/Air 19% N/A 50% 5 Spellforged Servitor Conj/Summ 47% N/A 73% 7 Eringya's Noxious Bog Tmut/Pois 20% N/A 95% 6 Simulacrum Ice/Necr 19% N/A 96% 6 Monstrous Menagerie Summ 20% N/A 100% 7 Discord Hex 19% N/A 100% 8 Disjunction Tloc 20% N/A 100% 8 Chain Lightning Conj/Air 47% 3d63 100% 9 Polar Vortex Ice 19% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:7 Lair (5/5) D:11 Shoals (4/4) Lair:3 Spider (0/4) Lair:2 Slime (0/5) Lair:4 Orc (2/2) D:9 Elf (0/3) Orc:2 Vaults (0/5) D:14 Depths (0/4) D:15 Ossuary (visited) Bailey (visited) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:2 * D:10 [ D:12 * D:13 ! Orc:2 !*[== Annotations: D:5 3 runed translucent doors, purpskrrrp's ghost, novice TrGl Lair:4 2 transporters, 1 runed translucent door, gdog's ghost, journeyman GnDe Innate Abilities, Weirdness & Mutations You have large cloven feet. You are weak. (Str -2) Your spells are a little harder to cast, but a little more powerful. Message History A dream sheep comes into view. A merfolk impaler comes into view. It is wielding a +0 antimagic trident. You don't have enough magic to cast this spell. A manticore and a dream sheep come into view. The merfolk impaler shouts! A wind drake comes into view. The merfolk impaler is engulfed in a cloud of scalding steam. The water nymph is engulfed in a cloud of scalding steam. 2 merfolk come into view. A cyclops comes into view. The cyclops shouts! The wind drake hisses angrily. The wind drake is engulfed in a cloud of scalding steam. The wind drake flaps its wings at you. The air twists around and strikes you!! The wind drake flaps its wings at you. The air twists around and strikes you!! The merfolk is engulfed in a cloud of scalding steam. The dream sheep ruffle their wool and motes of dream dust sparkle, to no effect. The wind drake is engulfed in a cloud of scalding steam. The merfolk is engulfed in a cloud of scalding steam. There is a stone staircase leading up here. The merfolk is engulfed in a cloud of scalding steam. The merfolk throws a boomerang. The boomerang hits you!! * * * LOW HITPOINT WARNING * * * The wind drake exhales a fierce blast of wind! You stop ascending the stairs. You are blown backwards! The wind drake is blown away by the wind. The merfolk impaler closely misses you. Okay, then. As you read the scroll of summoning, it crumbles to dust. Wisps of shadow whirl around you... A water elemental comes into view. You block the merfolk impaler's attack. The wind drake flaps its wings at you. The air twists around and strikes you! * * * LOW HITPOINT WARNING * * * The merfolk barely misses your faun. A water elemental comes into view. The merfolk impaler hits you from afar with a +0 antimagic trident!! You die... ≈≈≈≈≈≈~~.........# ≈≈≈≈≈~~~.......... ≈≈≈≈≈~~~.........~ ≈≈≈≈~~~......H...~ ≈≈≈~~~~.....$..... ≈≈≈~~c............ ≈≈≈≈~c.........!.. ≈≈≈≈~~.@..