Dungeon Crawl Stone Soup version 0.29.1-14-g9c671dbff4 (webtiles) character file. Game seed: 2509925689168971763 0 rhet the Magician (level 1, 15/15 HPs) Began as a Djinni Fire Elementalist on Feb 18, 2023. Got out of the dungeon alive. The game lasted 00:00:32 (1 turns). rhet the Magician (Djinni Fire Elementalist) Turns: 1, Time: 00:00:33 Health: 15/15 AC: 2 Str: 7 XL: 1 Next: 0% Gold: 0 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 2.4 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 36% 2x1d5 8% 1 b - Scorch Fire 18% 2d6 11% 2 c - Conjure Flame Conj/Fire 9% 6-21 22% 3 d - Inner Flame Hex/Fire 9% N/A 22% 3 e - Flame Wave Conj/Fire 9% 2d6 58% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, rhet the Djinni Fire Elementalist. Are you destined to find the splendid Orb of Zot, or to die trying? Press ? for a list of commands and other information. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. You begin with the following spells memorised: Foxfire, Scorch, Conjure Flame, Inner Flame, Flame Wave. You need no library to learn spells. You need no library to learn spells. Cast which spell? (? or * to list) Okay, then. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #... #.. #.. #.. #.# #.# #.# #@# #># #.# #.. #.. .... .... ..... There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | rhet the Djinni Fire Elementalist began the quest for the | Orb. 0 | D:1 | rhet set off with the following spells memorised: Foxfire, | Scorch, Conjure Flame, Inner Flame, Flame Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_i, layout_basic, serial_co_window_serial, co_window_corner_a, co_window_corner_a, co_window_of_opportunity_a, co_window_paths_a, co_window_corner_a, co_window_corner_ca, co_window_broadway_b, co_window_corner_cb, co_window_corner_ca, co_window_4corner_a, glass_columns_a, glass_columns_b, glass_columns_a, hangedman_decor_riveting, nicolae_shop_unique_rings, chequers_serial_rivers_micro_c, nicolae_grassy_gnolls