Dungeon Crawl Stone Soup version 0.33-a0-299-gc96b193c27 (webtiles) character file. Game seed: 12100616218760287901 21 richr the Apothecary (level 2, -2/17 HPs) Began as an Octopode Alchemist on Nov 7, 2024. Slain by a sleepcap (12 damage) ... on level 2 of the Dungeon. The game lasted 00:00:59 (561 turns). richr the Apothecary (Octopode Alchemist) Turns: 561, Time: 00:00:59 Health: -2/17 AC: 1 Str: 7 XL: 2 Next: 87% Magic: 1/5 EV: 2 Int: 17 God: Gold: 79 SH: 0 Dex: 12 Spells: 4/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: sleeping A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 79 gold pieces. Inventory: Jewellery e - an amulet of regeneration Scrolls b - a scroll of amnesia {unknown} d - a scroll of teleportation {unknown} Potions a - 2 potions of magic c - a potion of curing {unknown} Skills: + Level 2.2 Dodging + Level 3.1 Stealth + Level 2.2 Spellcasting + Level 1.4 Conjurations + Level 3.5 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 40% 1d5 7% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 14% N/A 14% 2 Mephitic Cloud Conj/Alch/Air 7% N/A 28% 3 Olgreb's Toxic Radiance Alch 13% N/A 41% 4 Sticky Flame Fire/Alch 7% 2d4 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - sleepcap Aim: a sleepcap (100% to hit) The sting hits the sleepcap but does no damage. The sleepcap is poisoned. Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sleepcap Aim: a sleepcap (lightly damaged, poisoned, 100% to hit) The sting hits the sleepcap but does no damage. The sleepcap looks even sicker. The sleepcap is lightly damaged. Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sleepcap Aim: a sleepcap (lightly damaged, very poisoned, 100% to hit) The sting hits the sleepcap. The sleepcap partially resists. The sleepcap is lightly damaged. Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sleepcap Aim: a sleepcap (lightly damaged, very poisoned, 100% to hit) The sting hits the sleepcap but does no damage. The sleepcap looks even sicker. The sleepcap is lightly damaged. The sleepcap releases spores at you. You tentacle-slap the sleepcap but do no damage. You grab the sleepcap. The sleepcap is moderately damaged. You constrict the sleepcap. The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. You lose your grip on the sleepcap. The sleepcap releases spores at you! Ouch! That really hurt! You die... ##### #####.#.############## #.............@f...... #........############# #######...# #.........# #.####....# #.# #....# #.# #....# #.#..#....# #.#..#<...###### You could see a sleepcap (very poisoned). Vanquished Creatures An endoplasm (D:1) 2 goblins (D:1) A hobgoblin (D:1) 3 jackals (D:1) 6 ball pythons (D:1) A bat (D:1) 2 kobolds 3 rats (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | richr the Octopode Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 241 | D:1 | Reached XP level 2. HP: 14/17 MP: 0/5 510 | D:1 | You fall into a shaft and drop 1 floor! 561 | D:2 | Slain by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_pentagon, layout_loops_ring, minmay_pentomino_p4 D:2: kennysheep_the_goblin_king, layout_basic, serial_bayou_crossing Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.1 Dodging | | 2.2 Spellcasting | | 2.2 Conjurations | | 1.4 Alchemy | | 3.5 Action || total ---------------------------++------- Melee: Unarmed || 21 Constrict || 11 Tentacles || 9 Cast: Sting || 17 Stab: Distracted || 1 Sleeping || 1 Armour: Skin || 7 Dodge: Dodged || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 560 | 560 | 0 | 0 | 459 | 2 | 280.0 | Dungeon | 560 | 560 | 0 | 0 | 459 | 2 | 280.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 510 daAuts D:2: 50 daAuts