Dungeon Crawl Stone Soup version 0.33-a0-312-ga8252ba838 (webtiles) character file. Game seed: 11802026461859433541 27 richr the Apothecary (level 3, 0/21 HPs) Began as an Octopode Alchemist on Nov 13, 2024. Slain by a gnoll ... wielding a +0 flail (14 damage) ... on level 3 of the Dungeon. The game lasted 00:02:20 (1633 turns). richr the Apothecary (Octopode Alchemist) Turns: 1633, Time: 00:02:20 Health: 0/21 AC: 1 Str: 13 XL: 3 Next: 10% Magic: 0/6 EV: 12 Int: 19 God: Gold: 154 SH: 0 Dex: 12 Spells: 3/6 levels left rFire + . . a - +4 dagger of the Gloaming {freeze, rElec rF+ rC+} rCold + . . (no shield) rNeg . . . (helmet restricted) rPois . c - amulet of the acrobat rElec + f - +6 ring of strength rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: acrobat @: very slightly contaminated A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 154 gold pieces. Inventory: Hand Weapons a - the +4 dagger of the Gloaming (weapon) {freeze, rElec rF+ rC+} (You found it on level 2 of the Dungeon) rF+: It protects you from fire. rC+: It protects you from cold. rElec: It insulates you from electricity. Magical Staves b - a staff of alchemy Jewellery c - an amulet of the acrobat (around mantle) f - a +6 ring of strength (left tentacle) Scrolls e - 3 scrolls of identify {unknown} i - a scroll of noise {unknown} k - a scroll of fog {unknown} l - a scroll of fear {unknown} Potions d - a potion of curing {unknown} g - a potion of resistance {unknown} h - a potion of mutation {unknown} j - a potion of magic Skills: + Level 2.3 Dodging + Level 3.2 Stealth + Level 2.2 Spellcasting + Level 1.5 Conjurations + Level 3.6 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 44% 1d5 6% 1 b - Mercury Vapours Alch/Air 16% N/A 12% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 8% N/A 24% 3 Olgreb's Toxic Radiance Alch 15% N/A 36% 4 Sticky Flame Fire/Alch 8% 2d4 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Casting: Sting (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (75% to hit) The sting misses the gnoll. Casting: Sting (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (75% to hit) The sting hits the gnoll but does no damage. The gnoll is poisoned. Casting: Sting (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (75% to hit) The sting misses the gnoll. The sting hits the gnoll. The gnoll is poisoned. The gnoll is lightly wounded. The gnoll closely misses you. Casting: Sting (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (lightly wounded, poisoned, 75% to hit) The sting hits the gnoll. The gnoll looks even sicker. The gnoll is moderately wounded. The gnoll closely misses you. Casting: Sting (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (lightly wounded, poisoned, 75% to hit) The sting hits the gnoll but does no damage. The gnoll looks even sicker. The gnoll is moderately wounded. The gnoll hits you with a +0 flail! Ouch! That really hurt! You die... #......#.## #.# #........# #.# #...g...## #.# ####.!### #.# #..# #.# ###=.# #.# #g...# #.# #g#..# #.# #@#.(.######.## ##.............# ..............# #.(............# .#..............# ....#...........# ..#..#...........# #....#.<##.###...# #.......#.# #...# You could see 2 gnolls. Vanquished Creatures 2 dart slugs (D:1) 2 endoplasms (D:1) 3 goblins 2 hobgoblins (D:2) A quokka (D:2) 3 ball pythons 3 bats (D:1) 3 frilled lizards 3 kobolds 3 rats 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | richr the Octopode Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 512 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 1344 | D:2 | Reached XP level 3. HP: 21/21 MP: 6/6 1371 | D:2 | Found the +18 Lear's hauberk 1377 | D:2 | Identified the +4 dagger of the Gloaming {freeze, rElec rF+ | rC+} 1614 | D:3 | Learned a level 2 spell: Mercury Vapours 1633 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_miasma, layout_basic, minmay_door_square D:2: layout_rooms D:3: layout_rooms, gup_sewer_entry_pipe Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.2 Dodging | | 2.3 Spellcasting | | 2.2 Conjurations | | 1.5 Alchemy | | 3.6 Action || total ---------------------------++------- Melee: Unarmed || 5 Tentacles || 2 Constrict || 4 Dagger || 12 Cast: Sting || 30 Stab: Sleeping || 6 Armour: Skin || 8 Dodge: Dodged || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1629 | 1606 | 23 | 0 | 1390 | 3 | 543.0 | Dungeon | 1629 | 1606 | 23 | 0 | 1390 | 3 | 543.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1072 daAuts D:2: 474 daAuts D:3: 82 daAuts