Seeded DCSS version 0.28-a0-1594-ga885d4b3d6 (webtiles) character file. Game seed: 17374242656959429415 (custom seed) 53 riojii the Caller (level 3, -4/21 HPs) Began as an Octopode Summoner on Jan 21, 2022. Killed by divine providence ... invoked by an orc priest (9 damage) ... on level 3 of the Dungeon. The game lasted 00:02:45 (1636 turns). riojii the Caller (Octopode Summoner) Turns: 1636, Time: 00:02:45 Health: -4/21 AC: 1 Str: 7 XL: 3 Next: 87% Magic: 5/7 EV: 13 Int: 25 God: Gold: 59 SH: 0 Dex: 12 Spells: 0/7 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . c - +6 ring of intelligence rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 59 gold pieces. Inventory: Jewellery c - a +6 ring of intelligence (left tentacle) Scrolls a - a scroll of identify Potions b - a potion of might {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.6 Spellcasting * Level 5.0 Summonings You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 100% N/A 1% 1 b - Call Canine Familiar Summ 28% N/A 4% 3 c - Summon Guardian Gole Hex/Summ 15% N/A 11% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 28% N/A 1% 2 Corpse Rot Necr/Air 6% N/A 16% 2 Dazzling Flash Conj/Hex 6% N/A 32% 3 Summon Lightning Spire Summ/Air 15% N/A 36% 4 Dispel Undead Necr 3% 3d7 71% 4 Iskenderun's Mystic Bla Conj/Tloc 3% 2d3 71% 4 Death Channel Necr 1% N/A 100% 6 Starburst Conj/Fire 1% 6d3 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You tentacle-slap something but do no damage. You constrict something. Something hits you. The orc priest mumbles some strange prayers to Beogh against you. Something writhes in agony! You tentacle-slap something. Reactivating autopickup. You feel a bit more experienced. Your Summonings skill increases to level 5! You closely miss the orc priest. You grab the orc priest. The orc priest is moderately wounded. You constrict the orc priest, but do no damage. The orc priest struggles to escape constriction. You tentacle-slap the orc priest but do no damage. The orc priest is moderately wounded. You constrict the orc priest. The orc priest hits you with a +0 club. You tentacle-slap the orc priest but do no damage. The orc priest is heavily wounded. You constrict the orc priest, but do no damage. The orc priest hits you with a +0 club. You tentacle-slap the orc priest. The orc priest is heavily wounded. You constrict the orc priest. The orc priest struggles to escape constriction. You tentacle-slap the orc priest but do no damage. The orc priest is severely wounded. You constrict the orc priest. The orc priest hits you with a +0 club. You completely miss the orc priest. The orc priest is severely wounded. You constrict the orc priest. The orc priest looks braver for a moment. You tentacle-slap the orc priest but do no damage. The orc priest is almost dead. You constrict the orc priest. The orc priest hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You tentacle-slap the orc priest but do no damage. The orc priest is almost dead. You constrict the orc priest, but do no damage. The orc priest invokes the aid of Beogh against you. Beogh smites you! You die... ### ..# ###.##### ###.#.#... #...#.#.###.## ###########'###h@....... .....#...#.....##o##.### .....+.......<.# o# .....#.........# o# .....##...#.#### .# .#####....#.# .. ..........#.# .. ..#########.# .. ..# #.# You could see an orc priest (ally target), 2 orcs and a friendly hound (summoned). Vanquished Creatures Jessica (D:3) An orc wizard (D:3) A worm (D:3) An endoplasm (D:1) 2 hobgoblins 2 jackals (D:1) 3 quokkas 2 ball pythons 3 bats (D:1) A frilled lizard (D:1) A goblin (D:1) A rat (D:1) 19 creatures vanquished. Vanquished Creatures (collateral kills) An orc (D:3) 1 creature vanquished. Grand Total: 20 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | riojii the Octopode Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 473 | D:1 | Reached XP level 2. HP: 14/17 MP: 5/5 1324 | D:2 | Found a faded altar of an unknown god. 1328 | D:2 | You fall into a shaft and drop 1 floor! 1347 | D:3 | Noticed Jessica 1382 | D:3 | Killed Jessica 1383 | D:3 | Reached XP level 3. HP: 21/21 MP: 4/6 1447 | D:3 | Learned a level 3 spell: Call Canine Familiar 1451 | D:3 | Learned a level 3 spell: Summon Guardian Golem 1629 | D:3 | Reached skill level 5 in Summonings 1636 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_cross, layout_loops_ring D:2: layout_loops_ring, basic_ecumenical_altar D:3: layout_basic, portal_sewer_entry_b, roderic_batcave, kennysheep_jessica_study Skill XL: | 1 2 3 | ---------------+----------+----- Summonings | 5 | 5.0 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.6 Action || total -------------------------++------- Melee: Unarmed || 69 Constrict || 18 Tentacles || 14 Cast: Summon Small Mamm || 9 Call Canine Famil || 1 Use: Scroll || 2 Potion || 1 Stab: Sleeping || 5 Armor: Skin || 4 Dodge: Dodged || 45 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1645 | 1627 | 18 | 39 | 1371 | 3 | 548.3 | Dungeon | 1645 | 1627 | 18 | 39 | 1371 | 3 | 548.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1311 daAuts D:3: 317 daAuts D:2: 15 daAuts