Dungeon Crawl Stone Soup version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 8535488270154654070 19 ritesign the Conjurer (level 2, 0/20 HPs) Began as a Demigod Conjurer on Dec 20, 2023. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:57 (728 turns). ritesign the Conjurer (Demigod Conjurer) Turns: 728, Time: 00:00:57 Health: 0/20 AC: 2 Str: 8 XL: 2 Next: 39% Magic: 0/7 EV: 12 Int: 20 God: Gold: 16 SH: 0 Dex: 12 Spells: 4/5 levels left rFire . . . f - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 16 gold pieces. Inventory: Hand Weapons f - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of teleportation {unknown} d - a scroll of magic mapping {unknown} e - 2 scrolls of amnesia {unknown} Potions b - a potion of magic Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.3 Spellcasting + Level 4.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d6 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * The bat hits you but does no damage. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. The bat barely misses you. The endoplasm misses you. You hit the endoplasm. You kill the endoplasm! The bat hits you but does no damage. The bat closely misses you. The ball python barely misses you. The ball python grabs you. The ball python constricts you. You hit the bat. The bat is severely wounded. The bat hits you but does no damage. The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python constricts you. You hit the ball python. You kill the ball python! The bat closely misses you. You hit the jackal. The jackal is lightly wounded. The bat hits you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... ## #....# #..~~~~~P# .# #...># #.~~~≈~~.. .###....#########.~(≈≈~~.. ...'....'......#...~≈≈~.P# +###....###.##....r~~~~~♣# ........+...##.#.Sb.~~~~.# ........######.##†..~~.♣ ........# #.###r..?.# ........# #.#@h....## ....##.## #.#b####.# ###.##.# ##.#.. ## # #.##.# #.......# ###.##.# #..#....# ....##[# #..#..#.# ....##'######........ ..............######## #####.......#......... You could see a jackal, a bat and a rat. Vanquished Creatures A dart slug (D:1) 4 endoplasms (D:1) 2 hobgoblins (D:1) 2 quokkas (D:1) 2 ball pythons (D:1) 2 bats (D:1) 2 kobolds (D:1) 2 rats (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ritesign the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 377 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/7 721 | D:1 | Reached skill level 4 in Conjurations 728 | D:1 | HP: 1/20 [bat (1)] 728 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_flooded_house, layout_basic, chequers_serial_rivers_small_a, st_stairs_5, supply_closet_lemuel, serial_bayou_pond_b Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.3 Conjurations | 4 | 4.0 Dodging | | 1.7 Stealth | | 1.7 Action || total ---------------------------++------- Melee: Unarmed || 2 Dagger || 16 Cast: Magic Dart || 33 Armour: Robe || 10 Dodge: Dodged || 24