Dungeon Crawl Stone Soup version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 2749746481767352563 31964 ritesign the Fighter (level 13, -2/113 HPs) Began as a Demigod Conjurer on Dec 28, 2023. Shot with an arrow by a centaur warrior (19 damage) ... on level 15 of the Dungeon. The game lasted 00:48:32 (18523 turns). ritesign the Fighter (Demigod Conjurer) Turns: 18523, Time: 00:48:33 Health: -2/113 AC: 8 Str: 8 XL: 13 Next: 1% Magic: 46/48 EV: 15 Int: 36 God: Gold: 411 SH: 0 Dex: 12 Spells: 5/29 levels left rFire + + . J - staff of fire rCold . . . (no shield) rNeg + . . R - +1 troll leather armour rPois . w - +0 helmet rElec . L - scarf of Music {shadows, Harm rF+ rN+ MP+9} rCorr . (no gloves) SInv . v - +1 pair of boots Will +.... O - amulet of magic regeneration Stlth ++ N - ring of the Mage {Wiz Archmagi} HPRegen 1.18/turn q - ring of magical power MPRegen 0.71/turn %: harm (+30% outgoing, +20% incoming), wizardry (x1), archmagi @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 15 of the Dungeon. You visited 2 branches of the dungeon, and saw 16 of its levels. You also visited: Ossuary and Gauntlet. You collected 972 gold pieces. You spent 561 gold pieces at shops. Inventory: Missiles c - 43 poisoned darts Armour v - a +1 pair of boots (worn) w - a +0 helmet (worn) z - a +1 ring mail of cold resistance L - the scarf of Music (worn) {shadows, Harm rF+ rN+ MP+9} (You found it on level 11 of the Dungeon) rF: It protects you from fire. rN: It protects you from negative energy. MP: It affects your magic capacity (+9). Harm: It increases damage dealt and taken. R - a +1 troll leather armour (worn) U - a +2 leather armour of willpower Magical Staves J - a staff of fire (weapon) V - a staff of poison Jewellery l - the ring "Wabiqyn" {Ice Fly} (You found it in a Gauntlet) [ring of ice] It enhances your ice magic. rF: It makes you vulnerable to fire. rC: It protects you from cold. Fly: It grants you flight. q - a ring of magical power (right hand) t - a ring of flight G - a ring of poison resistance H - a ring of positive energy N - the ring of the Mage (left hand) {Wiz Archmagi} (You bought it in a shop on level 8 of the Dungeon) [ring of wizardry] It improves your spell success rate. Archmagi: It increases the power of your magical spells. O - an amulet of magic regeneration (around neck) S - a ring of see invisible X - an amulet of reflection Wands a - a wand of paralysis (4) A - a wand of flame (18) B - a wand of roots (2) C - a wand of polymorph (17) Q - a wand of mindburst (4) W - a wand of acid (2) Scrolls d - 6 scrolls of teleportation {unknown} e - 5 scrolls of enchant weapon {unknown} k - a scroll of brand weapon {unknown} o - 6 scrolls of amnesia {unknown} r - a scroll of poison {unknown} s - 8 scrolls of immolation {unknown} u - 2 scrolls of blinking {unknown} x - 3 scrolls of fog {unknown} y - 3 scrolls of vulnerability {unknown} D - a scroll of torment M - a scroll of acquirement T - a scroll of fear Z - a scroll of noise {unknown} Potions b - a potion of magic f - 6 potions of heal wounds g - 8 potions of haste h - a potion of flight {unknown} i - 8 potions of curing j - a potion of ambrosia {unknown} m - 4 potions of resistance n - 4 potions of might F - a potion of cancellation I - 5 potions of brilliance K - a potion of invisibility P - a potion of mutation Miscellaneous p - a tin of tremorstones (2/2) E - a phantom mirror Y - a lightning rod (4/4) Skills: - Level 10.0 Fighting - Level 10.0 Dodging - Level 1.7 Stealth + Level 8.9 Spellcasting - Level 8.0 Conjurations - Level 5.1 Hexes * Level 5.8 Necromancy - Level 3.0 Translocations + Level 4.0 Transmutations - Level 4.0 Air Magic - Level 3.0 Earth Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Iskenderun's Mystic Conj/Tloc 71% 2d14 1% 4 d - Stone Arrow Conj/Erth 100% 3d13 1% 3 e - Sublimation of Blood Necr 72% N/A 1% 2 f - Swiftness Air 61% N/A 1% 3 g - Petrify Tmut/Erth 58% N/A 3% 4 h - Irradiate Conj/Tmut 36% 3d23 3% 5 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 100% N/A 1% 1 Sandblast Erth 100% 2d20 1% 1 Shock Conj/Air 100% 1d9 1% 1 Passwall Tmut/Erth 48% N/A 1% 2 Dazzling Flash Conj/Hex 100% N/A 1% 3 Mephitic Cloud Conj/Pois/Air 61% N/A 1% 3 Portal Projectile Hex/Tloc 100% N/A 1% 3 Tukima's Dance Hex 68% N/A 1% 3 Animate Dead Necr 72% N/A 1% 4 Fulminant Prism Conj/Hex 38% 3d17 1% 4 Call Imp Summ 48% N/A 2% 2 Leda's Liquefaction Hex/Erth 30% N/A 2% 4 Airstrike Air 30% 2d(5-21) 3% 4 Call Canine Familiar Summ 24% N/A 4% 3 Passage of Golubria Tloc 54% N/A 4% 4 Yara's Violent Unravell Hex/Tmut 32% 3d13 6% 5 Blade Hands Tmut 30% N/A 9% 5 Alistair's Intoxication Tmut/Pois 30% N/A 19% 5 Haunt Necr/Summ 26% N/A 98% 7 Infestation Necr 36% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:4 Lair (0/5) D:10 Orc (0/2) D:9 Depths (0/4) D:15 Ossuary (visited) Gauntlet (visited) Vaults: D:13-14 Shops: D:4 ( D:8 = D:11 * Portals: Trove: D:15 (give +2 storm dragon scales) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The centaur warrior shoots an arrow. The arrow hits you!! The centaur shouts! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A centaur comes into view. The centaur shouts! The centaur warrior shoots an arrow. The arrow hits you! You feel a surge of power! The stone arrow hits the centaur warrior! The centaur warrior is moderately wounded. The centaur warrior shoots an arrow. The arrow hits you! Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The centaur warrior shoots an arrow. The arrow hits you!! * * * LOW HITPOINT WARNING * * * The centaur warrior shoots an arrow. The arrow misses you. You start resting. A centaur warrior is nearby! Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You are too injured to fight recklessly! Okay, then. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur warrior Aim: a centaur warrior, wielding a +0 shortbow (moderately wounded, 84% to hit) You feel a surge of power! The stone arrow hits the centaur warrior!! The centaur warrior is almost dead. The centaur warrior shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The centaur warrior shoots an arrow. The arrow hits you! You die... *,* *,,,,,,,,,,,**,* *,* *,****,***,,**,* *,* *,* *,* #.#**,* **,****,* *,* #.# *,* ,,,,,,,,* *,* #.# *,* **,*********,* #.# *,* *,,,,,,,,,,,* #.# *,* ************* #.# *,* #@# *,* ***########.###.# *,,..ccc..c.....# *,*########.##### #*****,* #.....# ,,,,,,,* #.###.# ******** #.# #.# #### ##.###.# ...########...##.# You could see a centaur warrior. Vanquished Creatures A minotaur (Gauntlet) A hydra (D:14) Erolcha (D:11) The ghost of bairyn the Thaumaturge, a journeyman DESu of Cheibriados (D:9) 3 two-headed ogres A fire crab (Gauntlet) 4 skeletal warriors (D:13) Pikel (D:5) 11 ugly things 3 manticores 3 cyclopes (D:11) Joseph (D:8) 2 gargoyles Psyche (D:11) A kobold demonologist (D:9) A rime drake (D:10) 3 trolls A polar bear (D:10) 3 hornets A raiju (shapeshifter) (D:15) A dream sheep (D:8) 3 shadows 2 slime creatures (Gauntlet) 4 flying skulls (Gauntlet) 2 wraiths (D:10) 2 wyverns 34 yaks A steam dragon (D:7) 3 fire bats (Gauntlet) 2 basilisks 6 vampire mosquitoes A warg (D:9) 5 water moccasins 2 hell hounds (Gauntlet) 3 orc warriors 2 sky beasts (D:7) 8 ice beasts 2 black bears (D:5) 2 ogres (D:6) 10 centaurs 5 wolves (D:10) 3 phantoms 2 lemures (D:5) An elf zombie (Ossuary) 4 kobold brigands A gnoll sergeant (D:12) 3 scorpions 4 killer bees 5 howler monkeys 2 gnoll boudas 9 hounds 3 jellies 4 orc priests (D:9) 4 iguanas 2 sleepcaps 7 orc wizards A boggart simulacrum (D:15) 2 mummies (Ossuary) 12 gnolls 14 adders 2 white imps (D:6) 2 ufetubi 5 dart slugs 49 orcs 4 giant cockroaches 2 gnoll zombies (Ossuary) 6 goblins 6 hobgoblins 5 jackals 18 kobolds 5 quokkas 5 ball pythons 5 bats 3 frilled lizards 4 goblin zombies 8 orc zombies (Ossuary) A quokka zombie (D:7) 3 rats 360 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ritesign the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 329 | D:1 | Reached XP level 2. HP: 22/22 MP: 5/7 1361 | D:1 | Reached skill level 1 in Fighting 1561 | D:2 | Reached XP level 3. HP: 20/28 MP: 1/9 1696 | D:2 | Learned a level 2 spell: Searing Ray 2687 | D:3 | Reached XP level 4. HP: 35/35 MP: 11/11 3650 | D:4 | Noticed a phantom 3651 | D:4 | Noticed a phantom 3666 | D:3 | Killed a phantom 3667 | D:3 | Reached XP level 5. HP: 29/41 MP: 7/13 3756 | D:4 | Reached skill level 5 in Conjurations 4156 | D:4 | Found Oberoicy's Antique Weapon Emporium. 4176 | D:4 | Reached XP level 6. HP: 48/48 MP: 14/14 4234 | D:4 | Found a staircase to the Ecumenical Temple. 5104 | Temple | Entered the Ecumenical Temple 5231 | D:5 | Entered Level 5 of the Dungeon 5359 | D:5 | Reached XP level 7. HP: 55/55 MP: 17/17 5839 | D:5 | Noticed a shadow 6163 | D:5 | Found the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} 6302 | D:5 | Noticed Pikel 6311 | D:5 | Killed Pikel 6312 | D:5 | Reached XP level 8. HP: 39/61 MP: 15/21 6875 | D:6 | Reached skill level 1 in Hexes 7566 | D:6 | Learned a level 3 spell: Stone Arrow 7988 | D:6 | Reached skill level 1 in Earth Magic 8063 | D:6 | Reached XP level 9. HP: 52/71 MP: 20/23 8803 | D:7 | Found a sand-covered staircase. 8814 | Ossuary | Entered an ossuary 9871 | D:7 | Reached skill level 5 in Fighting 10307 | D:8 | Found Careg's Jewellery Boutique. 10336 | D:8 | Bought the ring of the Mage {Wiz Archmagi} for 561 gold | pieces 10336 | D:8 | Found the ring of the Mage {Wiz Archmagi} 10635 | D:8 | Noticed Joseph 10640 | D:8 | Killed Joseph 10987 | D:8 | Reached skill level 5 in Hexes 11191 | D:9 | Noticed a two-headed ogre 11198 | D:9 | Killed a two-headed ogre 11199 | D:9 | Reached XP level 10. HP: 68/81 MP: 24/26 11676 | D:9 | Reached skill level 5 in Dodging 12196 | D:9 | Learned a level 3 spell: Swiftness 12363 | D:9 | Found a runed translucent door. 12363 | D:9 | Noticed bairyn's ghost (journeyman DESu) 12445 | D:9 | Found a staircase to the Orcish Mines. 12680 | D:9 | Learned a level 2 spell: Sublimation of Blood 12685 | D:9 | Learned a level 4 spell: Iskenderun's Mystic Blast 12690 | D:9 | Learned a level 4 spell: Petrify 12696 | D:9 | Learned a level 5 spell: Irradiate 13138 | D:9 | Killed bairyn's ghost 13139 | D:9 | Reached XP level 11. HP: 89/94 MP: 13/27 13253 | D:10 | Entered Level 10 of the Dungeon 13356 | D:10 | Noticed a two-headed ogre 13359 | D:10 | Killed a two-headed ogre 13360 | D:10 | Reached skill level 1 in Air Magic 13519 | D:10 | Found a staircase to the Lair. 14347 | D:11 | Noticed a two-headed ogre 14503 | D:11 | Killed a two-headed ogre 14829 | D:11 | Identified the scarf of Music {shadows, Harm rF+ rN+ MP+9} 14843 | D:11 | Noticed Psyche 14847 | D:11 | Killed Psyche 14889 | D:11 | Reached skill level 10 in Fighting 14911 | D:11 | Noticed Erolcha 14917 | D:11 | Killed Erolcha 14985 | D:11 | Reached XP level 12. HP: 106/106 MP: 28/28 15326 | D:11 | Found Qainkim's Serpentskin Sales. 15788 | D:12 | Reached skill level 10 in Dodging 16219 | D:12 | Identified a scroll of acquirement 16243 | D:12 | Reached skill level 1 in Necromancy 16266 | D:12 | Reached skill level 1 in Transmutations 16639 | D:13 | Reached skill level 1 in Translocations 16832 | D:13 | You fall into a shaft and drop 2 floors! 16832 | D:15 | Entered Level 15 of the Dungeon 16984 | D:14 | Noticed a six-headed hydra 16990 | D:14 | Killed a six-headed hydra 17211 | D:15 | Reached skill level 5 in Necromancy 17274 | D:15 | Found a portal to a secret trove of treasure. 17312 | D:15 | Found a gate leading to a gauntlet. 17320 | Gauntlet | Entered a Gauntlet 17320 | Gauntlet | Found a transporter. 17335 | Gauntlet | Found a transporter. 17345 | Gauntlet | Found a transporter. 17350 | Gauntlet | Found a transporter. 17365 | Gauntlet | Found a transporter. 17384 | Gauntlet | Found a transporter. 17407 | Gauntlet | Found a transporter. 17430 | Gauntlet | Found a transporter. 17436 | Gauntlet | Found a transporter. 17453 | Gauntlet | Found a transporter. 17469 | Gauntlet | Noticed a quicksilver ooze 17474 | Gauntlet | Noticed a blizzard demon 17476 | Gauntlet | Found a transporter. 17482 | Gauntlet | Found a transporter. 17521 | Gauntlet | Found a transporter. 17523 | Gauntlet | Found a transporter. 17532 | Gauntlet | Noticed a catoblepas 17548 | Gauntlet | Found a transporter. 17550 | Gauntlet | Found a transporter. 17572 | Gauntlet | Found a transporter. 17632 | Gauntlet | Found a transporter. 18237 | Gauntlet | Identified the ring "Wabiqyn" {Ice Fly} 18391 | Gauntlet | Noticed a minotaur 18402 | Gauntlet | Killed a minotaur 18403 | Gauntlet | Reached XP level 13. HP: 105/113 MP: 30/30 18523 | D:15 | Shot with an arrow by a centaur warrior Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_chessboard, layout_basic D:2: layout_loops_corners, minmay_tall_x D:3: layout_loops_cross, nicolae_overflow_crystal_walls D:4: layout_gridville, temple_statues, serial_shops, shop, kennysheep_generic_room_16 D:5: layout_gridville, riverfiend_overflow_shadow_ancestor, mainiacjoe_overflow_alcove_4, nicolae_concentric_dashed_squares_mild, minmay_bent, uniq_pikel D:6: layout_loops_ring, lemuel_round_altar, general_overflow_altar, minmay_circle_x D:7: layout_loops_ring, nicolae_qazlal_general_emergency, minitemple, enter_ossuary_4, mrwooster_statue_mirror D:8: layout_rooms, serial_shops, shop, dreamdust_gnoll_shepherd, uniq_joseph D:9: layout_grid_maze, mainiacjoe_overflow_brackets, tso_oasis_becter, erik_orc_4, hellmonk_ghost_happy_afterlife, minmay_fractal_squares_5 D:10: layout_basic, hellmonk_lair_entry_icy D:11: layout_irregular_city, guppyfry_shop_venom, uniq_erolcha, uniq_psyche D:12: layout_loops_corners D:13: layout_roguey, serial_bayou, serial_bayou_pond_c, serial_bayou_ford_a, serial_bayou_pond_d, serial_bayou_crossing D:14: layout_irregular_city, david_vaults_4, kennysheep_minor_cross, grunt_decor_fettered, grunt_ministairs_1, nicolae_diode_quadrants D:15: gammafunk_enter_depths_forms, layout_loops_ring, nicolae_hepliaklqana_hazy_memory, gauntlet_entry_generic, enter_trove_0 Temple: nicolae_temple_two_arcs Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 12 | ---------------+-------------------------------------+----- Spellcasting | 2 3 4 6 7 8 | 8.9 Fighting | 1 2 4 5 8 10 | 10.0 Conjurations | 4 5 6 7 8 | 8.0 Hexes | 3 5 | 5.1 Earth Magic | 1 3 | 3.0 Dodging | 2 6 9 10 | 10.0 Air Magic | 4 | 4.0 Necromancy | 5 | 5.8 Transmutations | 4 | 4.0 Translocations | 3 | 3.0 Stealth | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 || total ---------------------------+-------+-------+-------+-------+-------++------- Melee: Short sword | | | | 11 | || 11 Cast: Magic Dart | 88 | 78 | 60 | 1 | || 227 Searing Ray | 3 | 22 | 30 | 3 | || 58 Stone Arrow | | | 109 | 343 | 2 || 454 Iskenderun's Myst | | | | 39 | || 39 Swiftness | | | | 4 | || 4 Petrify | | | | 2 | || 2 Evoke: Wand | | | | 4 | || 4 Use: Potion | | | | 4 | || 4 Scroll | | | | 15 | 1 || 16 Armour: Robe | 4 | | | | || 4 Ring mail | | 4 | 14 | 25 | || 43 Troll leather arm | | | | 25 | || 25 Dodge: Dodged | 13 | 22 | 31 | 107 | 1 || 174