Dungeon Crawl Stone Soup version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 12830408351228974848 114 ritesign the Conjurer (level 4, -2/33 HPs) Began as a Demigod Conjurer on Jan 1, 2024. Slain by Terence ... wielding a +0 flail (11 damage) ... on level 2 of the Dungeon. The game lasted 00:03:06 (1935 turns). ritesign the Conjurer (Demigod Conjurer) Turns: 1935, Time: 00:03:07 Health: -2/33 AC: 2 Str: 8 XL: 4 Next: 40% Magic: 0/11 EV: 12 Int: 24 God: Gold: 143 SH: 5 Dex: 12 Spells: 6/9 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... k - amulet of reflection Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: reflection @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 143 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves j - a staff of earth Jewellery h - a +6 ring of strength k - an amulet of reflection (around neck) Scrolls d - a scroll of enchant weapon {unknown} e - a scroll of noise {unknown} g - a scroll of vulnerability {unknown} i - a scroll of blinking {unknown} l - a scroll of identify {unknown} Potions b - a potion of magic c - a potion of lignification {unknown} f - 3 potions of brilliance {unknown} m - a potion of resistance {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.2 Spellcasting + Level 4.6 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Tmut/Pois 12% 1d3 11% 1 Summon Small Mammal Summ 12% N/A 11% 1 Dazzling Flash Conj/Hex 30% N/A 12% 3 Poisonous Vapours Pois/Air 6% N/A 16% 2 Call Canine Familiar Summ 3% N/A 32% 3 Summon Guardian Golem Hex/Summ 3% N/A 32% 3 Fulminant Prism Conj/Hex 7% 3d6 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 38% 4 Olgreb's Toxic Radiance Pois 3% N/A 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Shops: D:2 [ Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Terence is severely wounded. You finish channelling your searing ray. Terence closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +2 chain mail of poison resistance (severely wounded, 85% to hit) The searing ray hits Terence but does no damage. Terence is severely wounded. (Press . to maintain the ray.) Terence hits you with a +0 flail. Terence attacks as you move away! Terence misses you. Terence attacks as you move away! Terence misses you. Terence attacks as you move away! Terence hits you with a +0 flail! Terence attacks as you move away! Terence barely misses you. Terence attacks as you move away! You block Terence's attack. Terence attacks as you move away! Terence hits you with a +0 flail. Terence attacks as you move away! Terence hits you with a +0 flail. Terence attacks as you move away! Terence barely misses you. Terence attacks as you move away! Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Terence attacks as you move away! You block Terence's attack. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +2 chain mail of poison resistance (severely wounded, 85% to hit) The searing ray hits Terence but does no damage. Terence is severely wounded. (Press . to maintain the ray.) Terence hits you but does no damage. The searing ray hits Terence. Terence is severely wounded. Terence completely misses you. The searing ray hits Terence. Terence is almost dead. Terence barely misses you. Terence attacks as you move away! Terence hits you with a +0 flail! You die... ####### ######## #...... # ##......# #.####. #. #...###.# #.# #. #### #.####...###.# #.# #. ...#########.##..@....#.###.# #. .#..)...........@.....#.....# ## ...##.................####### # #.###.######.#.##...### ## #.###.######.#......# #. #...........#.......# ##. ...#.........###.#..# #.. #..#..######.##.....##### ##.# ..>...#### #............## #..# #........# #.#...........#####.## You could see Terence. Vanquished Creatures A scorpion (D:2) An adder (D:2) A dart slug (D:1) 6 ball pythons A bat (D:2) 6 endoplasms 4 giant cockroaches 3 goblins A hobgoblin (D:1) 4 jackals (D:1) 2 quokkas 3 frilled lizards 4 kobolds (D:1) 2 rats (D:2) 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ritesign the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 213 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/7 539 | D:1 | Reached skill level 4 in Conjurations 1229 | D:2 | Reached XP level 3. HP: 24/26 MP: 3/9 1337 | D:2 | Found Syorulyll's Antique Armour Emporium. 1431 | D:2 | Noticed Terence 1436 | D:2 | Learned a level 2 spell: Searing Ray 1483 | D:2 | Noticed a scorpion 1488 | D:2 | Killed a scorpion 1489 | D:2 | Reached XP level 4. HP: 33/33 MP: 3/11 1935 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_diagonals, layout_basic D:2: minmay_skewed_foursquare, layout_loops_ring, serial_shops, shop, nicolae_shop_crystal, shop, shop, hellmonk_ecumenical_altar_inner_sanctum, kennysheep_nondescript, kennysheep_cross_bottleneck, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 2 3 | 3.2 Conjurations | 4 | 4.6 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 65 | 7 || 72 Searing Ray | 1 | 4 || 5 Armour: Robe | | 1 || 1 Dodge: Dodged | 6 | 10 || 16 Block: Other | | 5 || 5