Dungeon Crawl Stone Soup version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 8892518449765378718 32 ritesign the Conjurer (level 2, -3/20 HPs) Began as a Demigod Conjurer on Jan 1, 2024. Slain by a gnoll ... wielding a +0 club (4 damage) ... on level 1 of the Dungeon. The game lasted 00:01:01 (1587 turns). ritesign the Conjurer (Demigod Conjurer) Turns: 1587, Time: 00:01:02 Health: -3/20 AC: 5 Str: 8 XL: 2 Next: 96% Magic: 8/17 EV: 10 Int: 20 God: Gold: 78 SH: 0 Dex: 12 Spells: 5/6 levels left rFire . . . e - +0 short sword rCold . . . (no shield) rNeg . . . f - +0 ring mail rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + h - ring of magical power HPRegen 0.23/turn (no ring) MPRegen 0.15/turn %: no passive effects @: very slightly contaminated A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 78 gold pieces. Inventory: Hand Weapons e - a +0 short sword (weapon) Missiles c - 11 poisoned darts j - 2 atropa-tipped darts Armour a - a +0 robe f - a +0 ring mail (worn) Jewellery h - a ring of magical power (left hand) Scrolls g - a scroll of teleportation {unknown} Potions b - a potion of magic d - a potion of heal wounds {unknown} i - a potion of curing {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.5 Spellcasting + Level 4.1 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 38% 2d5 13% 2 Dazzling Flash Conj/Hex 20% N/A 52% 3 Gell's Gravitas Tloc 2% N/A 80% 3 Teleport Other Tloc 2% N/A 80% 3 Fulminant Prism Conj/Hex 5% 3d6 89% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 89% 4 Dispersal Tloc 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (moderately wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is moderately wounded. The gnoll hits you but does no damage. Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (heavily wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (severely wounded, 100% to hit) You miscast Magic Dart. Nothing appears to happen. The gnoll hits you with a +0 club. You die... .### #.........##.####.# ...# #.#####.#.##.## #.# .#.# #.# #.........###.#### .#.# #.# #.#.#.#...#....... ##.# #.# #.#.#.......#.#### ##.# #.###.#.#.#...###)# ##.##### #.........##......# .......# #####.######.###### ##.###.# ##@## #.# ##.###.# ##g..## ##'## ....##.# #####.....###...## #### ##..##.# #..........#.....## #... ##..##.# #.##......#.......###.## ....)..###.#......#.........##.#. ...............#..+.........'.~~~ ..#.########....###....)....#..~~ #.#.# ##.#.# ##.......#..~≈≈ You could see a gnoll. Vanquished Creatures A worm (D:1) 2 dart slugs (D:1) 4 bats (D:1) 6 endoplasms 3 goblins (D:1) 2 quokkas (D:1) 2 ball pythons (D:1) A frilled lizard (D:1) A kobold (D:1) 3 rats (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ritesign the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 413 | D:1 | Reached XP level 2. HP: 20/20 MP: 2/7 804 | D:1 | Reached skill level 4 in Conjurations 1586 | D:1 | HP: 1/20 [gnoll/+0 club (4)] 1587 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_floating_metal, layout_loops_corners, nicolae_wormholes D:2: layout_rooms Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.5 Conjurations | 4 | 4.1 Dodging | | 1.7 Stealth | | 1.7 Action || total ---------------------------++------- Melee: Short sword || 10 Cast: Magic Dart || 60 Armour: Ring mail || 5 Robe || 1 Dodge: Dodged || 7