Dungeon Crawl Stone Soup version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 13843591286962617445 110036 ritesign the Geomancer (level 15, -12/126 HPs) Began as a Demigod Conjurer on Jan 2, 2024. Succumbed to a sea snake's poison ... on level 2 of the Shoals. The game lasted 01:33:51 (45233 turns). ritesign the Geomancer (Demigod Conjurer) Turns: 45233, Time: 01:33:51 Health: -12/126 AC: 30 Str: 7 XL: 15 Next: 58% Magic: 38/40 EV: 9 Int: 53 God: Gold: 2913 SH: 0 Dex: 11 Spells: 9/35 levels left rFire . . . k - +6 Majin-Bo {spellvamp, MP+6 Int+6} rCold . . . (no shield) rNeg + . . Y - +5 pearl dragon scales rPois . B - +2 helmet {Int+3} rElec . (no cloak) rCorr . Z - +0 pair of gloves SInv . s - +1 pair of boots Will ..... X - amulet of regeneration Stlth i - +4 ring of protection HPRegen 1.21/turn N - ring of flight MPRegen 0.27/turn %: no passive effects @: lethally poisoned (-12 -> -75), lit by a corona, weak-willed, flying, mesmerised, glowing, studying Ice Magic A: high MP 1, forlorn, divine attributes, clever 1 a: no special abilities You were on level 2 of the Shoals. You visited 5 branches of the dungeon, and saw 25 of its levels. You also visited: Bailey and Ice Cave. You collected 3039 gold pieces. You spent 126 gold pieces at shops. Inventory: Hand Weapons k - the +6 Majin-Bo (weapon) {spellvamp, MP+6 Int+6} (You found it on level 2 of the Lair of Beasts) Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). Missiles u - 20 poisoned darts Armour r - a +2 leather armour of resistance s - a +1 pair of boots (worn) B - a +2 helmet of intelligence (worn) Q - a +2 robe of the Archmagi Y - +5 pearl dragon scales (worn) Z - a +0 pair of gloves (worn) Jewellery a - a ring of positive energy g - the ring of Tucivydu {rElec Will+ EV+5 Dex-3} (You found it on level 5 of the Lair of Beasts) [ring of evasion] EV: It affects your evasion (+5). Dex: It affects your dexterity (-3). rElec: It insulates you from electricity. Will: It increases your willpower. i - a +4 ring of protection (left hand) l - a ring of protection from cold m - a ring of protection from fire D - a +5 ring of evasion N - a ring of flight (right hand) P - a ring of protection from fire T - a +6 ring of intelligence X - an amulet of regeneration (around neck) Wands o - a wand of charming (28) q - a wand of polymorph (7) y - a wand of flame (38) M - a wand of roots (29) O - a wand of mindburst (23) Scrolls c - 9 scrolls of teleportation h - a scroll of butterflies n - 3 scrolls of immolation p - 3 scrolls of fear t - 4 scrolls of enchant weapon w - 8 scrolls of magic mapping C - 6 scrolls of vulnerability E - 5 scrolls of blinking F - 3 scrolls of amnesia I - 2 scrolls of acquirement R - 2 scrolls of silence S - a scroll of fog W - 3 scrolls of poison Potions b - 7 potions of magic d - 3 potions of mutation e - 10 potions of might j - 5 potions of heal wounds v - 2 potions of resistance x - 2 potions of brilliance z - 7 potions of curing A - 2 potions of invisibility G - a potion of ambrosia H - 2 potions of haste K - 4 potions of attraction L - 2 potions of flight U - a potion of cancellation V - 4 potions of lignification Miscellaneous f - a phantom mirror J - a phial of floods (inert) Skills: - Level 10.0 Fighting - Level 5.0 Staves - Level 10.0 Armour - Level 10.0 Dodging - Level 3.0 Stealth + Level 10.6 Spellcasting + Level 10.7 Conjurations - Level 5.0 Hexes - Level 5.0 Translocations + Level 5.4 Ice Magic + Level 10.7 Earth Magic - Level 5.0 Evocations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Iskenderun's Mystic Conj/Tloc 84% 2d17 3% 4 d - Fulminant Prism Conj/Hex 42% 3d19 3% 4 e - Stone Arrow Conj/Erth 100% 3d13 1% 3 f - Lehudib's Crystal Sp Conj/Erth 48% 10d11 99% 8 g - Animate Armour Summ/Erth 100% N/A 9% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 100% 1d10 1% 1 Slow Hex 100% N/A 1% 1 Lesser Beckoning Tloc 100% N/A 1% 2 Dazzling Flash Conj/Hex 100% N/A 1% 3 Hailstorm Conj/Ice 85% 3d17 1% 3 Frozen Ramparts Ice 100% 1d16 2% 3 Confusing Touch Hex 69% N/A 3% 3 Gell's Gravitas Tloc 69% N/A 3% 3 Portal Projectile Hex/Tloc 100% N/A 3% 3 Teleport Other Tloc 69% N/A 3% 3 Leda's Liquefaction Hex/Erth 42% N/A 3% 4 Summon Small Mammal Summ 100% N/A 8% 1 Summon Guardian Golem Hex/Summ 53% N/A 9% 3 Call Canine Familiar Summ 28% N/A 24% 3 Vampiric Draining Necr 28% 2d8 24% 3 Arcjolt Conj/Air 35% 1d45 24% 5 Irradiate Conj/Tmut 35% 3d23 24% 5 Simulacrum Ice/Necr 27% N/A 98% 6 Ozocubu's Refrigeration Ice 36% 4d15 100% 7 Polar Vortex Ice 36% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:7 Lair (5/5) D:10 Shoals (2/4) Lair:3 Spider (0/4) Lair:3 Slime (0/5) Lair:5 Orc (2/2) D:11 Elf (0/3) Orc:2 Vaults (0/5) D:13 Depths (0/4) D:15 Bailey (visited) IceCv (visited) Shops: D:6 ? D:14 * D:15 * Orc:1 [ Orc:2 [*([ Annotations: D:15 3 runed translucent doors, Jiecrehi's ghost, journeyman DDFi Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Your mind is acute. (Int +4, Str/Dex -1) Message History The merfolk siren chants its luring song. The faun hits you from afar with a +0 spear. The sea snake bites you but does no damage. The faun shoots a sling bullet. The sling bullet barely misses you. The sea snake closely misses you. Magic courses through your body. Your lungs strain for air! * * * LOW HITPOINT WARNING * * * You feel extremely sick. The merfolk siren chants its luring song. The water elemental hits you. The sea snake bites you! * * * LOW HITPOINT WARNING * * * You are more poisoned. The sea snake poisons you! The faun hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The faun hits you but does no damage. The faun shoots a sling bullet. The sling bullet closely misses you. The sea snake bites you. * * * LOW HITPOINT WARNING * * * Okay, then. You cannot cast spells while unable to breathe! Okay, then. You cannot read scrolls while unable to breathe! You feel much better. * * * LOW HITPOINT WARNING * * * Your lungs strain for air! * * * LOW HITPOINT WARNING * * * You feel extremely sick. The sea snake bites you but does no damage. The merfolk siren chants its luring song. The water elemental hits you! * * * LOW HITPOINT WARNING * * * The faun hits you but does no damage. x2 The sea snake bites you but does no damage. The faun shoots a sling bullet. The sling bullet hits you but does no damage. You cannot read scrolls while unable to breathe! You slip free of the water engulfing you. You gasp with relief as air once again reaches your lungs. You die... ≈≈≈~~~~~~~~~~.~ ≈≈~~~~.~~~~~~.~ ≈~~~~..?~~....~ ≈~~~~..)~....[~ ≈~~....c~)..~~~ ~~..#...~~.~m~~ ~~~.†.~)~~~~~~~ ~~~~~~(@Sc.~~~~ ~~~~~~†