Dungeon Crawl Stone Soup version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 232085357685051527 527 ritesign the Conjurer (level 6, -11/51 HPs) Began as a Demigod Conjurer on Jan 2, 2024. Mangled by an ogre ... wielding a +0 giant club (13 damage) ... on level 4 of the Dungeon. The game lasted 00:02:52 (3627 turns). ritesign the Conjurer (Demigod Conjurer) Turns: 3627, Time: 00:02:52 Health: -11/51 AC: 2 Str: 8 XL: 6 Next: 71% Magic: 0/12 EV: 12 Int: 28 God: Gold: 135 SH: 0 Dex: 12 Spells: 6/9 levels left rFire + + + r - +6 short sword of Beastly Indomitability {venom, Fragile rF+++ rC- Stlth+} rCold x . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ q - ring of protection from fire HPRegen 0.28/turn (no ring) MPRegen 0.13/turn %: no passive effects @: very slightly contaminated A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 135 gold pieces. Inventory: Hand Weapons r - the +6 short sword of Beastly Indomitability (weapon) {venom, Fragile rF+++ rC- Stlth+} (You found it on level 2 of the Dungeon) rF: It renders you almost immune to fire. rC: It makes you vulnerable to cold. Fragile: It will be destroyed if unequipped. Stlth: It makes you more stealthy. Missiles i - 12 poisoned darts t - 4 boomerangs Armour a - a +0 robe (worn) Jewellery q - a ring of protection from fire (left hand) u - a ring of flight Scrolls e - a scroll of noise {unknown} f - a scroll of brand weapon {unknown} g - a scroll of immolation {unknown} h - 3 scrolls of enchant armour {unknown} j - a scroll of blinking {unknown} k - 3 scrolls of fog {unknown} o - a scroll of enchant weapon {unknown} p - 2 scrolls of identify {unknown} Potions b - a potion of magic c - 2 potions of flight {unknown} d - 4 potions of heal wounds l - a potion of curing {unknown} m - a potion of attraction {unknown} n - 3 potions of mutation {unknown} s - a potion of resistance {unknown} Skills: + Level 3.0 Fighting - Level 3.0 Short Blades - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.4 Spellcasting + Level 5.4 Conjurations - Level 1.5 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 36% N/A 9% 3 Iskenderun's Mystic Bla Conj/Tloc 23% 2d6 21% 4 Fulminant Prism Conj/Hex 9% 3d7 28% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Portals: Abyss: D:3 Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Your Fighting skill increases to level 3! Your Short Blades skill increases to level 3! You finish channelling your searing ray. The ogre barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (91% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The ogre hits you with a +0 giant club!! Ouch! That really hurt! The ogre misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (91% to hit) The searing ray hits the ogre. The ogre is lightly wounded. (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (lightly wounded, 91% to hit) The searing ray hits the ogre! The ogre is heavily wounded. (Press . to maintain the ray.) The ogre closely misses you. Without enough magic to sustain it, your searing ray dissipates. The ogre hits you with a +0 giant club!! * * * LOW HITPOINT WARNING * * * The ogre hits you with a +0 giant club! You die... #...#... #... .. .....$ #.. . #...# #.#.# #.O.+ #@..# ##### You could see an ogre. Vanquished Creatures Grinder (D:3) A water moccasin (D:3) 2 scorpions 4 adders 3 worms (D:2) A dart slug (D:1) 3 orcs (D:3) 5 bats 5 endoplasms 2 giant cockroaches 5 goblins 3 hobgoblins 6 jackals 4 ball pythons (D:3) 4 frilled lizards 7 kobolds 11 rats 67 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ritesign the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 688 | D:1 | Reached XP level 2. HP: 20/20 MP: 4/7 968 | D:1 | Reached skill level 1 in Translocations 1260 | D:2 | Reached skill level 4 in Conjurations 1260 | D:2 | Reached XP level 3. HP: 13/26 MP: 1/9 1533 | D:2 | Learned a level 2 spell: Searing Ray 2016 | D:2 | Identified the +6 short sword of Beastly Indomitability | {venom, Fragile rF+++ rC- Stlth+} 2156 | D:3 | Noticed a water moccasin 2172 | D:3 | Killed a water moccasin 2173 | D:3 | Reached skill level 1 in Fighting 2173 | D:3 | Reached skill level 1 in Short Blades 2173 | D:3 | Reached XP level 4. HP: 18/35 MP: 10/10 2173 | D:3 | Reached XP level 5. HP: 21/40 MP: 11/11 2239 | D:3 | Found a one-way gate to the infinite horrors of the Abyss. 2665 | D:3 | Found a large runed translucent door. 2665 | D:3 | Found a large runed translucent door. 2942 | D:3 | Noticed Grinder 2949 | D:3 | Killed Grinder 2950 | D:3 | Reached skill level 5 in Conjurations 2950 | D:3 | Reached XP level 6. HP: 35/50 MP: 6/12 3625 | D:4 | HP: 1/51 [ogre/+0 giant club (24)] 3627 | D:4 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_chamber, layout_loops_ring, nicolae_hexahallways, kennysheep_boxes D:2: layout_rooms, basic_altar, hellmonk_ecumenical_altar_prayer_group D:3: due_chaos_kobolds, layout_basic, minmay_misc_feat_alley, minivault_5, uniq_grinder D:4: layout_basic, hangedman_ru_absence, kennysheep_generic_room_11 Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Spellcasting | 2 | 2.4 Translocations | 1 | 1.5 Conjurations | 4 5 | 5.4 Fighting | 1 2 3 | 3.0 Short Blades | 1 2 3 | 3.0 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 6 | || 6 Punch | 2 | || 2 Short sword | 19 | 5 || 24 Cast: Magic Dart | 71 | 41 || 112 Searing Ray | 3 | 5 || 8 Use: Potion | 1 | || 1 Stab: Sleeping | 1 | || 1 Armour: Robe | 11 | 1 || 12 Dodge: Dodged | 28 | 6 || 34