Dungeon Crawl Stone Soup version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 9483095349415708986 848 ritesign the Conjurer (level 7, -5/61 HPs) Began as a Demigod Conjurer on Jan 4, 2024. Shot with an arrow by a centaur (6 damage) ... on level 5 of the Dungeon. The game lasted 00:05:37 (5121 turns). ritesign the Conjurer (Demigod Conjurer) Turns: 5121, Time: 00:05:37 Health: -5/61 AC: 6 Str: 8 XL: 7 Next: 41% Magic: 8/25 EV: 10 Int: 28 God: Gold: 183 SH: 0 Dex: 15 Spells: 11/14 levels left rFire . . . a - +2 dagger (venom) rCold . . . (no shield) rNeg . . . z - +0 ring mail of the Harvest {+Inv Fly MP+9 Dex+3} rPois . l - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth + j - ring of willpower HPRegen 0.30/turn (no ring) MPRegen 0.19/turn %: no passive effects @: flying A: high MP 1, forlorn, divine attributes a: Evoke Invisibility You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 183 gold pieces. Inventory: Hand Weapons a - a +2 dagger of venom (weapon) Missiles g - 12 poisoned darts s - 3 throwing nets t - 7 curare-tipped darts v - 5 boomerangs Armour l - a +0 helmet (worn) z - the +0 ring mail of the Harvest (worn) {+Inv Fly MP+9 Dex+3} (You found it on level 4 of the Dungeon) Dex: It affects your dexterity (+3). MP: It affects your magic capacity (+9). +Inv: It lets you turn invisible. Fly: It grants you flight. Jewellery f - a ring of fire j - a ring of willpower (left hand) Scrolls d - 2 scrolls of poison {unknown} e - 7 scrolls of identify {unknown} i - a scroll of fear {unknown} k - a scroll of enchant weapon {unknown} m - 2 scrolls of magic mapping {unknown} o - a scroll of fog {unknown} w - 2 scrolls of teleportation {unknown} x - a scroll of immolation {unknown} y - a scroll of silence {unknown} Potions b - a potion of magic c - a potion of attraction {unknown} h - 4 potions of curing {unknown} n - a potion of flight {unknown} p - 2 potions of haste {unknown} q - a potion of heal wounds {unknown} r - a potion of berserk rage {unknown} u - a potion of might Skills: - Level 5.0 Fighting - Level 2.0 Dodging - Level 2.0 Stealth - Level 4.0 Spellcasting - Level 5.0 Conjurations + Level 1.2 Hexes * Level 1.9 Translocations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 3% 1 b - Searing Ray Conj 66% 2d6 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 46% N/A 19% 3 Iskenderun's Mystic Bla Conj/Tloc 25% 2d7 50% 4 Fulminant Prism Conj/Hex 11% 3d9 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Annotations: D:3 1 runed translucent door, Crazy Yiuf Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The centaur shoots an arrow. The arrow hits you but does no damage. The sleepcap closely misses you. The searing ray hits the sleepcap! The sleepcap is almost destroyed. You finish channelling your searing ray. The centaur shoots an arrow. The arrow completely misses you. The centaur shoots an arrow. The arrow hits you. The sleepcap barely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sleepcap Aim: a sleepcap (almost destroyed, 100% to hit) The searing ray hits the sleepcap. You destroy the sleepcap! (Press . to maintain the ray.) The centaur shoots an arrow. The arrow closely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur Aim: a centaur, wielding a +0 shortbow (88% to hit) The searing ray hits the centaur. The centaur is lightly wounded. (Press . to maintain the ray.) The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The searing ray hits the centaur! The centaur is heavily wounded. The searing ray hits the centaur. The centaur is severely wounded. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you. * * * LOW HITPOINT WARNING * * * The searing ray misses the centaur. You finish channelling your searing ray. The centaur shoots an arrow. The arrow hits you. You die... ......##......... ..............#####. ....##.......## #..###...†### #...........# ...........## ##c......# #.......# #..@†...# #........... #..$....##.. #..........# #.......... ........###. .......... ............ You could see a centaur. Vanquished Creatures Sigmund (D:3) A black bear (D:4) An ice beast (D:4) A scorpion (D:5) A hound (D:4) 2 orc priests (D:4) 2 sleepcaps 2 iguanas Terence (D:3) 3 orc wizards Robin (D:2) 4 adders 3 gnolls (D:3) 3 worms 6 orcs 4 endoplasms 2 giant cockroaches 16 goblins 10 hobgoblins 3 quokkas 9 ball pythons 2 bats 2 frilled lizards (D:3) 4 kobolds 3 rats 87 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ritesign the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 763 | D:1 | Reached XP level 2. HP: 15/20 MP: 1/7 1071 | D:2 | Learned a level 2 spell: Searing Ray 1464 | D:2 | Reached XP level 3. HP: 26/26 MP: 7/9 1542 | D:2 | Noticed Robin 1555 | D:2 | Killed Robin 2149 | D:3 | Noticed Sigmund 2569 | D:3 | Reached XP level 4. HP: 31/33 MP: 0/11 2807 | D:3 | Killed Sigmund 2808 | D:3 | Reached skill level 5 in Conjurations 2808 | D:3 | Reached XP level 5. HP: 38/39 MP: 2/14 3035 | D:3 | Noticed Terence 3042 | D:3 | Killed Terence 3043 | D:3 | Reached skill level 1 in Fighting 3277 | D:3 | Found a runed translucent door. 3278 | D:3 | Noticed Crazy Yiuf 3678 | D:4 | Reached XP level 6. HP: 43/48 MP: 8/15 3922 | D:4 | Identified the +0 ring mail of the Harvest {+Inv Fly MP+9 | Dex+3} 4567 | D:4 | Reached XP level 7. HP: 27/60 MP: 12/16 4861 | D:5 | Entered Level 5 of the Dungeon 4912 | D:5 | Reached skill level 5 in Fighting 5016 | D:5 | Reached skill level 1 in Translocations 5112 | D:5 | Reached skill level 1 in Hexes 5120 | D:5 | HP: 1/61 [centaur/arrow (6)] 5121 | D:5 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_statuegarden, layout_basic D:2: layout_loops_ring, uniq_robin D:3: cheibrodos_old_hovel, layout_loops_ring, nicolae_dithmenos_the_darkroom, minmay_shallow_snake_nest, uniq_sigmund, uniq_terence, uniq_crazy_yiuf_cottage D:4: layout_rooms D:5: layout_rooms, mainiacjoe_overflow_alcove_3, mainiacjoe_overflow_tiny_flanked, minmay_temple_entry_enclosed_plants, serial_shops, nicolae_shop_mannequins, kennysheep_small_circle Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Stealth | 2 | 2.0 Dodging | 2 | 2.0 Spellcasting | 2 4 | 4.0 Conjurations | 4 5 | 5.0 Fighting | 2 4 5 | 5.0 Translocations | 1 | 1.9 Hexes | 1 | 1.2 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | 14 | | || 14 Cast: Magic Dart | 77 | 55 | 11 || 143 Searing Ray | 3 | 23 | 9 || 35 Armour: Robe | 2 | | || 2 Animal skin | | 1 | || 1 Ring mail | | 6 | 5 || 11 Dodge: Dodged | 16 | 13 | 10 || 39