Dungeon Crawl Stone Soup version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 3031136732654639469 93 ritesign the Conjurer (level 4, 0/33 HPs) Began as a Demigod Conjurer on Jan 4, 2024. Slain by a gnoll ... wielding a +0 halberd (4 damage) ... on level 3 of the Dungeon. The game lasted 00:02:46 (2033 turns). ritesign the Conjurer (Demigod Conjurer) Turns: 2033, Time: 00:02:47 Health: 0/33 AC: 4 Str: 8 XL: 4 Next: 14% Magic: 1/10 EV: 12 Int: 24 God: Gold: 118 SH: 0 Dex: 20 Spells: 1/8 levels left rFire + + + n - +1 flail "Vavonn" {freeze, rCorr Dex+8} rCold . . . (no shield) rNeg . . . f - +0 leather armour of Impish Liberty {rF++} rPois . (no helmet) rElec . k - +0 cloak rCorr + (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ l - ring of protection from fire HPRegen 0.25/turn g - ring of willpower MPRegen 0.12/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 118 gold pieces. Inventory: Hand Weapons n - the +1 flail "Vavonn" (weapon) {freeze, rCorr Dex+8} (You found it on level 2 of the Dungeon) Dex: It affects your dexterity (+8). rCorr: It protects you from acid and corrosion. Missiles c - 2 poisoned darts Armour f - the +0 leather armour of Impish Liberty (worn) {rF++} (You found it on level 2 of the Dungeon) rF: It greatly protects you from fire. i - a scarf of invisibility k - a +0 cloak (worn) Magical Staves m - a staff of death Jewellery g - a ring of willpower (right hand) l - a ring of protection from fire (left hand) Wands a - a wand of mindburst (11) Scrolls d - 2 scrolls of enchant armour {unknown} h - 4 scrolls of identify {unknown} j - a scroll of noise {unknown} o - a scroll of fog {unknown} q - a scroll of amnesia {unknown} r - a scroll of poison {unknown} Potions b - 2 potions of magic e - 3 potions of might {unknown} p - a potion of attraction {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.6 Spellcasting + Level 4.2 Conjurations * Level 2.1 Translocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 3% 1 b - Searing Ray Conj 46% 2d6 4% 2 c - Iskenderun's Mystic Conj/Tloc 18% 2d6 41% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 26% N/A 21% 3 Ensorcelled Hibernation Hex/Ice 6% N/A 26% 2 Spider Form Tmut/Pois 3% N/A 45% 3 Fulminant Prism Conj/Hex 6% 3d7 56% 4 Anguish Hex/Necr 1% N/A 86% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The gnoll is moderately wounded. A gnoll comes into view. It is wielding a +0 halberd. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (moderately wounded, 81% to hit) The searing ray hits the gnoll! The gnoll is almost dead. (Press . to maintain the ray.) The gnoll shouts! Without enough magic to sustain it, your searing ray dissipates. A gnoll comes into view. It is wielding a +0 spear. The gnoll hits you with a +0 whip. The gnoll hits you with a +0 whip. The gnoll shouts! You hit the gnoll. You freeze the gnoll. You kill the gnoll! The gnoll closely misses you. Your magical contamination has completely faded away. Things that are here: a +0 whip; a gnoll corpse The gnoll hits you from afar with a +0 spear. The gnoll misses you. You barely miss the gnoll. The gnoll hits you from afar with a +0 spear. The gnoll hits you with a +0 halberd. The gnoll closely misses you. The gnoll hits you from afar with a +0 spear. You hit the gnoll. You freeze the gnoll. The gnoll is lightly wounded. The gnoll barely misses you. The gnoll hits you with a +0 halberd! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The gnoll misses you. The gnoll hits you with a +0 halberd. * * * LOW HITPOINT WARNING * * * The gnoll closely misses you. The gnoll hits you with a +0 halberd. You die... #........ #....... ..?... #....# #....# #######....# ........gg)########## .. #@...##.......# ~~.#...)##...)...# .# ~~~.....##.......# . #####...##.......# # #................# ###### )..).....#.......# ≈~~~~### .###.......####### ~~~....#######....†..### ~~..#................# You could see 2 gnolls. Vanquished Creatures 2 gnolls (D:3) 2 adders 9 bats 3 endoplasms 3 giant cockroaches 5 goblins 7 hobgoblins 2 jackals (D:1) 4 kobolds 3 quokkas 5 ball pythons 2 frilled lizards 3 rats (D:2) 50 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ritesign the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 177 | D:1 | Reached XP level 2. HP: 20/20 MP: 4/7 434 | D:1 | Reached skill level 1 in Translocations 810 | D:1 | Learned a level 2 spell: Searing Ray 951 | D:2 | Reached skill level 4 in Conjurations 951 | D:2 | Reached XP level 3. HP: 26/26 MP: 5/9 1382 | D:2 | Identified the +1 flail "Vavonn" {freeze, rCorr Dex+8} 1442 | D:2 | Identified the +0 leather armour of Impish Liberty {rF++} 2016 | D:3 | Reached XP level 4. HP: 33/33 MP: 3/10 2021 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2033 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_b, layout_rooms, minmay_misc_feat_rugged, nrook_uturn D:2: layout_loops_cross, dreamdust_ecumenical_altar_grove D:3: cheibrodos_thug_alley, layout_rooms Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 2 | 2.6 Translocations | 1 2 | 2.1 Conjurations | 4 | 4.2 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 25 | || 25 Flail | | 3 || 3 Cast: Magic Dart | 86 | 1 || 87 Searing Ray | 1 | 1 || 2 Armour: Robe | 6 | || 6 Dodge: Dodged | 25 | 6 || 31