Dungeon Crawl Stone Soup version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 10785621438183575639 39 ritesign the Conjurer (level 3, -3/26 HPs) Began as a Demigod Conjurer on Jan 5, 2024. Slain by Sigmund ... wielding a +0 scythe (9 damage) ... on level 2 of the Dungeon. The game lasted 00:01:18 (906 turns). ritesign the Conjurer (Demigod Conjurer) Turns: 906, Time: 00:01:18 Health: -3/26 AC: 2 Str: 8 XL: 3 Next: 11% Magic: 1/9 EV: 12 Int: 24 God: Gold: 56 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . c - +0 short sword rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + e - +4 ring of slaying HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: confused A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 56 gold pieces. Inventory: Hand Weapons c - a +0 short sword (weapon) Missiles l - 6 poisoned darts Armour a - a +0 robe (worn) Magical Staves k - a staff of conjuration Jewellery e - a +4 ring of slaying (left hand) Scrolls f - a scroll of summoning {unknown} g - a scroll of poison {unknown} h - 2 scrolls of identify {unknown} m - a scroll of vulnerability {unknown} Potions b - a potion of magic d - a potion of lignification {unknown} i - a potion of heal wounds {unknown} j - 2 potions of invisibility {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.3 Spellcasting + Level 4.0 Conjurations + Level 1.3 Translocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 2% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 16% 3 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 36% 4 Fulminant Prism Conj/Hex 6% 3d7 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Sigmund is nearby! The magic dart hits Sigmund. Sigmund is lightly wounded. Sigmund is nearby! The magic dart hits Sigmund but does no damage. Sigmund is lightly wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The magic dart hits Sigmund. Sigmund is moderately wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +1 robe of fire resistance (moderately wounded, 75% to hit) The searing ray hits Sigmund. Sigmund is heavily wounded. (Press . to maintain the ray.) The searing ray hits Sigmund. Sigmund is severely wounded. Sigmund points at you and mumbles some strange words. The magic dart hits you! The searing ray hits Sigmund! Sigmund is almost dead. The searing ray misses Sigmund. You finish channelling your searing ray. Sigmund hits you from afar with a +0 scythe! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +1 robe of fire resistance (almost dead, 100% to hit) The magic dart hits Sigmund but does no damage. Sigmund is almost dead. Sigmund casts a spell at you. You are confused. Sigmund hits you from afar with a +0 scythe! You die... ### #@# #.# #@# #.# #.# #.# #.# ..# ### You could see Sigmund. Vanquished Creatures A ball python (D:1) 3 bats (D:1) 9 endoplasms (D:1) 6 goblins (D:1) 3 hobgoblins (D:1) A quokka (D:1) A frilled lizard (D:1) 5 kobolds (D:1) 2 rats (D:1) 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ritesign the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 183 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/7 194 | D:1 | Learned a level 2 spell: Searing Ray 350 | D:1 | Reached skill level 1 in Translocations 655 | D:1 | Reached skill level 4 in Conjurations 655 | D:1 | Reached XP level 3. HP: 26/26 MP: 6/9 896 | D:2 | Noticed Sigmund 906 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_crescent, layout_rooms, serial_glass, glass_columns_c, glass_columns_a D:2: layout_basic, serial_corexii_hall, chequers_hall_statues_wall_a, corexii_hall_statues_x, chequers_serial_rivers_room_b, uniq_natasha, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.3 Translocations | 1 | 1.3 Conjurations | 4 | 4.0 Dodging | | 1.7 Stealth | | 1.7 Action || total ---------------------------++------- Melee: Short sword || 19 Unarmed || 3 Cast: Magic Dart || 51 Searing Ray || 1 Armour: Robe || 8 Dodge: Dodged || 18