Dungeon Crawl Stone Soup version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 14805927510239103963 64 ritesign the Conjurer (level 3, 0/28 HPs) Began as a Demigod Conjurer on Jan 5, 2024. Slain by an adder (2 damage) ... on level 2 of the Dungeon. The game lasted 00:01:30 (1382 turns). ritesign the Conjurer (Demigod Conjurer) Turns: 1382, Time: 00:01:31 Health: 0/28 AC: 2 Str: 8 XL: 3 Next: 64% Magic: 1/8 EV: 12 Int: 24 God: Gold: 106 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . f - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: lethally poisoned (0 -> -1) A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 106 gold pieces. Inventory: Hand Weapons f - a +0 dagger (weapon) Missiles c - 2 curare-tipped darts Armour a - a +0 robe (worn) Jewellery n - a ring of protection from cold Scrolls g - 3 scrolls of identify {unknown} h - a scroll of fog {unknown} i - a scroll of blinking {unknown} j - 4 scrolls of noise {unknown} k - a scroll of butterflies {unknown} Potions b - a potion of magic d - a potion of might {unknown} e - 2 potions of flight {unknown} l - a potion of curing {unknown} m - 2 potions of invisibility {unknown} Skills: + Level 1.0 Fighting - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.1 Spellcasting * Level 4.1 Conjurations * Level 1.7 Translocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 2% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 16% 3 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 34% 4 Fulminant Prism Conj/Hex 6% 3d6 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History You barely miss the adder. The adder is severely wounded. The adder closely misses you. The adder misses you. You miss the adder. The adder is heavily wounded. The adder bites you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, 63% to hit) The searing ray misses the adder. (Press . to maintain the ray.) The adder bites you but does no damage. You barely miss the adder. The adder is heavily wounded. The adder barely misses you. The adder closely misses you. You miss the adder. The adder is heavily wounded. The adder barely misses you. You hit the adder. The adder is heavily wounded. The adder bites you. * * * LOW HITPOINT WARNING * * * You are poisoned. The adder poisons you! The adder attacks as you move away! The adder completely misses you. * * * LOW HITPOINT WARNING * * * You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. The adder closely misses you. * * * LOW HITPOINT WARNING * * * You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. The adder attacks as you move away! The adder barely misses you. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. You die... #†##......###..........## #..........###....#...## ##..........####..##### #..........# #.## #..........# #.# #..........# #.# #..........# #.# ###....... #.# .......... #@# .# ....... ##S# # #..# # ##.## .# #..# .... #.## ##... #.# .. #.# . #.# You could see an adder. Vanquished Creatures An adder (D:2) 3 dart slugs 7 ball pythons 4 bats 4 endoplasms 5 giant cockroaches 4 goblins (D:1) 4 hobgoblins (D:2) 2 jackals (D:2) 2 quokkas (D:1) 3 frilled lizards (D:1) A kobold (D:1) 2 rats (D:1) 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ritesign the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 176 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/7 277 | D:1 | Reached skill level 1 in Translocations 795 | D:1 | Learned a level 2 spell: Searing Ray 879 | D:2 | Reached skill level 4 in Conjurations 879 | D:2 | Reached XP level 3. HP: 27/27 MP: 4/8 1205 | D:2 | Reached skill level 1 in Fighting 1382 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_g, layout_basic, chequers_serial_rivers_micro_d D:2: layout_rooms, hellmonk_ecumenical_altar_leap_of_faith, serial_forest, infiniplex_forest_corner_1, infiniplex_forest_clump_double, infiniplex_forest_3_way, infiniplex_forest_join, minmay_worlds_worst_comb Skill XL: | 1 2 3 | ---------------+----------+----- Translocations | 1 | 1.7 Spellcasting | 2 | 2.1 Conjurations | 4 | 4.1 Fighting | 1 | 1.0 Dodging | | 1.7 Stealth | | 1.7 Action || total ---------------------------++------- Melee: Dagger || 46 Unarmed || 1 Cast: Magic Dart || 78 Searing Ray || 1 Armour: Robe || 12 Dodge: Dodged || 42