Dungeon Crawl Stone Soup version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 3333181764558029649 78 ritesign the Conjurer (level 3, 0/28 HPs) Began as a Demigod Conjurer on Jan 5, 2024. Slain by a scorpion (5 damage) ... on level 3 of the Dungeon. The game lasted 00:02:30 (2441 turns). ritesign the Conjurer (Demigod Conjurer) Turns: 2441, Time: 00:02:31 Health: 0/28 AC: 2 Str: 8 XL: 3 Next: 94% Magic: 1/9 EV: 12 Int: 24 God: Gold: 92 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . m - +2 dagger (holy) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: lethally poisoned (0 -> -3) A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 92 gold pieces. Inventory: Hand Weapons m - a +2 dagger of holy wrath (weapon) Armour a - a +0 robe (worn) l - a +1 leather armour of fire resistance Scrolls c - a scroll of fear {unknown} d - a scroll of enchant armour {unknown} g - a scroll of immolation {unknown} h - a scroll of brand weapon {unknown} i - 3 scrolls of identify {unknown} j - a scroll of poison {unknown} k - a scroll of summoning {unknown} Potions b - 2 potions of magic e - a potion of flight {unknown} Skills: + Level 1.4 Fighting - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.3 Spellcasting + Level 4.0 Conjurations + Level 1.6 Translocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 2% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 16% 3 Call Imp Summ 4% N/A 17% 2 Mephitic Cloud Conj/Pois/Air 9% N/A 21% 3 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 34% 4 Fulminant Prism Conj/Hex 6% 3d7 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History A kobold is nearby! Found 12 gold pieces. The kobold completely misses you. You completely miss the kobold. The kobold is severely wounded. The kobold barely misses you. You hit the kobold. You kill the kobold! No target in view! No target in view! No target in view! A scorpion comes into view. A scorpion is nearby! A scorpion is nearby! The magic dart hits the scorpion. The scorpion is lightly wounded. The scorpion completely misses you. There is an open door here. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (lightly wounded, 78% to hit) The searing ray misses the scorpion. (Press . to maintain the ray.) The scorpion stings you. You are poisoned. The scorpion poisons you! The searing ray hits the scorpion but does no damage. The scorpion is lightly wounded. You feel very sick. The scorpion stings you. The searing ray misses the scorpion. You feel sick. The scorpion misses you. You aren't carrying any items that you can evoke. Unknown command. The scorpion attacks as you move away! The scorpion stings you. You feel sick. You feel sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You feel sick. The scorpion attacks as you move away! The scorpion stings you. You die... #.# #.# #.# #.# #.# #.###### .... #.# #....... .... #.# ######## ..... ####### #.# ### .....##.....# #.# #.. ............#####'#### #.# ............'.s@.....# #.# ##........###......# #.# #.##.....# #......# #.# #........# ######## #.# ###..†######## #.# ###.#...####.... #########.# .........†.(.... #.........# ...............> #.######### ....#.#########. #.# You could see a scorpion. Vanquished Creatures 2 adders 2 worms A dart slug (D:1) 7 ball pythons 2 endoplasms A giant cockroach (D:1) 5 goblins 5 hobgoblins 3 jackals (D:1) 6 kobolds 2 quokkas (D:1) 4 bats 3 frilled lizards 6 rats 49 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ritesign the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 410 | D:1 | Reached XP level 2. HP: 22/22 MP: 1/7 831 | D:1 | Reached skill level 1 in Translocations 1016 | D:1 | Reached skill level 1 in Fighting 1190 | D:2 | Reached XP level 3. HP: 28/28 MP: 2/8 1193 | D:2 | Learned a level 2 spell: Searing Ray 1569 | D:2 | Reached skill level 4 in Conjurations 2419 | D:3 | Noticed a scorpion 2441 | D:3 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_prison, layout_basic, minmay_misc_feat_five, nicolae_titane D:2: layout_loops_ring, basic_altar D:3: layout_basic, hellmonk_ecumenical_altar_lost_god Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 2 | 2.3 Translocations | 1 | 1.6 Fighting | 1 | 1.4 Conjurations | 4 | 4.0 Dodging | | 1.7 Stealth | | 1.7 Action || total ---------------------------++------- Melee: Club || 9 Dagger || 2 Cast: Magic Dart || 101 Searing Ray || 4 Armour: Robe || 6 Dodge: Dodged || 28