Dungeon Crawl Stone Soup version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 16220692175535840821 669 ritesign the Conjurer (level 7, -1/50 HPs) Began as a Demigod Conjurer on Jan 5, 2024. Slain by a water moccasin (8 damage) ... on level 5 of the Dungeon. The game lasted 00:06:36 (6756 turns). ritesign the Conjurer (Demigod Conjurer) Turns: 6756, Time: 00:06:36 Health: -1/50 AC: 8 Str: 8 XL: 7 Next: 10% Magic: 3/16 EV: 8 Int: 28 God: Gold: 272 SH: 0 Dex: 12 Spells: 6/13 levels left rFire + . . B - +0 great sword rCold . . . (shield currently unavailable) rNeg . . . v - +1 scale mail {rF+} rPois . d - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.28/turn (no ring) MPRegen 0.15/turn %: no passive effects @: lethally poisoned (-1 -> -23), very slightly contaminated A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 272 gold pieces. Inventory: Hand Weapons k - a +0 club p - the +0 hand axe "Lifebane" {pain, rPois Str+3 Dex-4} (You found it on level 3 of the Dungeon) Str: It affects your strength (+3). Dex: It affects your dexterity (-4). rPois: It protects you from poison. B - a +0 great sword (weapon) Missiles o - 4 poisoned darts y - 4 boomerangs Armour a - a +0 robe d - a +0 helmet (worn) v - a +1 scale mail of fire resistance (worn) Wands s - a wand of polymorph (7) z - a wand of charming (7) Scrolls c - a scroll of poison {unknown} i - 2 scrolls of magic mapping {unknown} j - a scroll of teleportation {unknown} n - a scroll of fog {unknown} t - 2 scrolls of noise {unknown} u - a scroll of brand weapon {unknown} w - 2 scrolls of amnesia {unknown} C - a scroll of identify {unknown} D - a scroll of vulnerability {unknown} Potions b - 2 potions of magic e - 3 potions of mutation {unknown} f - 2 potions of curing g - a potion of brilliance {unknown} h - 2 potions of invisibility {unknown} l - a potion of heal wounds {unknown} m - 2 potions of ambrosia {unknown} q - 2 potions of haste {unknown} r - a potion of flight {unknown} x - 2 potions of resistance {unknown} A - a potion of degeneration {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.8 Spellcasting + Level 5.0 Conjurations - Level 5.0 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 10% 1 b - Searing Ray Conj 66% 2d6 14% 2 c - Iskenderun's Mystic Conj/Tloc 33% 2d8 67% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 38% N/A 63% 3 Fulminant Prism Conj/Hex 9% 3d7 95% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Shops: D:3 = Annotations: D:5 Edmund Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The water moccasin is heavily wounded. The water moccasin bites you. You are poisoned. The water moccasin poisons you! You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. You feel very sick. The water moccasin bites you. You are more poisoned. The water moccasin poisons you! The water moccasin bites you! The magic dart hits the water moccasin but does no damage. The water moccasin is heavily wounded. You feel very sick. The water moccasin bites you but does no damage. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! A water moccasin is nearby! Casting: Magic Dart (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 14% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (heavily wounded, 68% to hit) The searing ray misses the water moccasin. (Press . to maintain the ray.) You feel very sick. The water moccasin closely misses you. The water moccasin barely misses you. The searing ray hits the water moccasin. The water moccasin is severely wounded. You feel very sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! The searing ray misses the water moccasin. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you! You die... #....#...##..### #............... ###. #.<......## #.#.. #..)....## ⌠.#. ###....## #..#####<.).## ##..........).## ## ##..............##...## #..............@....... ..##...##......S...... .. ###)....#............ ..##....#.###.......)... .......##.............). ##.....#.....>.....###' ##..[)##....)....## ##..<#).........# #.)÷.......... You could see a water moccasin. Vanquished Creatures Grinder (D:3) A scorpion (D:5) A howler monkey (D:4) 2 hounds (D:5) An orc priest (D:5) A jelly (D:4) A gnoll bouda (D:5) An iguana (D:4) Natasha (thrice) (D:3) 4 gnolls 2 adders A white imp (D:5) An ufetubus (D:3) A worm (D:2) 9 orcs 6 endoplasms 2 giant cockroaches 4 hobgoblins 3 jackals (D:3) 3 kobolds 4 quokkas 2 ball pythons 3 bats A frilled lizard (D:2) 8 goblins 5 rats 71 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ritesign the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 643 | D:1 | Reached skill level 1 in Translocations 875 | D:1 | Reached XP level 2. HP: 19/20 MP: 2/7 1757 | D:1 | Learned a level 2 spell: Searing Ray 3698 | D:3 | Reached XP level 3. HP: 26/26 MP: 5/8 3994 | D:3 | Noticed Natasha 4005 | D:3 | Killed Natasha 4006 | D:3 | Reached XP level 4. HP: 33/33 MP: 4/10 4074 | D:3 | Found Osoysio's Jewellery Shop. 4184 | D:3 | Identified the +0 hand axe "Lifebane" {pain, rPois Str+3 | Dex-4} 4290 | D:3 | Noticed Grinder 4305 | D:3 | Killed Grinder 4306 | D:3 | Reached XP level 5. HP: 6/38 MP: 0/12 4676 | D:3 | Noticed Natasha 4680 | D:3 | Killed Natasha 4887 | D:3 | Noticed Natasha 4921 | D:3 | Killed Natasha 4922 | D:3 | Reached XP level 6. HP: 23/45 MP: 7/13 5358 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 5781 | D:5 | Entered Level 5 of the Dungeon 5781 | D:5 | Noticed Edmund 6344 | D:5 | Reached skill level 5 in Conjurations 6639 | D:5 | Reached skill level 5 in Translocations 6639 | D:5 | Reached XP level 7. HP: 50/50 MP: 4/15 6756 | D:5 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: shiori_shiawase, layout_loops_corners D:2: layout_basic, nicolae_ecumenical_pavilion, kennysheep_generic_room_3 D:3: layout_basic, lemuel_coloured_pillars_altar, gammafunk_temple_overflow_wave, serial_shops, shop, uniq_natasha, uniq_grinder D:4: layout_cave_pools, lightli_temple_of_fire, chequers_serial_rivers_small_a, kennysheep_generic_room_5 D:5: layout_cave_pools, nzn_overflow_gifts_of_might_and_magic, okawaru_altar_gauntlet_db, serial_shops, nicolae_lakefront_shop, serial_gnoll_camp, gnoll_camp_mini_house, gnoll_camp_mini_house, gnoll_camp_mini_hut, gnoll_camp_mini_hut, gnoll_camp_mini_basic, grums_kennel, grunt_decor_mini_mirrors, uniq_edmund Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Translocations | 1 2 3 5 | 5.0 Spellcasting | 2 3 | 3.8 Conjurations | 4 5 | 5.0 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 16 | | || 16 Hand axe | | 2 | || 2 Great sword | | 7 | || 7 Cast: Magic Dart | 89 | 50 | 13 || 152 Searing Ray | 1 | 14 | 1 || 16 Armour: Robe | 5 | 1 | || 6 Skin | 1 | | || 1 Scale mail | | 11 | 1 || 12 Dodge: Dodged | 11 | 25 | 3 || 39