Dungeon Crawl Stone Soup version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 7336531734520948494 95 ritesign the Conjurer (level 4, -7/24 HPs) Began as a Deep Elf Conjurer on Jan 5, 2024. Shot with an arrow by a centaur (12 damage) ... on level 3 of the Dungeon. The game lasted 00:01:47 (2360 turns). ritesign the Conjurer (Deep Elf Conjurer) Turns: 2360, Time: 00:01:48 Health: -7/24 AC: 2 Str: 4 XL: 4 Next: 39% Magic: 11/12 EV: 12 Int: 25 God: Gold: 144 SH: 0 Dex: 13 Spells: 4/11 levels left rFire . . . c - +2 mace (drain) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.13/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 144 gold pieces. Inventory: Hand Weapons c - a +2 mace of draining (weapon) Missiles l - 2 poisoned darts r - 3 boomerangs Armour a - a +0 robe (worn) Magical Staves t - a staff of fire Scrolls d - a scroll of torment {unknown} e - a scroll of poison {unknown} f - a scroll of magic mapping {unknown} i - 2 scrolls of noise {unknown} j - a scroll of amnesia {unknown} k - 2 scrolls of enchant armour {unknown} m - a scroll of blinking {unknown} n - 3 scrolls of identify {unknown} s - a scroll of fear {unknown} Potions b - a potion of magic g - a potion of mutation {unknown} h - 2 potions of curing {unknown} o - 2 potions of brilliance {unknown} p - a potion of degeneration {unknown} q - a potion of might {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.4 Spellcasting + Level 5.1 Conjurations * Level 2.5 Translocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 c - Iskenderun's Mystic Conj/Tloc 24% 2d7 19% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 36% N/A 10% 3 Poisonous Vapours Pois/Air 10% N/A 13% 2 Mephitic Cloud Conj/Pois/Air 14% N/A 13% 3 Fulminant Prism Conj/Hex 9% 3d7 30% 4 Freezing Cloud Conj/Ice/Air 7% 6-21 77% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:2 1 runed translucent door, Crazy Yiuf Message History A quokka is nearby! The magic dart hits the quokka. The quokka is almost dead. You feel sick. You are no longer poisoned. The magic dart hits the quokka. You kill the quokka! HP restored. Something unseen opens the door. You sense a monster nearby. A hobgoblin comes into view. A hobgoblin is nearby! The magic dart hits the hobgoblin! You kill the hobgoblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is an open door here. You see here an adder corpse. o - 2 sedimented dark potions (gained 1) You open the door. There is an open door here. You now have 144 gold pieces (gained 11). A centaur comes into view. The magic dart hits the centaur. The centaur is lightly wounded. The centaur shouts! The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you. A centaur is nearby! The magic dart hits the centaur! The centaur is heavily wounded. The centaur shoots an arrow. The arrow hits you! You are too injured to fight recklessly! A centaur is nearby! You are too injured to fight recklessly! The centaur shoots an arrow. The arrow hits you. * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow closely misses you. You start resting. The centaur shoots an arrow. The arrow hits you! Ouch! That really hurt! You die... ####### # #..@..#.# ### #c###.#.#######.#### #.# ............... #c###.#.#####.....## #.#...c.#.# ##...## #.........# ##.## #####.##### #.# #.# #.# #.## ##†## You could see a centaur. Vanquished Creatures Terence (D:3) 2 adders A worm (D:2) A dart slug (D:2) 3 ball pythons 6 endoplasms A giant cockroach (D:1) 6 goblins 6 hobgoblins 3 quokkas 6 bats 3 frilled lizards A kobold (D:3) 4 rats 44 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ritesign the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 308 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 370 | D:1 | Reached skill level 1 in Translocations 1320 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 1323 | D:2 | Learned a level 2 spell: Searing Ray 1652 | D:2 | Found a runed translucent door. 1653 | D:2 | Noticed Crazy Yiuf 2085 | D:3 | Noticed Terence 2089 | D:3 | Killed Terence 2090 | D:3 | Reached skill level 5 in Conjurations 2090 | D:3 | Reached XP level 4. HP: 24/24 MP: 6/12 2190 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2350 | D:3 | Noticed a centaur 2360 | D:3 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: ncdulo_smallfort, layout_basic D:2: layout_rooms, nicolae_elevator_lobby_plus, uniq_crazy_yiuf_cottage D:3: layout_loops_corners, serial_bayou_pond_b, uniq_grinder, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Translocations | 1 2 | 2.5 Spellcasting | 4 | 4.4 Conjurations | 5 | 5.1 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 70 | 12 || 82 Searing Ray | 1 | || 1 Iskenderun's Myst | | 1 || 1 Armour: Robe | 1 | 1 || 2 Dodge: Dodged | 4 | 2 || 6