Dungeon Crawl Stone Soup version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 8308339359457630110 25 ritesign the Conjurer (level 2, -3/15 HPs) Began as a Deep Elf Conjurer on Jan 12, 2024. Slain by Terence ... wielding a +0 short sword (5 damage) ... on level 2 of the Dungeon. The game lasted 00:03:07 (1041 turns). ritesign the Conjurer (Deep Elf Conjurer) Turns: 1041, Time: 00:03:07 Health: -3/15 AC: 2 Str: 4 XL: 2 Next: 82% Magic: 1/8 EV: 12 Int: 22 God: Gold: 101 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 101 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery g - a +5 ring of evasion Scrolls d - 2 scrolls of immolation {unknown} Potions b - a potion of magic c - a potion of haste {unknown} e - a potion of heal wounds {unknown} f - 2 potions of mutation {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.7 Spellcasting + Level 4.8 Conjurations + Level 1.3 Hexes You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 34% N/A 10% 3 Fulminant Prism Conj/Hex 8% 3d6 32% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 (!( Annotations: D:2 Terence Message History Terence is heavily wounded. (Press . to maintain the ray.) The searing ray misses Terence. The searing ray hits Terence but does no damage. Terence is heavily wounded. Terence closely misses you. The searing ray hits Terence. Terence is severely wounded. You finish channelling your searing ray. Terence barely misses you. Your magical contamination has completely faded away. Terence attacks as you move away! Terence closely misses you. Terence attacks as you move away! Terence hits you with a +0 short sword. Terence attacks as you move away! Terence barely misses you. Terence attacks as you move away! Terence closely misses you. Terence says, "Don't bother to defend, it's pointless." Terence attacks as you move away! Terence hits you with a +0 short sword. Terence attacks as you move away! Terence hits you with a +0 short sword. Terence attacks as you move away! Terence barely misses you. Terence attacks as you move away! Terence barely misses you. There is a shaft here. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 short sword and wearing a +0 scale mail (heavily wounded, 82% to hit) The searing ray hits Terence but does no damage. Terence is heavily wounded. (Press . to maintain the ray.) Terence barely misses you. The searing ray hits Terence! Terence is almost dead. Terence hits you with a +0 short sword. Terence attacks as you move away! Terence hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * Terence attacks as you move away! Terence hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * You see here a +0 club. Terence attacks as you move away! Terence hits you with a +0 short sword. You die... #.# #.#### #.^..## #.....## ##.###.# #########.## ##. ## ##.........# #. #...###...######.## ##. #...@@.......##.###.# #...###...####.###...## ## ####.## #..## #....# #..# #.#### ..... #.# #...... #.# #....... ##.######## #....... #.......... #....... You could see Terence. Vanquished Creatures A ball python (D:1) 2 bats 4 endoplasms 3 giant cockroaches (D:1) 2 goblins (D:1) 2 hobgoblins (D:1) A quokka (D:1) 2 frilled lizards (D:1) 3 kobolds 2 rats 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ritesign the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 219 | D:1 | Found Plog's Weapon Shoppe. 287 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 290 | D:1 | Learned a level 2 spell: Searing Ray 334 | D:1 | Found Wunuda's Weapon Shop. 600 | D:1 | Reached skill level 1 in Hexes 634 | D:1 | Found a faded altar of an unknown god. 651 | D:1 | Found Gioto's Distillery. 997 | D:2 | Noticed Terence 1041 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_grand_opening, layout_rooms, ebering_ecumenical_altar_hall, serial_shops, shop, nicolae_shop_hallway_plus, nicolae_lakefront_shop D:2: layout_loops_ring, uniq_terence, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Hexes | 1 | 1.3 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.7 Conjurations | | 4.8 Action || total ---------------------------++------- Cast: Magic Dart || 40 Searing Ray || 2 Dodge: Dodged || 10