Dungeon Crawl Stone Soup version 0.26-a0-844-g3dd439832f (webtiles) character file. Game seed: 9574594651092291204 51 robertstho the Caller (level 3, 0/26 HPs) Began as a Gnoll Summoner on Nov 18, 2020. Succumbed to a water moccasin's poison ... on level 2 of the Dungeon. The game lasted 00:04:16 (2921 turns). robertstho the Caller (Gnoll Summoner) Turns: 2921, Time: 00:04:16 Health: 0/26 AC: 2 Str: 10 XL: 3 Next: 81% Magic: 6/9 EV: 15 Int: 18 God: Gold: 77 SH: 0 Dex: 15 Spells: 3/12 levels left rFire + . . SeeInvis . p - +4 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois + Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) MR ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.08/turn e - ring of poison resistance MPRegen 0.11/turn o - ring of protection from fire @: lethally poisoned (0 -> -9) A: distributed training, fangs 1, strong nose a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 77 gold pieces. Inventory: Hand Weapons c - a +0 hunting sling d - a +0 dagger n - a +0 short sword p - a +4 dagger (weapon) Missiles k - 50 stones (quivered) q - 13 poisoned darts Armour a - a +0 robe (worn) Jewellery e - a ring of poison resistance (left hand) l - an uncursed amulet of reflection {unknown} o - a ring of protection from fire (right hand) Scrolls g - 4 scrolls of identify {unknown} m - 2 scrolls of magic mapping {unknown} r - a scroll of immolation {unknown} Potions b - a potion of might {unknown} f - 2 potions of mutation {unknown} h - a potion of degeneration {unknown} i - a potion of brilliance {unknown} j - 3 potions of curing {unknown} Skills: + Level 1.0 Fighting + Level 1.0 Short Blades + Level 1.0 Long Blades + Level 1.0 Axes + Level 1.0 Maces & Flails + Level 1.0 Polearms + Level 1.0 Staves + Level 1.0 Slings + Level 1.0 Bows + Level 1.0 Crossbows + Level 1.0 Throwing + Level 1.0 Armour + Level 4.6 Dodging + Level 4.2 Stealth + Level 1.0 Shields + Level 1.0 Unarmed Combat + Level 5.0 Spellcasting + Level 0.7 Conjurations + Level 0.7 Hexes + Level 7.1 Summonings + Level 0.7 Necromancy + Level 0.7 Translocations + Level 0.7 Transmutations + Level 0.7 Fire Magic + Level 0.7 Ice Magic + Level 0.7 Air Magic + Level 0.7 Earth Magic + Level 0.7 Poison Magic + Level 1.0 Invocations + Level 1.0 Evocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Summon Small Mammal Summ #### 1% 1 b - Call Imp Summ ####.... 1% 2 c - Call Canine Familiar Summ ####.... 2% 3 d - Summon Guardian Gole Hex/Summ ###..... 8% 3 Your spell library contained the following spells: Spells Type Power Failure Level Summon Ice Beast Ice/Summ ###..... 26% 4 Summon Lightning Spire Summ/Air ###..... 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Message History The water moccasin is lightly wounded. The water moccasin bites you but does no damage. You puncture the water moccasin! The water moccasin is moderately wounded. The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! The water moccasin closely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You feel sick. Your crimson imp hits the water moccasin. Casting: Call Imp (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * Your white imp hits the water moccasin. Your white imp freezes the water moccasin. Your crimson imp hits the water moccasin. You die... ......+.... #...###### ......#.#.# #####......... # #...#.#.# #.......##..## #####S#.#.# #......†##..#. #>..br§...## #.......##5##. #.#######..#########.....####5#55 ).).............[..5.....+.....## .#########.#..h..###.....####.#.. .# .#....@# ###'### #.##. .# #.#...5.# #.# #..#. .# #.....5S#####.######...# .# ##......#.............## .# #......#..............# .# ##.....#.............#. .## #.....#............##. ..# .......#............#.. ..# ......###.............## You could see a water moccasin, a friendly hound (summoned), a friendly crimson imp (summoned) and a friendly white imp (summoned). Vanquished Creatures A ball python (D:1) 6 bats 3 hobgoblins A kobold (D:2) A frilled lizard (D:1) 3 rats (D:2) 15 creatures vanquished. Vanquished Creatures (collateral kills) 3 adders (D:2) 4 goblins 7 hobgoblins A quokka (D:2) A ball python (D:1) 4 bats 5 frilled lizards 6 kobolds 2 rats (D:1) 33 creatures vanquished. Grand Total: 48 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | robertstho the Gnoll Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 284 | D:1 | Reached XP level 2. HP: 12/19 MP: 2/7 1452 | D:2 | Learned a level 2 spell: Call Imp 1556 | D:2 | Reached XP level 3. HP: 13/25 MP: 6/9 1570 | D:2 | Reached skill level 5 in Spellcasting 1746 | D:2 | Noticed a water moccasin 1805 | D:1 | Learned a level 3 spell: Call Canine Familiar 1809 | D:1 | Learned a level 3 spell: Summon Guardian Golem 2365 | D:2 | Reached skill level 1 in Invocations 2898 | D:2 | Reached skill level 1 in Fighting 2898 | D:2 | Reached skill level 1 in Short Blades 2898 | D:2 | Reached skill level 1 in Long Blades 2898 | D:2 | Reached skill level 1 in Axes 2898 | D:2 | Reached skill level 1 in Maces & Flails 2898 | D:2 | Reached skill level 1 in Polearms 2898 | D:2 | Reached skill level 1 in Staves 2898 | D:2 | Reached skill level 1 in Slings 2898 | D:2 | Reached skill level 1 in Bows 2898 | D:2 | Reached skill level 1 in Crossbows 2898 | D:2 | Reached skill level 1 in Throwing 2898 | D:2 | Reached skill level 1 in Armour 2898 | D:2 | Reached skill level 1 in Shields 2898 | D:2 | Reached skill level 1 in Unarmed Combat 2898 | D:2 | Reached skill level 1 in Evocations 2920 | D:2 | HP: 1/26 [water moccasin (6)] 2921 | D:2 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_b, layout_basic D:2: layout_basic, minmay_ruptured Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 5 | 5.0 Invocations | 1 | 1.0 Fighting | 1 | 1.0 Short Blades | 1 | 1.0 Long Blades | 1 | 1.0 Axes | 1 | 1.0 Maces & Flails | 1 | 1.0 Polearms | 1 | 1.0 Staves | 1 | 1.0 Slings | 1 | 1.0 Bows | 1 | 1.0 Crossbows | 1 | 1.0 Throwing | 1 | 1.0 Armour | 1 | 1.0 Shields | 1 | 1.0 Unarmed Combat | 1 | 1.0 Evocations | 1 | 1.0 Dodging | | 4.6 Stealth | | 4.2 Conjurations | | 0.7 Hexes | | 0.7 Summonings | | 7.1 Necromancy | | 0.7 Translocations | | 0.7 Transmutations | | 0.7 Fire Magic | | 0.7 Ice Magic | | 0.7 Air Magic | | 0.7 Earth Magic | | 0.7 Poison Magic | | 0.7 Action || total -------------------------++------- Melee: Dagger || 29 Bite || 4 Short sword || 26 Cast: Summon Small Mamm || 53 Call Canine Famil || 9 Call Imp || 7 Stab: Sleeping || 4 Armor: Robe || 17 Dodge: Dodged || 80 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2920 | 2788 | 132 | 159 | 2124 | 2 | 1460.0 | Dungeon | 2920 | 2788 | 132 | 159 | 2124 | 2 | 1460.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1636 daAuts D:2: 1284 daAuts