Dungeon Crawl Stone Soup version 0.27-a0-660-g90476cec82 (webtiles) character file. Game seed: 16983891652081067127 60 robertstho the Chiller (level 3, 0/14 HPs) Began as a Felid Ice Elementalist on Mar 16, 2021. Succumbed to a water moccasin's poison ... on level 2 of the Dungeon. The game lasted 00:03:14 (3148 turns). robertstho the Chiller (Felid Ice Elementalist) Turns: 3148, Time: 00:03:15 Health: 0/14 AC: 1 Str: 4 XL: 3 Next: 80% Magic: 3/8 EV: 17 Int: 17 God: Gold: 83 SH: 0 Dex: 16 Spells: 0/7 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + (weapon unavailable) rCold . . . Faith . (shield unavailable) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet unavailable) rElec . Harm . (cloak unavailable) rCorr . Rampage . (gloves unavailable) Will ..... (boots unavailable) Stlth +++....... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.11/turn (no ring) @: lethally poisoned (0 -> -23), quick A: very small, claws 1, fangs 3, see invisible, speed 1, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 83 gold pieces. Inventory: Jewellery f - a +6 ring of strength Scrolls a - 2 scrolls of identify b - a scroll of teleportation d - a scroll of blinking i - a scroll of fear {unknown} Potions c - a potion of brilliance e - 2 potions of flight g - 2 potions of curing h - a potion of might j - a potion of heal wounds Skills: + Level 3.1 Dodging * Level 3.5 Stealth + Level 0.5 Unarmed Combat + Level 2.7 Spellcasting + Level 4.0 Ice Magic You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 64% 1d8 3% 1 b - Frozen Ramparts Ice 32% 1d5 11% 3 c - Ozocubu's Armour Ice 16% N/A 11% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 9% 3d4 61% 4 Summon Ice Beast Ice/Summ 9% N/A 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Sif Muna Zin Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You cover ground quickly. (Speed+) You are covered in fur. (AC +1) Your stealthy paws help you sneak and pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (moderately wounded, slow) You freeze the water moccasin. The water moccasin is heavily wounded. The water moccasin seems to slow down. The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (heavily wounded, slow) You freeze the water moccasin. The water moccasin is heavily wounded. The water moccasin seems to slow down. You feel sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (heavily wounded, slow) You freeze the water moccasin. The water moccasin is severely wounded. The water moccasin seems to slow down. * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin closely misses you. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (severely wounded, slow) You freeze the water moccasin. The water moccasin is severely wounded. The water moccasin seems to slow down. You die... .# ..# ####..### . ####.......# #. ........#..# # ##.###...###..# # #....@.<..##..# # #.#.#.S....[...# # ...........#...# #.# ###..##...##..># #.# .......#.###...# #.# ###..#.#.# #...## #.# #. #.#.###8..8## #.# #. #....#....._# #.# ##.#.###..######.# You could see a water moccasin (slow). Vanquished Creatures 2 adders (D:2) An ooze (D:1) A dart slug (D:1) A leopard gecko (D:1) 3 giant cockroaches 5 goblins 3 hobgoblins A quokka (D:2) 9 bats 6 kobolds 2 rats 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | robertstho the Felid Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 7/7 MP: 4/4 753 | D:1 | Reached XP level 2. HP: 5/11 MP: 0/6 1755 | D:2 | Reached XP level 3. HP: 2/14 MP: 4/7 1992 | D:2 | Learned a level 3 spell: Frozen Ramparts 1996 | D:2 | Learned a level 3 spell: Ozocubu's Armour 2346 | D:2 | Reached skill level 4 in Ice Magic 2843 | D:2 | You fall into a shaft and drop 1 floor! 2843 | D:3 | Found a glowing silver altar of Zin. 2949 | D:2 | Found a shimmering blue altar of Sif Muna. 3139 | D:2 | Noticed a water moccasin 3148 | D:2 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_river_ford, layout_basic D:2: layout_loops_ring, minitemple D:3: layout_rooms, nicolae_overflow_hidden_temple, nrook_loot_triangle Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 | 3.1 Stealth | 3 | 3.5 Ice Magic | 4 | 4.0 Unarmed Combat | | 0.5 Spellcasting | | 2.7 Action || total -------------------------++------- Melee: Unarmed || 86 Bite || 4 Cast: Freeze || 23 Frozen Ramparts || 3 Ozocubu's Armour || 1 Use: Scroll || 6 Potion || 2 Stab: Sleeping || 9 Armor: Skin || 10 Dodge: Dodged || 81 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2898 | 2853 | 45 | 620 | 1947 | 3 | 966.0 | Dungeon | 2898 | 2853 | 45 | 620 | 1947 | 3 | 966.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1564 daAuts D:2: 1253 daAuts D:3: 80 daAuts