Dungeon Crawl Stone Soup version 0.33-a0-647-gb60e247eb4 (webtiles) character file. Game seed: 10162823809879243130 102 robertstho the Magician (level 5, -1/57 HPs) Began as a Djinni Fire Elementalist on Jan 6, 2025. Slain by Terence ... wielding a +0 flail (5 damage) ... on level 2 of the Dungeon. The game lasted 00:02:17 (1424 turns). robertstho the Magician (Djinni Fire Elementalist) Turns: 1424, Time: 00:02:17 Health: -1/57 AC: 2 Str: 7 XL: 5 Next: 6% Gold: 74 EV: 11 Int: 18 God: SH: 0 Dex: 14 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth (no ring) HPRegen 0.29/turn (no ring) %: infuse magic (-2 HP) @: berserking, flying, very quick A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 74 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - 2 scrolls of identify {unknown} e - a scroll of teleportation {unknown} Potions c - a potion of ambrosia {unknown} d - a potion of lignification {unknown} f - a potion of brilliance {unknown} g - a potion of mutation {unknown} Skills: * Level 2.2 Fighting + Level 2.6 Dodging + Level 1.9 Stealth * Level 3.6 Spellcasting * Level 3.6 Conjurations * Level 3.6 Hexes * Level 3.6 Summonings * Level 3.6 Necromancy * Level 3.6 Translocations * Level 3.6 Forgecraft * Level 3.6 Fire Magic * Level 3.6 Ice Magic * Level 3.6 Air Magic * Level 3.6 Earth Magic * Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 64% 2x1d7 3% 1 b - Scorch Fire 32% 2d6 5% 2 c - Volatile Blastmotes Fire/Tloc 32% 2d12 11% 3 d - Inner Flame Hex/Fire 16% N/A 11% 3 e - Flame Wave Conj/Fire 16% 2d7 34% 4 f - Kinetic Grapnel Frge 64% 1d6 3% 1 g - Construct Spike Laun Frge 32% 2d4 5% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 = Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You shape a spike launcher from a nearby wall. The rocky spike skewers Terence but does no damage. Terence hits you with a +0 flail. Unknown command. Casting: Construct Spike Launcher (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (81% to hit) The kinetic grapnel hits Terence. Terence is lightly wounded. The rocky spike skewers Terence but does no damage. Terence is lightly wounded. Terence hits you with a +0 flail! The rocky spike skewers Terence but does no damage. Terence is lightly wounded. Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Terence. Terence is moderately wounded. Terence's fire resistance burns away. The rocky spike skewers Terence. Terence is heavily wounded. You hear a shout! Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * It was a potion of berserk rage. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The rocky spike skewers Terence but does no damage. Terence is heavily wounded. The grapnel comes loose from Terence. Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * You hit Terence but do no damage. Terence is heavily wounded. The rocky spike misses the bat. You hit Terence. Terence is severely wounded. The rocky spike misses the bat. Terence hits you with a +0 flail. You die... Terence says, "Finally, peace and quiet." ....# ####.#........ ...... ####......####### ###... ......†...'...... ## #####......####### # #....###.### ..## #....'...# $... #....##### ####..##'### ......b@@# #####.#### # You could see Terence (combustible) and a bat. Vanquished Creatures Natasha (twice) (D:2) 2 adders (D:2) A ribbon worm (D:2) 5 endoplasms A giant cockroach (D:1) 4 goblins (D:1) 2 hobgoblins 3 jackals (D:1) 2 kobolds A quokka (D:1) 2 ball pythons (D:1) 3 bats (D:1) 3 frilled lizards 2 rats (D:1) 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | robertstho the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | robertstho set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 223 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 239 | D:1 | Found Rugecus's Jewellery Shoppe. 523 | D:1 | Found a faded altar of an unknown god. 820 | D:1 | Reached skill level 1 in Fighting 820 | D:1 | Reached XP level 3. HP: 22/27 MP: 0/0 820 | D:1 | Learned a level 1 spell: Kinetic Grapnel 1157 | D:2 | Identified the +3 leather armour of the Game of Life {rElec | SInv} 1195 | D:2 | Noticed Natasha 1201 | D:2 | Killed Natasha 1202 | D:2 | Reached XP level 4. HP: 21/32 MP: 0/0 1378 | D:2 | Noticed Natasha 1382 | D:2 | Killed Natasha 1383 | D:2 | Reached XP level 5. HP: 36/38 MP: 0/0 1383 | D:2 | Learned a level 2 spell: Construct Spike Launcher 1416 | D:2 | Noticed Terence 1424 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rhombi, layout_loops_corners, shapermc_ecumenical_altar_notcrosses, serial_shops, nicolae_shop_gaudy_bauble, st_stairs_7 D:2: layout_basic, uniq_natasha, uniq_terence Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | | 3.6 Conjurations | | 3.6 Hexes | | 3.6 Summonings | | 3.6 Necromancy | | 3.6 Translocations | | 3.6 Forgecraft | | 3.6 Fire Magic | | 3.6 Ice Magic | | 3.6 Air Magic | | 3.6 Earth Magic | | 3.6 Alchemy | | 3.6 Fighting | 1 2 | 2.2 Dodging | | 2.6 Stealth | | 1.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | | 2 || 2 Cast: Foxfire | 47 | 17 || 64 Scorch | 12 | 3 || 15 Construct Spike L | | 1 || 1 Kinetic Grapnel | | 1 || 1 Use: Potion | | 1 || 1 Armour: Robe | 9 | 5 || 14 Dodge: Dodged | 13 | 3 || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1423 | 1410 | 13 | 0 | 1217 | 2 | 711.5 | Dungeon | 1423 | 1410 | 13 | 0 | 1217 | 2 | 711.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1127 daAuts D:2: 296 daAuts