ASSERT((duration[DUR_MESMERISED] > 0) == !beholders.empty()) in 'behold.cc' at line 66 failed. Version: Dungeon Crawl Stone Soup 0.27-a0-577-ge2a43ba0c9 Platform: unix Bits: 64 Game mode: sprint Tiles: online Seed: 4108949452819422289, deterministic pregen: 1 Command line: /usr/games/crawl-git-e2a43ba0c9 -name rocky1 -rc /dgldir/rcfiles/crawl-git/rocky1.rc -macro /dgldir/rcfiles/crawl-git/rocky1.macro -morgue /dgldir/morgue/rocky1/ -sprint -webtiles-socket /crawl-master/webserver/sockets/rocky1:2021-03-10.03:59:55.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 30 stack frames. /usr/games/crawl-git-e2a43ba0c9(_Z17write_stack_traceP8_IO_FILE+0x3f) [0x56196a4c1d8f]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-e2a43ba0c9(_Z13do_crash_dumpv+0x431) [0x56196a4c9611]: do_crash_dump() /usr/games/crawl-git-e2a43ba0c9(_Z20crash_signal_handleri+0x1fa) [0x56196a4c221a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x46210) [0x7fac4333c210]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0xcb) [0x7fac434fd24b]: /usr/games/crawl-git-e2a43ba0c9(+0x3ffd3d) [0x56196a4c8d3d]: /usr/games/crawl-git-e2a43ba0c9(+0x3ffef5) [0x56196a4c8ef5]: /usr/games/crawl-git-e2a43ba0c9(+0x3c15d2) [0x56196a48a5d2]: /usr/games/crawl-git-e2a43ba0c9(+0x3c160b) [0x56196a48a60b]: /usr/games/crawl-git-e2a43ba0c9(_Z16fill_status_infoiR11status_info+0x1178) [0x56196a9cd968]: fill_status_info(int, status_info&) /usr/games/crawl-git-e2a43ba0c9(_ZN14TilesFramework12_send_playerEb+0x1e89) [0x56196aaca7c9]: TilesFramework::_send_player(bool) /usr/games/crawl-git-e2a43ba0c9(_ZN14TilesFramework6redrawEv+0xa6) [0x56196aacf0b6]: TilesFramework::redraw() /usr/games/crawl-git-e2a43ba0c9(_ZN14TilesFramework17update_input_modeE10mouse_modeb+0x1a8) [0x56196aacf3b8]: TilesFramework::update_input_mode(mouse_mode, bool) /usr/games/crawl-git-e2a43ba0c9(_ZN13mouse_controlC1E10mouse_mode+0x1d) [0x56196a70219d]: mouse_control::mouse_control(mouse_mode) /usr/games/crawl-git-e2a43ba0c9(+0x6cab5b) [0x56196a793b5b]: /usr/games/crawl-git-e2a43ba0c9(_ZN14message_window4moreEbb+0x202) [0x56196a795592]: message_window::more(bool, bool) /usr/games/crawl-git-e2a43ba0c9(_ZN14message_window8add_itemENSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE11prefix_typeb+0x3d0) [0x56196a795ae0]: message_window::add_item(std::__cxx11::basic_string, std::allocator >, prefix_type, bool) /usr/games/crawl-git-e2a43ba0c9(_ZN13message_store10flush_prevEv+0x3da) [0x56196a79697a]: message_store::flush_prev() /usr/games/crawl-git-e2a43ba0c9(+0x6c7a4c) [0x56196a790a4c]: /usr/games/crawl-git-e2a43ba0c9(_Z16do_message_print16msg_channel_typeibbPKcP13__va_list_tag+0xe9) [0x56196a7911c9]: do_message_print(msg_channel_type, int, bool, bool, char const*, __va_list_tag*) /usr/games/crawl-git-e2a43ba0c9(_Z4mprf16msg_channel_typePKcz+0xb4) [0x56196a7916e4]: mprf(msg_channel_type, char const*, ...) /usr/games/crawl-git-e2a43ba0c9(+0x7f6f33) [0x56196a8bff33]: /usr/games/crawl-git-e2a43ba0c9(+0x7f8aa0) [0x56196a8c1aa0]: /usr/games/crawl-git-e2a43ba0c9(_Z13player_reactsv+0xbf) [0x56196a8c2a7f]: player_reacts() /usr/games/crawl-git-e2a43ba0c9(_Z12world_reactsv+0x6b5) [0x56196aad80d5]: world_reacts() /usr/games/crawl-git-e2a43ba0c9(+0xa10a24) [0x56196aad9a24]: /usr/games/crawl-git-e2a43ba0c9(+0xa11875) [0x56196aada875]: /usr/games/crawl-git-e2a43ba0c9(main+0x1a5) [0x56196a421675]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf3) [0x7fac4331d0b3]: /usr/games/crawl-git-e2a43ba0c9(_start+0x2e) [0x56196a42218e]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 9.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-e2a43ba0c9/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-e2a43ba0c9/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-e2a43ba0c9/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 0 Level vaults: pitsprint [storerooms_1, entrance_room_1, metal_vault_1, armoury_2, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_2, the_vestibule_1, steel_vault_4, golden_pit, hallway_of_sentries, crystal_vault_1, iron_vault_2, final_vault] Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #26, type 0 at (17, 57): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You see here a +0 mace. Things that are here: 3 large rocks; a stone giant skeleton Casting: Statue Form (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lehudib's Crystal Spear (dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - vampire knight Aim: a vampire knight, wielding a +1 long sword of freezing and wearing a +0 plate armour (10% to evade) You feel a surge of power! The crystal spear hits the vampire knight!!! You destroy the vampire knight! Sif Muna accepts your kill. Your Fire Magic skill increases to level 14! Casting: Lehudib's Crystal Spear (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (safe; 0% risk of failure) Press: ? - help, Dir - move target, f - bone dragon Fragment what (e.g. wall or brittle monster)?: a bone dragon You feel a surge of power! The bone dragon shatters!!! The bone dragon is moderately damaged. Unknown command. Casting: Lee's Rapid Deconstruction (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lehudib's Crystal Spear (dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bone dragon Aim: a bone dragon (moderately damaged, 4% to evade) You feel a surge of power! The crystal spear hits the bone dragon!!! The bone dragon is heavily damaged. The bone dragon completely misses you. The bone dragon claws you but does no damage. The bone dragon tramples you but does no damage. Casting: Lehudib's Crystal Spear (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lehudib's Crystal Spear (dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bone dragon Aim: a bone dragon (heavily damaged, 4% to evade) You feel a surge of power! The crystal spear hits the bone dragon!!!! You destroy the bone dragon! Sif Muna accepts your kill. You block the bat skeleton's attack. The bat skeleton closely misses you. You closely miss the bat skeleton. You grab the bat skeleton. You constrict the bat skeleton. The bat skeleton closely misses you. The bat skeleton completely misses you. x2 You completely miss the bat skeleton. The bat skeleton is heavily damaged. You constrict the bat skeleton. You destroy the bat skeleton! Sif Muna accepts your kill. The vampire mage casts a spell at you. The bolt of negative energy hits you but does no damage. You resist. Casting: Lehudib's Crystal Spear (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lehudib's Crystal Spear (dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - vampire mage Aim: a vampire mage, wearing a +0 robe (17% to evade) You feel a surge of power! The crystal spear hits the vampire mage!!!! You destroy the vampire mage! Sif Muna accepts your kill. You feel less invigorated. The bat zombie completely misses you. x3 You hit the bat zombie! You shatter the bat zombie!! You destroy the bat zombie! Sif Muna accepts your kill. Unknown command. Things that are here: a +1 long sword of freezing; a +0 plate armour You feel less invigorated. You block the skeletal warrior's attack. Things that are here: a +1 long sword of freezing; a +0 plate armour You hit the skeletal warrior! You grab the skeletal warrior. You squeeze the skeletal warrior! The skeletal warrior is moderately damaged. You constrict the skeletal warrior, but do no damage. You block the skeletal warrior's attack. You hit the skeletal warrior! The skeletal warrior is heavily damaged. You constrict the skeletal warrior, but do no damage. You hit the skeletal warrior!! The skeletal warrior is severely damaged. You constrict the skeletal warrior. You block the skeletal warrior's attack. You hit the skeletal warrior. You shatter the skeletal warrior! You destroy the skeletal warrior! Sif Muna accepts your kill. Unknown command. You see here a +0 robe. There is an open door here. You see here a +4 plate armour of willpower. You hit the adder skeleton!! You shatter the adder skeleton!! You destroy the adder skeleton! Sif Muna accepts your kill. The bat zombie completely misses you. You barely miss the bat zombie. You grab the bat zombie. You squeeze the bat zombie! You destroy the bat zombie! Sif Muna accepts your kill. The adder zombie barely misses you. You hit the adder zombie!! You shatter the adder zombie!!! You destroy the adder zombie! Sif Muna accepts your kill. You see here Sif Muna's Reference Book on Weightlessness. Sif Muna grants you a gift! Casting: Lehudib's Crystal Spear (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (safe; 0% risk of failure) Press: ? - help, Dir - move target, f - skeletal warrior Fragment what (e.g. wall or brittle monster)?: a skeletal warrior, wielding a +0 war axe You feel a surge of power! The skeletal warrior shatters!!! The skeletal warrior is almost destroyed. Unknown command. Casting: Lee's Rapid Deconstruction (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (safe; 0% risk of failure) Press: ? - help, Dir - move target, f/p - skeletal warrior Fragment what (e.g. wall or brittle monster)?: a skeletal warrior, wielding a +0 war axe (almost destroyed) You feel a surge of power! The skeletal warrior shatters!!! You blow up the skeletal warrior! Sif Muna accepts your kill. You pick up Sif Muna's Reference Book on Weightlessness and begin reading... You add the spell Airstrike to your library. Unknown command. There is an open door here. You see here a +0 robe. You start resting. Magic restored. A bat zombie comes into view. There is an open door here. You see here a +4 plate armour of willpower. You see here a +2 pair of boots. A bat simulacrum comes into view. Things that are here: a +0 war axe; the +0 helmet "Mely" {rF- Str+3} A ghoul comes into view. The bat zombie completely misses you. You see here the +0 pair of gloves of the Rose {rElec rC+ rN++ rCorr}. You hit the bat simulacrum. You shatter the bat simulacrum!! The bat simulacrum vapourises! Sif Muna accepts your kill. The bat zombie closely misses you. The bat skeleton completely misses you. You hit the bat skeleton! You shatter the bat skeleton. You destroy the bat skeleton! Sif Muna accepts your kill. You block the bat zombie's attack. x2; The bat zombie completely misses you. You hit the bat zombie!! You shatter the bat zombie!! You destroy the bat zombie! Sif Muna accepts your kill. Your transformation is almost over. The ghoul misses you. x2 You see here a +9 broad axe. You hit the ghoul!! You shatter the ghoul! You grab the ghoul. The ghoul is moderately damaged. You constrict the ghoul. You block the ghoul's attack. The ghoul claws you but does no damage. You hit the ghoul! You squeeze the ghoul!! The ghoul is heavily damaged. You constrict the ghoul. You hit the ghoul! You shatter the ghoul. You squeeze the ghoul! The ghoul is severely damaged. You constrict the ghoul. The ghoul closely misses you. The ghoul barely misses you. You hit the ghoul!! You shatter the ghoul. The ghoul is almost destroyed. You constrict the ghoul. The ghoul barely misses you. The ghoul completely misses you. You hit the ghoul! You shatter the ghoul! You destroy the ghoul! Sif Muna accepts your kill. The vampire knight blinks! Casting: Lee's Rapid Deconstruction (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lehudib's Crystal Spear (dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - vampire knight Aim: a vampire knight, wielding a +0 halberd and wearing a +0 plate armour (10% to evade) You feel a surge of power! The crystal spear hits the vampire knight!!!! You destroy the vampire knight! Sif Muna accepts your kill. Your Shields skill increases to level 10! Unknown command. You revert to your normal fleshy form. A freezing wraith comes into view. Things that are here: a +0 halberd; a +0 plate armour; a +0 pair of gloves of archery Casting: Lehudib's Crystal Spear (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (safe; 0% risk of failure) Press: ? - help, Dir - move target A metal wall. You feel a surge of power! The metal wall shatters! The blast of metal fragments hits the freezing wraith!!! You destroy the freezing wraith! Sif Muna accepts your kill. The blast of metal fragments hits the flayed ghost!!! The flayed ghost is almost destroyed. Sif Muna accepts your kill. You feel a bit more experienced. Casting: Lee's Rapid Deconstruction (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (safe; 0% risk of failure) Press: ? - help, Dir - move target A metal wall. You feel a surge of power! The metal wall shatters! The blast of metal fragments hits the flayed ghost!!!! You destroy the flayed ghost! Sif Muna accepts your kill. You see here Sif Muna's Compendium of the Blaze and Summoning. Sif Muna grants you a gift! Sif Muna accepts your kill. You feel a bit more experienced. Sif Muna accepts your kill. You feel a bit more experienced. You hear a shout! Unknown command. Casting: Lee's Rapid Deconstruction (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (safe; 0% risk of failure) Press: ? - help, Dir - move target A metal wall. You feel a surge of power! The metal wall shatters! Sif Muna accepts your kill. You feel a bit more experienced. The blast of metal fragments hits the skeletal warrior!!! You destroy the skeletal warrior! Sif Muna accepts your kill. x2 You feel a bit more experienced. You hear a shout! Unknown command. Casting: Lee's Rapid Deconstruction (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (safe; 0% risk of failure) Press: ? - help, Dir - move target A metal wall. You feel a surge of power! The metal wall shatters! The blast of metal fragments hits the flayed ghost!!! The flayed ghost is almost destroyed. You hear a shout! The flayed ghost cries, "Suffer as I suffered!" Terrible wounds open up all over your body! Casting: Lee's Rapid Deconstruction (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (safe; 0% risk of failure) Press: ? - help, Dir - move target A metal wall. You feel a surge of power! The metal wall shatters! The blast of metal fragments hits the vampire knight but does no damage. Sif Muna accepts your kill. You feel a bit more experienced. The blast of metal fragments hits the flayed ghost!!! You destroy the flayed ghost! Sif Muna accepts your kill. The terrible wounds on your body vanish. Sif Muna accepts your kill. You see here a book of Frost. Sif Muna grants you a gift! You feel a bit more experienced. A flayed ghost comes into view. Your Conjurations skill increases to level 18! Casting: Lee's Rapid Deconstruction (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (safe; 0% risk of failure) Press: ? - help, Dir - move target A metal wall. You feel a surge of power! The metal wall shatters! The blast of metal fragments hits the vampire knight! The vampire knight is moderately damaged. The blast of metal fragments hits the flayed ghost!!! The flayed ghost is almost destroyed. Sif Muna accepts your kill. You feel a bit more experienced. Unknown command. Casting: Lee's Rapid Deconstruction (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (safe; 0% risk of failure) Press: ? - help, Dir - move target A metal wall. You feel a surge of power! The metal wall shatters! The blast of metal fragments hits the vampire knight!!! The vampire knight is almost destroyed. Sif Muna accepts your kill. You feel a bit more experienced. The blast of metal fragments hits the lich!!! You destroy the lich! Sif Muna accepts your kill. x2 You feel a bit more experienced. A vampire mage comes into view. Your Fighting skill increases to level 15! Your Dodging skill increases to level 19! Your Earth Magic skill increases to level 21! Casting: Lee's Rapid Deconstruction (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (safe; 0% risk of failure) Press: ? - help, Dir - move target A metal wall. You feel a surge of power! The metal wall shatters! The blast of metal fragments hits the vampire knight!! You destroy the vampire knight! Sif Muna accepts your kill. You feel less invigorated. Casting: Lee's Rapid Deconstruction (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (safe; 0% risk of failure) Press: ? - help, Dir - move target A metal wall. You feel a surge of power! The metal wall shatters! The blast of metal fragments hits the vampire mage!!!! You destroy the vampire mage! Sif Muna accepts your kill. Casting: Lee's Rapid Deconstruction (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (safe; 0% risk of failure) Press: ? - help, Dir - move target, f - vampire mage Fragment what (e.g. wall or brittle monster)?: a vampire mage, wielding a staff of conjuration and wearing a +0 robe (wandering, hasn't noticed you) An open door. You feel a surge of power! The stone door frame shatters! The blast of rock fragments hits the vampire mage!!! The vampire mage is almost destroyed. A skeletal warrior comes into view. It is wielding a +0 dire flail. The vampire mage mumbles some strange words. Casting: Lee's Rapid Deconstruction (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (safe; 0% risk of failure) Press: ? - help, Dir - move target, f - skeletal warrior, p - vampire mage Fragment what (e.g. wall or brittle monster)?: a skeletal warrior, wielding a +0 dire flail and wearing a +0 robe You feel a surge of power! The skeletal warrior shatters!! The skeletal warrior is heavily damaged. The blast of bone shards hits the mummy!!! You destroy the mummy! The blast of bone shards hits the jiangshi!!! The jiangshi is severely damaged. The blast of bone shards hits the skeletal warrior but does no damage. The blast of bone shards hits the vampire mage!! You destroy the vampire mage! Sif Muna accepts your kill. The jiangshi disappears in a puff of smoke! The necrophage disappears in a puff of smoke! Your Shields skill increases to level 11! Your Transmutations skill increases to level 18! Unknown command. Casting: Lee's Rapid Deconstruction (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (safe; 0% risk of failure) Press: ? - help, Dir - move target, f/p - skeletal warrior Fragment what (e.g. wall or brittle monster)?: a skeletal warrior, wielding a +0 dire flail and wearing a +0 robe (heavily damaged) You feel a surge of power! The skeletal warrior shatters!! You blow up the skeletal warrior! Sif Muna accepts your kill. The blast of bone shards hits the skeletal warrior!! The skeletal warrior is moderately damaged. Casting: Lee's Rapid Deconstruction (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (safe; 0% risk of failure) Press: ? - help, Dir - move target, f - skeletal warrior Fragment what (e.g. wall or brittle monster)?: a skeletal warrior, wielding a +0 glaive (moderately damaged) You feel a surge of power! The skeletal warrior shatters!!! The skeletal warrior is almost destroyed. The blast of bone shards hits the skeletal warrior. The skeletal warrior is lightly damaged. A ball python simulacrum comes into view. Casting: Lee's Rapid Deconstruction (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (safe; 0% risk of failure) Press: ? - help, Dir - move target, f - skeletal warrior, p - skeletal warrior Fragment what (e.g. wall or brittle monster)?: a skeletal warrior, wielding a +0 halberd (lightly damaged) You feel a surge of power! The skeletal warrior shatters!!! The skeletal warrior is almost destroyed. The blast of bone shards hits the skeletal warrior!! You destroy the skeletal warrior! Sif Muna accepts your kill. You see here Sif Muna's Almanac of Hurtful Sinister Rites. Sif Muna grants you a gift! The blast of bone shards hits the ball python simulacrum!! The ball python simulacrum vapourises! Sif Muna accepts your kill. Your Fire Magic skill increases to level 15! Unknown command. Casting: Lee's Rapid Deconstruction (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (safe; 0% risk of failure) Press: ? - help, Dir - move target, f/p - skeletal warrior Fragment what (e.g. wall or brittle monster)?: a skeletal warrior, wielding a +0 halberd (almost destroyed) You feel a surge of power! The skeletal warrior shatters!!! You blow up the skeletal warrior! Sif Muna accepts your kill. The skeletal warrior is engulfed in freezing vapours. Casting: Lee's Rapid Deconstruction (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (safe; 0% risk of failure) Press: ? - help, Dir - move target, f - skeletal warrior Fragment what (e.g. wall or brittle monster)?: a skeletal warrior, wielding a +2 mace of protection (heavily damaged) You feel a surge of power! The skeletal warrior shatters!! The skeletal warrior is almost destroyed. Unknown command. Casting: Lee's Rapid Deconstruction (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (safe; 0% risk of failure) Press: ? - help, Dir - move target, f/p - skeletal warrior Fragment what (e.g. wall or brittle monster)?: a skeletal warrior, wielding a +2 mace of protection (almost destroyed) You feel a surge of power! The skeletal warrior shatters!! You blow up the skeletal warrior! Sif Muna accepts your kill. You feel less invigorated. Casting: Lee's Rapid Deconstruction (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (safe; 0% risk of failure) Press: ? - help, Dir - move target A metal wall. You feel a surge of power! The metal wall shatters! Sif Muna accepts your kill. You feel a bit more experienced. The blast of metal fragments hits the vampire!!! You destroy the vampire! Sif Muna accepts your kill. x2 You feel a bit more experienced. Casting: Lee's Rapid Deconstruction (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (safe; 0% risk of failure) Press: ? - help, Dir - move target A metal wall. You feel a surge of power! The metal wall shatters! Sif Muna accepts your kill. You see here Sif Muna's Incunabulum of Supportive Battle Magic. Sif Muna grants you a gift! You feel a bit more experienced. The blast of metal fragments hits the adder skeleton!!! You destroy the adder skeleton! Sif Muna accepts your kill. x2 You feel a bit more experienced. Sif Muna accepts your kill. You feel a bit more experienced. You pick up Sif Muna's Almanac of Hurtful Sinister Rites and begin reading... You add the spell Death's Door to your library. You pick up Sif Muna's Compendium of the Blaze and Summoning and begin reading... You add the spell Monstrous Menagerie to your library. You pick up Sif Muna's Incunabulum of Supportive Battle Magic and begin reading... Unfortunately, you learned nothing new. You pick up a book of Frost and begin reading... You add the spell Freeze to your library. Unknown command. Casting: Lee's Rapid Deconstruction (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (safe; 0% risk of failure) Press: ? - help, Dir - move target, f - skeletal warrior Fragment what (e.g. wall or brittle monster)?: a skeletal warrior, wielding a +0 war axe An open door. You feel a surge of power! The skeletal warrior shatters!!! The skeletal warrior is severely damaged. Sif Muna accepts your kill. You feel a bit more experienced. Casting: Lee's Rapid Deconstruction (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (safe; 0% risk of failure) Press: ? - help, Dir - move target, f/p - skeletal warrior Fragment what (e.g. wall or brittle monster)?: a skeletal warrior, wielding a +0 war axe (severely damaged) You feel a surge of power! The skeletal warrior shatters!!! You blow up the skeletal warrior! Sif Muna accepts your kill. A leopard gecko zombie comes into view. Casting: Lee's Rapid Deconstruction (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (safe; 0% risk of failure) Press: ? - help, Dir - move target A metal wall. You feel a surge of power! The metal wall shatters! The blast of metal fragments hits the leopard gecko zombie!!! You destroy the leopard gecko zombie! Sif Muna accepts your kill. x2 You feel a bit more experienced. You feel less invigorated. A bat skeleton comes into view. Casting: Lee's Rapid Deconstruction (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (safe; 0% risk of failure) Press: ? - help, Dir - move target A metal wall. You feel a surge of power! The metal wall shatters! The blast of metal fragments hits the bat skeleton!!! You destroy the bat skeleton! Sif Muna accepts your kill. You see here Sif Muna's Incunabulum of the Compass and Creation. Sif Muna grants you a gift! Sif Muna accepts your kill. You feel a bit more experienced. A bat skeleton comes into view. Casting: Lee's Rapid Deconstruction (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (safe; 0% risk of failure) Press: ? - help, Dir - move target, f - bat skeleton Fragment what (e.g. wall or brittle monster)?: a bat skeleton (wandering, hasn't noticed you) You feel a surge of power! The bat skeleton shatters!! You blow up the bat skeleton! Sif Muna accepts your kill. A skeletal warrior comes into view. It is wielding a +0 mace. Casting: Lee's Rapid Deconstruction (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (safe; 0% risk of failure) Press: ? - help, Dir - move target, f - skeletal warrior Fragment what (e.g. wall or brittle monster)?: a skeletal warrior, wielding a +0 mace, wearing a ring of willpower and quivering stones (moderately damaged) You feel a surge of power! The skeletal warrior shatters!!! The skeletal warrior is almost destroyed. Unknown command. Casting: Lee's Rapid Deconstruction (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (safe; 0% risk of failure) Press: ? - help, Dir - move target, f/p - skeletal warrior Fragment what (e.g. wall or brittle monster)?: a skeletal warrior, wielding a +0 mace, wearing a ring of willpower and quivering stones (almost destroyed) You feel a surge of power! The skeletal warrior shatters!! You blow up the skeletal warrior! Sif Muna accepts your kill. Casting: Lee's Rapid Deconstruction (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (safe; 0% risk of failure) Press: ? - help, Dir - move target, f - skeletal warrior Fragment what (e.g. wall or brittle monster)?: a skeletal warrior, wielding a +0 trident You feel a surge of power! The skeletal warrior shatters!!! The skeletal warrior is severely damaged. Unknown command. Casting: Lee's Rapid Deconstruction (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (safe; 0% risk of failure) Press: ? - help, Dir - move target, f/p - skeletal warrior Fragment what (e.g. wall or brittle monster)?: a skeletal warrior, wielding a +0 trident (severely damaged) You feel a surge of power! The skeletal warrior shatters!!! You blow up the skeletal warrior! Sif Muna accepts your kill. Unknown command. You start resting. You feel less invigorated. You start resting. Magic restored. You pick up Sif Muna's Incunabulum of the Compass and Creation and begin reading... You add the spell Summon Horrible Things to your library. You see here the +6 scythe "Orb Guardian's Curse" {flame, +Fly rN+ Will+ Dex+2}. There is a huge open gate to the Silver Pit (Extremely Hard) here. There is a huge open gate to the Silver Pit (Extremely Hard) here. Things that are here: a +0 long sword; a +0 chain mail Found a box of beasts and a book of Flames. b - 66 stones (gained 23); O - a ring of willpower Q - 2 scrolls of identify (gained 1) You now have 109 gold pieces (gained 23). Items here: ))))). Okay, then. Z - 3 scrolls of magic mapping; u - 3 potions of might (gained 1) Your pack is full. Items here: )) ?? [[[ |. You can't carry that many items. Found a +0 pair of gloves and 27 arrows. u - 4 potions of might (gained 1) There is an open door here. You see here a +0 dire flail. Unknown command. R - 3 potions of resistance (gained 1) You see here a +0 dagger. You now have 125 gold pieces (gained 16). You see here a box of beasts. You now have 130 gold pieces (gained 5). m - 17 potions of heal wounds (gained 1) You now have 140 gold pieces (gained 10). You see here a book of Flames. You see here a +0 dagger. You see here a book of Flames. You pick up a book of Flames and begin reading... Unfortunately, you learned nothing new. You see here a +0 dagger. You see here a +0 dagger. Your pack is full. You see here a +4 ring of slaying. Your pack is full. You see here a ring of wizardry. Your pack is full. You see here a +4 ring of slaying. You can't carry that many items. Your pack is full. You see here a ring of wizardry. Your pack is full. You see here a +4 ring of slaying. You see here a +0 dagger. You see here a +0 dagger. Drop what? 52/52 slots (_ for help) (? for menu, Esc to quit) You drop a staff of air. You drop the +3 double sword "Ytsyph" {venom, rC+ Str+5 Int+2}. Okay, then. Drop what? 50/52 slots (_ for help) (? for menu, Esc to quit) You drop the ring of the Louse {AC+4 SInv}. You drop a +6 ring of dexterity. You drop a ring of willpower. You drop a +6 ring of protection. You drop a +6 ring of dexterity. You drop a +6 ring of evasion. x2 You see here a +2 robe of resistance. f - a ring of wizardry C - a +4 ring of slaying You now have 151 gold pieces (gained 11). You now have 158 gold pieces (gained 7). You now have 163 gold pieces (gained 5). N - the amulet "Worphek" {rN+ Regen+ Dex+4} You see here a +0 scale mail. O - a potion of ambrosia b - 87 stones (gained 21) T - a +6 ring of strength You pick up the silver rune and feel its power. Press } to see all the runes you have collected. You now have 175 gold pieces (gained 12). You see here the Collected Works on Spatial Bewitchment. You pick up the Collected Works on Spatial Bewitchment and begin reading... Unfortunately, you learned nothing new. You see here a book of Necromancy. You pick up a book of Necromancy and begin reading... Unfortunately, you learned nothing new. You see here a book of Debilitation. You pick up a book of Debilitation and begin reading... Unfortunately, you learned nothing new. You see here a +0 robe. You see here a book of the Dragon. You pick up a book of the Dragon and begin reading... Unfortunately, you learned nothing new. V - the ring of Xetemomi {*Slow rC+ Str+4 Int+6} W - the ring "Rivyloq Kuad" {+Fly Will+ Dex+4} Drop what? 50/52 slots (_ for help) (? for menu, Esc to quit) You drop the amulet "Zuanow" {Reflect rC+ Str+7 Int-3 SH+5}. You drop the ring of Upingam {Int+3 Dex+4 Slay+5}. You drop a ring of the Octopus King {AC+1 EV+1 Str+1 Int+1 Dex+1 SInv}. You drop a +4 ring of slaying. You drop the ring of Qoaliawa {+Fly rPois Str-5 Int+8 Stlth-}. You drop the amulet "Worphek" {rN+ Regen+ Dex+4}. You drop a +6 ring of strength. You drop the ring of Xetemomi {*Slow rC+ Str+4 Int+6}. You drop the ring "Rivyloq Kuad" {+Fly Will+ Dex+4}. You remove the ring of Demons {Will+ Int+4}. f - a ring of wizardry (on tentacle) You remove the ring "Kapnamot" {Int+3 Dex+4 Slay+5 SInv}. You feel your magic capacity increase. U - a ring of magical power (left tentacle) Unknown command. You start resting. Magic restored. You see here a +0 scale mail. You see here a +0 robe. You see here a +0 dagger. There is an open door here. You see here a +0 dire flail. j - a scroll of fear Items here: )) ? [[[ |. Items here: ))))). There is a huge open gate to the Silver Pit (Extremely Hard) here. Things that are here: a +0 long sword; a +0 chain mail There is a huge open gate to the Silver Pit (Extremely Hard) here. You see here the +6 scythe "Orb Guardian's Curse" {flame, +Fly rN+ Will+ Dex+2}. Things that are here: a +0 halberd; a +0 plate armour; a +0 pair of gloves of archery You see here a +1 robe of fire resistance. Things that are here: a +0 war axe; the +0 helmet "Mely" {rF- Str+3} You see here a +2 pair of boots. You see here a +4 plate armour of willpower. There is an open door here. You see here a +0 robe. You see here a +0 morningstar. Things that are here: a +0 robe; a +0 dagger You see here a +0 scimitar. Things that are here: a +0 robe; a +0 flail Things that are here: 30 bolts; a +2 arbalest of flaming There is a huge open gate to the Steel Vault (Very Hard) here. There is a huge open gate to the Steel Vault (Very Hard), spattered with blood here. Things that are here: a +0 chain mail; a +0 chain mail; a +5 broad axe of flaming Casting: Lee's Rapid Deconstruction (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You turn into a living statue of rough stone. Unknown command. You start removing your armour. You continue taking off your +0 buckler of protection. x4 You finish taking off your +0 buckler of protection. You feel less protected. You start putting on your armour. You continue putting on your +5 tower shield of protection. x5 You finish putting on your +5 tower shield of protection. You feel protected. Drop what? 42/52 slots (_ for help) (? for menu, Esc to quit) You drop a +0 buckler of protection. This spell is extremely dangerous to cast! Memorise Fire Storm, consuming 9 spell levels and leaving 3? You start memorising the spell. You continue memorising. x9 You finish memorising. Spell assigned to 'h'. Forget Petrify, freeing 4 spell levels for a total of 7? Your memory of Petrify unravels. Forget Fireball, freeing 5 spell levels for a total of 12? Your memory of Fireball unravels. Forget Stone Arrow, freeing 3 spell levels for a total of 15? Your memory of Stone Arrow unravels. This spell is quite dangerous to cast! Memorise Shatter, consuming 9 spell levels and leaving 6? You start memorising the spell. You continue memorising. x9 You finish memorising. Spell assigned to 'b'. Memorise Blink, consuming 2 spell levels and leaving 4? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'd'. You open the huge gate. There is a huge open gate to the Crystal Vault (Extremely Hard) here. There is a huge open gate to the Crystal Vault (Extremely Hard) here. You open the large door. A mummy priest comes into view. There is a huge open gate to the Crystal Vault (Extremely Hard) here. There is a huge open gate to the Crystal Vault (Extremely Hard) here. There is a huge open gate to the Crystal Vault (Extremely Hard) here. Casting: Statue Form (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - you Okay, then. A blizzard demon comes into view. There is a large open door here. Casting: Lee's Rapid Deconstruction (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Lee's Rapid Deconstruction (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You extend your transformation's duration. There is a large open door here. Casting: Statue Form (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Statue Form (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (safe; 1% risk of failure) Press: ? - help, Dir - move target A metal wall. You feel a surge of power! The metal wall shatters! The blast of metal fragments hits the mummy priest!! The mummy priest is heavily damaged. The blast of metal fragments hits the blizzard demon!!! The blizzard demon is almost dead. The blizzard demon shouts! The mummy priest mumbles some strange prayers to its god. A stone giant comes into view. A spriggan berserker comes into view. It is wielding a +0 war axe. The mummy priest mumbles some strange prayers to its god. The stone giant shouts! Unknown command. Casting: Lee's Rapid Deconstruction (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (safe; 1% risk of failure) Press: ? - help, Dir - move target A metal wall. You feel a surge of power! The metal wall shatters! The blast of metal fragments hits the flayed ghost!!! The flayed ghost is almost destroyed. The blast of metal fragments hits the mummy priest!! You destroy the mummy priest! Sif Muna accepts your kill. The jackal zombie disappears in a puff of smoke! The phantasmal warrior disappears in a puff of smoke! The jiangshi disappears in a puff of smoke! The flayed ghost disappears in a puff of smoke! x2 The shadow disappears in a puff of smoke! The wight disappears in a puff of smoke! The bat simulacrum disappears in a puff of smoke! You feel extremely nervous for a moment... You feel very uncomfortable. The blizzard demon gestures at you. The bolt of cold misses you. Your Spellcasting skill increases to level 17! The spriggan berserker prays to Trog. The stone giant throws a large rock. You block the large rock. Unknown command. Casting: Lee's Rapid Deconstruction (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (safe; 1% risk of failure) Press: ? - help, Dir - move target A metal wall. You feel a surge of power! The metal wall shatters! The blast of metal fragments hits the blizzard demon!!! You kill the blizzard demon! Sif Muna accepts your kill. The stone giant throws a large rock. You block the large rock. The stone giant throws a large rock. The large rock misses you. You hear a bellow! Your Translocations skill increases to level 1! Casting: Lee's Rapid Deconstruction (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (safe; 1% risk of failure) Press: ? - help, Dir - move target A metal wall. You feel a surge of power! The metal wall shatters! The blast of metal fragments hits the spriggan berserker!!!! You kill the spriggan berserker! Sif Muna accepts your kill. Casting: Lee's Rapid Deconstruction (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (safe; 1% risk of failure) Press: ? - help, Dir - move target A metal wall. You feel a surge of power! The metal wall shatters! The blast of metal fragments hits the stone giant!!! The stone giant is heavily wounded. Unknown command. Casting: Lee's Rapid Deconstruction (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (safe; 1% risk of failure) Press: ? - help, Dir - move target A metal wall. You feel a surge of power! The metal wall shatters! The blast of metal fragments hits the stone giant! The stone giant is severely wounded. The stone giant throws a large rock. You block the large rock. Casting: Lee's Rapid Deconstruction (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (safe; 1% risk of failure) Press: ? - help, Dir - move target A metal wall. You feel a surge of power! The metal wall shatters! The blast of metal fragments hits the stone giant!!! You kill the stone giant! Sif Muna accepts your kill. Your Translocations skill increases to level 2! Unknown command. A hellion comes into view. There is a large open door here. Casting: Lee's Rapid Deconstruction (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (safe; 1% risk of failure) Press: ? - help, Dir - move target A metal wall. You feel a surge of power! The metal wall shatters! The blast of metal fragments hits the hellion!!! You kill the hellion! Sif Muna accepts your kill. You feel less invigorated. A deep elf high priest comes into view. It is wielding a +0 short sword. Casting: Lee's Rapid Deconstruction (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (safe; 1% risk of failure) Press: ? - help, Dir - move target A metal wall. You feel a surge of power! The metal wall shatters! The blast of metal fragments hits the deep elf high priest!! The deep elf high priest is heavily wounded. The deep elf high priest shouts! The deep elf high priest mumbles some strange prayers to its god. The deep elf high priest begins emitting a brilliant aura! Casting: Lee's Rapid Deconstruction (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (safe; 1% risk of failure) Press: ? - help, Dir - move target A metal wall. You feel a surge of power! The metal wall shatters! The blast of metal fragments hits the deep elf high priest!!! You kill the deep elf high priest! Sif Muna accepts your kill. You open the large door. A deep elf master archer, a white draconian, a lorocyproca and an eidolon come into view. A titan comes into view. Unknown command. Casting: Lee's Rapid Deconstruction (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (safe; 1% risk of failure) Press: ? - help, Dir - move target A metal wall. You feel a surge of power! The metal wall shatters! The blast of metal fragments hits the lorocyproca!! The lorocyproca is moderately wounded. The lorocyproca gives a chilling moan. The blast of metal fragments hits the deep elf master archer!!! The deep elf master archer is severely wounded. The deep elf master archer shouts! The blast of metal fragments hits the white draconian!!! The white draconian is heavily wounded. You hear a shout! The white draconian hits you with a +0 mace. You block the white draconian's attack. Casting: Lee's Rapid Deconstruction (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (safe; 1% risk of failure) Press: ? - help, Dir - move target A metal wall. You feel a surge of power! The metal wall shatters! The blast of metal fragments hits the eidolon!!! The eidolon is heavily damaged. The blast of metal fragments hits the white draconian!! The white draconian is severely wounded. The titan casts a spell at you. The bolt of lightning hits you! You resist. You block the lorocyproca's attack. You block the white draconian's attack. The lorocyproca hits you! You feel your power leaking away. Unknown command. The deep elf master archer wields a +0 longbow. The deep elf master archer shoots an arrow. The arrow hits the lorocyproca! Jory the Bloodstained Count comes into view. He is wielding a +1 glaive of venom. Casting: Lee's Rapid Deconstruction (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - eidolon Fragment what (e.g. wall or brittle monster)?: an eidolon (heavily damaged) A large open door. You feel a surge of power! The stone door frame shatters! The blast of rock fragments hits the eidolon!! The eidolon is almost destroyed. The blast of rock fragments hits the deep elf master archer!! You kill the deep elf master archer! Sif Muna accepts your kill. The blast of rock fragments hits the white draconian!! You kill the white draconian! Sif Muna accepts your kill. The blast of rock fragments hits the lorocyproca!! The lorocyproca is almost dead. You block the lorocyproca's attack. The eidolon stares piercingly at you. The bolt of negative energy misses you. The lorocyproca closely misses you. Your Shields skill increases to level 12! Your Translocations skill increases to level 3! Casting: Lee's Rapid Deconstruction (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (safe; 1% risk of failure) Press: ? - help, Dir - move target, p - eidolon A large open door. You feel a surge of power! The stone door frame shatters! The blast of rock fragments hits the eidolon!! You destroy the eidolon! Sif Muna accepts your kill. The blast of rock fragments hits the lorocyproca! The lorocyproca is almost dead. Jory casts a spell. Jory attempts to bespell you! You are mesmerised by Jory! The titan gestures at you while chanting. The bolt of lightning hits you. You resist. The lorocyproca hits you but does no damage. Casting: Lee's Rapid Deconstruction (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (safe; 1% risk of failure) Press: ? - help, Dir - move target A large open door. You feel a surge of power! The stone door frame shatters! The blast of rock fragments hits the lorocyproca! You kill the lorocyproca! Sif Muna accepts your kill. The titan hits you. You block the titan's attack. Jory seems less brilliant. You block Jory's attack. The titan casts a spell at you. The bolt of lightning hits you! You resist. Unknown command. Casting: Lee's Rapid Deconstruction (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lehudib's Crystal Spear (dangerous; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - titan Aim: a titan (2% to evade) You feel a surge of power! The crystal spear hits the titan!!!! The titan is severely wounded. The titan hits you but does no damage. You block Jory's attack. The titan hits you. Casting: Lehudib's Crystal Spear (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lehudib's Crystal Spear (dangerous; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - titan Aim: a titan (severely wounded, 2% to evade) You feel a surge of power! The crystal spear hits the titan!!! You kill the titan! Sif Muna accepts your kill. You block Jory's attack. Your Fighting skill increases to level 16! Your Translocations skill increases to level 4! Unknown command. Casting: Lehudib's Crystal Spear (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lehudib's Crystal Spear (dangerous; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Jory Aim: Jory, wielding a +1 glaive of venom and wearing a +0 plate armour (mesmerising, 21% to evade) You feel a surge of power! The crystal spear misses Jory. Jory misses you. You block Jory's attack. Unknown command. Casting: Lehudib's Crystal Spear (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Jory hits you but does no damage. Casting: Lehudib's Crystal Spear (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lehudib's Crystal Spear (dangerous; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Jory Aim: Jory, wielding a +1 glaive of venom and wearing a +0 plate armour (mesmerising, 21% to evade) You feel a surge of power! The crystal spear hits Jory!!! Jory is moderately damaged. You block Jory's attack. Casting: Lehudib's Crystal Spear (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lehudib's Crystal Spear (dangerous; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Jory Aim: Jory, wielding a +1 glaive of venom and wearing a +0 plate armour (moderately damaged, mesmerising, 21% to evade) You feel a surge of power! The crystal spear hits Jory!!! Jory is heavily damaged. You feel less invigorated. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.27-a0-577-ge2a43ba0c9 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 4, arena_suspended: 0 prev_cmd = CMD_CAST_SPELL repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [rocky1] Species: Octopode Job: Earth Elementalist HP: 124/167; mods: 0/0 MP: 13/43; mod: 0 Stats: 18 (18) 23 (23) 15 (15) Position: (48, 32), god: Sif Muna (9), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 12 | 16 | 8289 | 89/1250 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/50 Axes | X | 0 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/50 Polearms | X | 0 | 0 | 0 | 0 | 0/50 Staves | X | 0 | 0 | 14 | 6000 | 0/1050 Slings | X | 0 | 0 | 0 | 0 | 0/50 Bows | X | 0 | 0 | 0 | 0 | 0/50 Crossbows | X | 0 | 0 | 0 | 0 | 0/50 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Dodging | X | 1 | 12 | 19 | 13462 | 1162/1650 Stealth | X | 0 | 0 | 16 | 4423 | 323/625 Shields | X | 1 | 12 | 12 | 4449 | 249/850 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 1 | 12 | 17 | 11797 | 559/1605 Conjurations | X | 1 | 12 | 18 | 12273 | 1473/1500 Hexes | X | 0 | 0 | 0 | 0 | 0/50 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 1 | 12 | 4 | 602 | 102/250 Transmutations | X | 0 | 0 | 18 | 11218 | 418/1500 Fire Magic | X | 1 | 12 | 15 | 7994 | 944/1150 Ice Magic | X | 0 | 0 | 0 | 0 | 0/50 Air Magic | X | 0 | 0 | 0 | 0 | 0/50 Earth Magic | X | 1 | 12 | 21 | 17145 | 1395/1950 Poison Magic | X | 0 | 0 | 0 | 0 | 0/35 Invocations | X | 0 | 0 | 12 | 4169 | 638/715 Evocations | X | 0 | 0 | 16 | 7243 | 348/1051 Spell bugs: Durations: #33: 385 Attributes: #12: 175 #23: 1208 #24: -17985447 #27: 236885 #49: 402 #59: 1 Mutations: camouflage: 1 (innate) low mp: 1 gelatinous body: 1 (innate) nimble swimmer: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #30: staff of earth eq slot #2, inv slot #16: +2 hat of see invisible eq slot #5, inv slot #34: +5 tower shield of protection eq slot #9, inv slot #2: amulet of Foddipil {RegenMP +Fly} eq slot #10, inv slot #46: ring of magical power eq slot #11, inv slot #31: ring "Viaxemewn" {rF+ rC+ rN+} eq slot #12, inv slot #32: ring "Alirur" {rElec rF+ rC+ Str+2} eq slot #13, inv slot #18: ring of Circularity {rPois Str+4 SInv} eq slot #14, inv slot #22: ring of Abuorovu {rN+ Dex+2 Slay+5 Stlth+} eq slot #15, inv slot #5: ring of wizardry eq slot #16, inv slot #14: ring "Naklywk" {rElec rC+ rN+ Str+4} eq slot #17, inv slot #26: ring "Lezea" {rElec rF+ Slay+3 SInv} }}}}}}}}}}} Webtiles message buffer: {"msg":"player","mp":13 Webtiles JSON stack: start: 0 end: 15 type: } Screenshot: ..# ..# ..# ########++######### ).##..........##..# .. .)##..........##..# ..) [.'').#....#..##')#++#..# .(''[.........##).......# ####).........##8†V.....# ####).#....#..##..#..#..# .(++).........##...(....# .)++[.........##..).....# ..##[.#....#..##''#++#..# ..##..........''..# .. ..##.......[..''..# ..####++####++##### ..####++####++################### clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (2, 32): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 1 at (2, 32): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Silver Pit (Extremely Hard) }}}} Lua marker 2 at (2, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 3 at (2, 33): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Silver Pit (Extremely Hard) }}}} Lua marker 4 at (2, 60): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 5 at (3, 32): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 6 at (3, 32): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Silver Pit (Extremely Hard) }}}} Lua marker 7 at (3, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 8 at (3, 33): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Silver Pit (Extremely Hard) }}}} Lua marker 9 at (4, 25): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 10 at (4, 36): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 11 at (5, 57): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 12 at (8, 51): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 13 at (9, 56): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 14 at (9, 67): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 15 at (10, 64): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 16 at (10, 66): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 17 at (11, 47): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Temple (Safe) }}}} Lua marker 18 at (11, 47): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 19 at (11, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 20 at (11, 65): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 21 at (13, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 22 at (13, 50): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Storerooms (Easy) }}}} Lua marker 23 at (16, 65): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 24 at (17, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 25 at (17, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Entrance Hall (Safe) }}}} Lua marker 27 at (23, 36): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 28 at (23, 45): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 29 at (23, 45): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 30 at (23, 46): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 31 at (23, 46): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 32 at (23, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 33 at (23, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Metal Vault (Medium) }}}} Lua marker 34 at (23, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Metal Vault (Medium) }}}} Lua marker 35 at (23, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 36 at (24, 45): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 37 at (24, 45): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 38 at (24, 46): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 39 at (24, 46): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 40 at (24, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 41 at (24, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Metal Vault (Medium) }}}} Lua marker 42 at (24, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Metal Vault (Medium) }}}} Lua marker 43 at (24, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 44 at (30, 49): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 45 at (30, 49): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: leading to the Armoury (Hard) }}}} Lua marker 46 at (30, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 47 at (30, 50): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: leading to the Armoury (Hard) }}}} Lua marker 48 at (31, 49): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 49 at (31, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 50 at (34, 30): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 51 at (34, 30): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Steel Vault (Very Hard) }}}} Lua marker 52 at (34, 31): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 53 at (34, 31): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Steel Vault (Very Hard) }}}} Lua marker 54 at (34, 34): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 55 at (34, 34): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Main Hall (Safe) }}}} Lua marker 56 at (34, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 57 at (34, 35): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Main Hall (Safe) }}}} Lua marker 58 at (35, 30): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 59 at (35, 30): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Steel Vault (Very Hard) }}}} Lua marker 60 at (35, 31): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 61 at (35, 31): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Steel Vault (Very Hard) }}}} Lua marker 62 at (35, 34): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 63 at (35, 34): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 64 at (35, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 65 at (35, 35): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 66 at (38, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 67 at (38, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to a Minivault (Hard) }}}} Lua marker 68 at (38, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 69 at (38, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to a Minivault (Hard) }}}} Lua marker 70 at (39, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 71 at (39, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to a Minivault (Hard) }}}} Lua marker 72 at (39, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 73 at (39, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to a Minivault (Hard) }}}} Lua marker 74 at (40, 26): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 75 at (40, 26): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vestibule (Extremely Hard) }}}} Lua marker 76 at (40, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 77 at (40, 27): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vestibule (Extremely Hard) }}}} Lua marker 78 at (41, 26): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 79 at (41, 26): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vestibule (Extremely Hard) }}}} Lua marker 80 at (41, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 81 at (41, 27): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vestibule (Extremely Hard) }}}} Lua marker 82 at (44, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 83 at (44, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: leading to the Armoury (Hard) }}}} Lua marker 84 at (44, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 85 at (44, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Main Hall (Safe) }}}} Lua marker 86 at (45, 17): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 87 at (45, 17): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Final Vault (Nightmare!) }}}} Lua marker 88 at (45, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 89 at (45, 18): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Final Vault (Nightmare!) }}}} Lua marker 90 at (45, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 91 at (45, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: leading to the Armoury (Hard) }}}} Lua marker 92 at (45, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 93 at (45, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Main Hall (Safe) }}}} Lua marker 94 at (46, 17): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 95 at (46, 17): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Final Vault (Nightmare!) }}}} Lua marker 96 at (46, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 97 at (46, 18): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Final Vault (Nightmare!) }}}} Lua marker 98 at (46, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 99 at (46, 37): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crystal Vault (Extremely Hard) }}}} Lua marker 100 at (46, 38): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 101 at (46, 38): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crystal Vault (Extremely Hard) }}}} Lua marker 102 at (47, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 103 at (47, 37): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crystal Vault (Extremely Hard) }}}} Lua marker 104 at (47, 38): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 105 at (47, 38): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crystal Vault (Extremely Hard) }}}} Lua marker 106 at (48, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 107 at (49, 44): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 108 at (51, 61): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 109 at (52, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 110 at (53, 44): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 111 at (56, 52): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 112 at (60, 43): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 113 at (60, 43): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Armoury (Hard) }}}} Lua marker 114 at (60, 59): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 115 at (61, 21): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 116 at (61, 43): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 117 at (61, 43): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Armoury (Hard) }}}} Lua marker 118 at (64, 66): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 119 at (65, 52): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 120 at (66, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 121 at (67, 6): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 122 at (68, 44): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 123 at (69, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 124 at (72, 44): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 125 at (73, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 126 at (74, 25): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 127 at (74, 25): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Iron Vault (Extremely Hard) }}}} Lua marker 128 at (75, 25): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 129 at (75, 25): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Iron Vault (Extremely Hard) }}}} Lua marker 130 at (75, 65): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 131 at (76, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 132 at (76, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Coven (Very Hard) }}}} Lua marker 133 at (76, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 134 at (76, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Coven (Very Hard) }}}} Lua marker 135 at (77, 9): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 136 at (77, 9): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Golden Pit (Nightmare!) }}}} Lua marker 137 at (77, 10): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 138 at (77, 10): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Golden Pit (Nightmare!) }}}} Lua marker 139 at (77, 12): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 140 at (77, 12): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 141 at (77, 14): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 142 at (77, 14): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 143 at (77, 16): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 144 at (77, 16): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 145 at (77, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 146 at (77, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 147 at (77, 20): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 148 at (77, 20): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 149 at (77, 22): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 150 at (77, 22): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 151 at (77, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 152 at (77, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 153 at (77, 29): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 154 at (77, 29): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 155 at (77, 31): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 156 at (77, 31): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 157 at (77, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 158 at (77, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 159 at (77, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 160 at (77, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 161 at (77, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 162 at (77, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 163 at (77, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 164 at (77, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Hallway of Sentries (Extremely Hard) }}}} Lua marker 165 at (77, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 166 at (77, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Hallway of Sentries (Extremely Hard) }}}} Lua marker 167 at (77, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 168 at (77, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Coven (Very Hard) }}}} Lua marker 169 at (77, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 170 at (77, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Coven (Very Hard) }}}} >>>>>>>>>>>>>>>>>>>>>> ASSERT((duration[DUR_MESMERISED] > 0) == !beholders.empty()) in 'behold.cc' at line 66 failed. Recursive crash.