Dungeon Sprint DCSS version 0.30-a0-219-gf2db51d15e (webtiles) character file. Game seed: 4986706118484636335 0 rocky1 the Ducker (level 1, 0/16 HPs) Began as a Merfolk Gladiator on Oct 8, 2022. Slain by a merfolk siren ... wielding a +0 spear (8 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:08 (6 turns). rocky1 the Ducker (Merfolk Gladiator) Turns: 6, Time: 00:00:09 Health: 0/16 AC: 4 Str: 14 XL: 1 Next: 0% Magic: 1/1 EV: 13 Int: 7 God: Gold: 0 SH: 0 Dex: 15 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 trident rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 leather armour rPois . Reflect . c - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth +......... (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.07/turn (no ring) @: mesmerised A: (nimble swimmer 2), mertail a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 trident (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Scrolls k - a scroll of blinking Potions f - a potion of curing g - a potion of heal wounds h - a potion of haste i - 2 potions of magic j - a potion of berserk rage Skills: + Level 2.1 Fighting + Level 4.0 Polearms + Level 2.0 Throwing + Level 4.0 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, rocky1 the Merfolk Gladiator. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. A merfolk siren comes into view. It is wielding a +0 spear. The merfolk siren shouts! Found 243 gold pieces. You reach to attack! You hit the merfolk siren but do no damage. The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! You reach to attack! You hit the merfolk siren but do no damage. The merfolk siren chants its luring song. You reach to attack! You hit the merfolk siren but do no damage. The merfolk siren hits you from afar with a +0 spear! Ouch! That really hurt! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Reach: a) +0 trident Press: ? - help, Dir - move target, f/p - merfolk siren Aim: a merfolk siren, wielding a +0 spear (mesmerising, about 47% to evade your +0 trident) You reach to attack! You closely miss the merfolk siren. The merfolk siren chants its luring song. Reach: a) +0 trident Press: ? - help, Dir - move target, f/p - merfolk siren Aim: a merfolk siren, wielding a +0 spear (mesmerising, about 47% to evade your +0 trident) You reach to attack! You hit the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren hits you from afar with a +0 spear! Ouch! That really hurt! You die... # #+# .## ##.##...# +.<@'m# ##.##...# #+# .## # You could see a merfolk siren (mesmerising). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | rocky1 the Merfolk Gladiator began the quest for the Orb. 0 | D | Reached XP level 1. HP: 16/16 MP: 1/1 1 | D | Noticed a merfolk siren 6 | D | Slain by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_4, sprint2_obstacle_2, sprint2_obstacle_6, sprint2_obstacle_7, sprint2_obstacle_5, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total -------------------------++------- Melee: Trident || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 6 | 6 | 0 | 0 | 0 | 1 | 6.0 | Dungeon | 6 | 6 | 0 | 0 | 0 | 1 | 6.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 6 daAuts