Dungeon Sprint DCSS version 0.30-a0-279-g4b46babb21 (webtiles) character file. Game seed: 4845041699968716195 26 rocky1 the Insei (level 3, -8/22 HPs) Began as an Octopode Transmuter on Oct 17, 2022. Mangled by a water elemental (17 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:24 (314 turns). rocky1 the Insei (Octopode Transmuter) Turns: 314, Time: 00:01:25 Health: -8/22 AC: 1 Str: 9 XL: 3 Next: 8% Magic: 7/7 EV: 13 Int: 17 God: Gold: 18 SH: 0 Dex: 12 Spells: 7/8 levels left rFire . . . SeeInvis . i - +0 mace rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet currently unavailable) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth ++........ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: appendages (expiring), engulfed A: tentacle spike 3, almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, frail 1, screaming 1 a: End Transformation You were in the Dungeon. One of your tentacles had grown a beastly spike. You visited 1 branch You collected 18 gold pieces. Inventory: Hand Weapons i - a +0 mace (weapon) Scrolls c - a scroll of torment {unknown} f - 3 scrolls of identify g - a scroll of blinking l - a scroll of immolation {unknown} Potions a - a potion of lignification b - a potion of curing d - a potion of haste e - 2 potions of magic h - a potion of resistance {unknown} j - a potion of brilliance {unknown} k - 2 potions of flight {unknown} Skills: + Level 2.6 Fighting + Level 3.2 Dodging + Level 3.9 Unarmed Combat + Level 3.0 Spellcasting + Level 3.2 Transmutations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 26% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Wereblood Tmut 13% N/A 7% 2 Spider Form Tmut/Pois 8% N/A 26% 3 Ice Form Ice/Tmut 8% N/A 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations One of your tentacles has grown a beastly spike. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. You are frail. (-10% HP) You occasionally shout uncontrollably at your foes. Message History You feel extremely strange. Your tentacle spike disappears. You feel clever. You feel yourself wasting away. Your connection to magic feels subdued. You feel your magical essence link to the dungeon's wands. Really quaff the potion of mutation? You feel extremely strange. Your magic regains its normal vibrancy. Your magical essence no longer links to wands of the dungeon. You feel healthier. You feel the urge to shout. You feel frail. There is an open door here. Casting: Beastly Appendage (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. One of your tentacles grows a vicious spike. You open the door. A water elemental comes into view. There is an open door to the Ecumenical Temple here. You hit the water elemental. Your tentacle-slap misses the water elemental. The water elemental is lightly damaged. The water elemental barely misses you. The water elemental misses you. You hit the water elemental but do no damage. You pierce the water elemental, but do no damage. The water elemental is lightly damaged. The water elemental barely misses you. You barely miss the water elemental. You pierce the water elemental. The water elemental is moderately damaged. The water elemental closely misses you. You hit the water elemental but do no damage. The water elemental is moderately damaged. Your transformation is almost over. The water elemental hits you. The water elemental engulfs you in water! The water elemental hits you! Ouch! That really hurt! You barely miss the water elemental. You pierce the water elemental, but do no damage. The water elemental is moderately damaged. The water elemental hits you! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓ ▓▓▓ ..#...#### ##.# ..#......#####..# .##.......#..#..# #.##.##..÷#..#..###+#+## #.##.###..##'#..#....... .####.##..###...@.⌠..... ###..##..####...#E..#### .....##..###....#.⌠.# ##..##...##.....#...# #..##....#......#+### ..###..##÷#.....# ..# #.. ####....# ▓▓▓ ▓▓▓ ▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures A human (D) A phantom (D) An endoplasm (D) 3 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | rocky1 the Octopode Transmuter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 88 | D | Reached XP level 2. HP: 3/19 MP: 3/5 90 | D | Reached XP level 3. HP: 4/25 MP: 3/7 299 | D | Gained mutation: You have a pair of small antennae on your | head. [potion of mutation] 300 | D | Lost mutation: You have a pair of small antennae on your | head. [potion of mutation] 300 | D | Gained mutation: You are dopey. (Int -2) [potion of | mutation] 300 | D | Gained mutation: One of your tentacles bears a spike. | [potion of mutation] 301 | D | Lost mutation: One of your tentacles bears a spike. [potion | of mutation] 301 | D | Lost mutation: You are dopey. (Int -2) [potion of mutation] 301 | D | Gained mutation: Your body sometimes deteriorates upon | taking damage. [potion of mutation] 301 | D | Gained mutation: Your spells are a little easier to cast, | but a little less powerful. [potion of mutation] 301 | D | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 302 | D | Lost mutation: Your spells are a little easier to cast, but | a little less powerful. [potion of mutation] 302 | D | Lost mutation: You expend magic power (3 MP) to strengthen | your wands. [potion of mutation] 302 | D | Lost mutation: Your body sometimes deteriorates upon taking | damage. [potion of mutation] 302 | D | Gained mutation: You occasionally shout uncontrollably at | your foes. [potion of mutation] 302 | D | Gained mutation: You are frail. (-10% HP) [potion of | mutation] 308 | D | Noticed a water elemental 314 | D | Mangled by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_shoals_archi, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_lich, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 | ---------------+-------+----- Fighting | 2 | 2.6 Dodging | 3 | 3.2 Spellcasting | 3 | 3.0 Transmutations | 3 | 3.2 Unarmed Combat | | 3.9 Action || total -------------------------++------- Melee: Mace || 13 Unarmed || 4 Tentacles || 5 Kick || 6 Constrict || 2 Cast: Beastly Appendage || 2 Use: Potion || 6 Stab: Sleeping || 2 Armor: Skin || 1 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 323 | 323 | 0 | 190 | 17 | 1 | 323.0 | Dungeon | 323 | 323 | 0 | 190 | 17 | 1 | 323.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 323 daAuts