Dungeon Sprint DCSS version 0.31-a0-664-g902f515a81 (webtiles) character file. Game seed: 9503504266907401667 0 rocky1 the Ducker (level 1, 0/18 HPs) Began as a Djinni Gladiator on Sept 3, 2023. Slain by a scorpion (3 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:00:19 (16 turns). rocky1 the Ducker (Djinni Gladiator) Turns: 16, Time: 00:00:19 Health: 0/18 AC: 4 Str: 13 XL: 1 Next: 0% Gold: 0 EV: 12 Int: 9 God: SH: 0 Dex: 14 rFire + + . a - +0 long sword rCold x . . (no shield) rNeg . . . b - +0 leather armour rPois ∞ c - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.00/turn %: no teleportation, infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 long sword (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Scrolls j - a scroll of blinking Potions f - a potion of curing g - a potion of heal wounds h - a potion of haste i - a potion of berserk rage Skills: * Level 2.0 Fighting * Level 2.6 Long Blades - Level 1.5 Throwing + Level 3.2 Dodging You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, rocky1 the Djinni Gladiator. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You reach down and open the door. There is an open door to the Entrance Hall (Safe) here. You reach down and open the door. A scorpion comes into view. There is an open door to the Storerooms (Easy) here. You hit the scorpion but do no damage. The scorpion stings you! You hit the scorpion. The scorpion is moderately wounded. The scorpion stings you. x2 You hit the scorpion but do no damage. The scorpion is moderately wounded. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You completely miss the scorpion. The scorpion is moderately wounded. The scorpion stings you. You die... ##########++ #........... + #......#..#. #####.##........... ......s@........... ##+#####......#..#. #........... ####'#####++ #.......# #.......# #.......# #...<...# #.......# You could see a scorpion. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | rocky1 the Djinni Gladiator began the quest for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 0/0 11 | D | Noticed a scorpion 16 | D | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_2, armoury_2, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_1, the_vestibule_1, steel_vault_2, golden_pit, hallway_of_sentries, crystal_vault_1, iron_vault_4, final_vault] Action || total ---------------------------++------- Melee: Long sword || 4 Armour: Leather armour || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 16 | 16 | 0 | 0 | 0 | 1 | 16.0 | Dungeon | 16 | 16 | 0 | 0 | 0 | 1 | 16.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 16 daAuts