Dungeon Sprint DCSS version 0.31-a0-868-g674d60d6f7 (webtiles) character file. Game seed: 2620631586507443983 0 rocky1 the Ducker (level 1, -1/27 HPs) Began as a Djinni Gladiator on Oct 12, 2023. Slain by a merfolk siren ... wielding a +0 trident (20 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:11 (12 turns). rocky1 the Ducker (Djinni Gladiator) Turns: 12, Time: 00:00:11 Health: -1/27 AC: 4 Str: 13 XL: 1 Next: 0% Gold: 0 EV: 12 Int: 9 God: SH: 0 Dex: 14 rFire + + . a - +0 long sword rCold x . . (no shield) rNeg . . . b - +0 leather armour rPois ∞ c - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: no teleportation, infuse magic (-2 HP) @: berserking, flying, hasted, very quick A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 long sword (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Scrolls j - a scroll of blinking Potions f - a potion of curing g - a potion of heal wounds Skills: + Level 2.0 Fighting + Level 2.6 Long Blades + Level 1.5 Throwing + Level 3.2 Dodging You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, rocky1 the Djinni Gladiator. [Dungeon Sprint] Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. As you open the door, it creaks loudly! 2 boulder beetles come into view. Found 243 gold pieces. As you close the door, it creaks loudly! There is a staircase leading out of the dungeon here. You reach down and open the door. A merfolk siren comes into view. It is wielding a +0 trident. The merfolk siren shouts! The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! You reach down and close the door. You are no longer entranced. A merfolk siren breaks down the door. There is a staircase leading out of the dungeon here. The merfolk siren chants a haunting song. You resist. You feel yourself speed up. The merfolk siren chants a haunting song. You resist. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The merfolk siren hits you from afar with a +0 trident! You feel a strong urge to attack something. There is a broken door here. You slash the merfolk siren! The merfolk siren is moderately wounded. The merfolk siren hits you with a +0 trident!! Ouch! That really hurt! You die... # #+# .## ##.##B..# +.<.+# ##.##B..# #@# .## #.m.# # #..#..# ##. .## ## ## You could see a merfolk siren. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | rocky1 the Djinni Gladiator began the quest for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 0/0 1 | D | Noticed a boulder beetle 1 | D | Noticed a boulder beetle 5 | D | Noticed a merfolk siren 12 | D | Slain by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_6, sprint2_obstacle_7, sprint2_obstacle_3, sprint2_obstacle_2, sprint2_obstacle_5, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total ---------------------------++------- Melee: Long sword || 1 Use: Potion || 2 Armour: Leather armour || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 11 | 11 | 0 | 0 | 0 | 1 | 11.0 | Dungeon | 11 | 11 | 0 | 0 | 0 | 1 | 11.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 11 daAuts