Dungeon Sprint DCSS version 0.31-a0-965-g8a8ce12e04 (webtiles) character file. Game seed: 12466227538963979553 0 rocky1 the Ducker (level 1, -7/18 HPs) Began as a Djinni Gladiator on Oct 27, 2023. Mangled by a merfolk siren ... wielding a +0 spear (15 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:15 (18 turns). rocky1 the Ducker (Djinni Gladiator) Turns: 18, Time: 00:00:16 Health: -7/18 AC: 4 Str: 13 XL: 1 Next: 0% Gold: 0 EV: 12 Int: 9 God: SH: 0 Dex: 14 rFire + + . a - +0 long sword rCold x . . (no shield) rNeg . . . b - +0 leather armour rPois ∞ c - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.00/turn %: no teleportation, infuse magic (-8 HP) @: on berserk cooldown, flying, hasted and slowed A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 long sword (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Scrolls j - a scroll of blinking Potions f - a potion of curing g - a potion of heal wounds Skills: + Level 2.0 Fighting + Level 2.6 Long Blades + Level 1.5 Throwing + Level 3.2 Dodging You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You are mesmerised by the merfolk siren! You feel yourself speed up. The merfolk siren chants its luring song. Okay, then. You reach down and close the door. You are no longer entranced. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The door flies open with a bang! You feel a strong urge to attack something. The merfolk siren barely misses you. The merfolk siren hits you with a +0 spear. There is an open door here. You hit the merfolk siren. Your punch misses the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren misses you. You slash the merfolk siren! The merfolk siren is moderately wounded. You barely miss the merfolk siren. The merfolk siren is moderately wounded. The merfolk siren hits you with a +0 spear. You hit the merfolk siren. The merfolk siren is heavily wounded. The merfolk siren closely misses you. You barely miss the merfolk siren. The merfolk siren is heavily wounded. The merfolk siren hits you with a +0 spear! You slash the merfolk siren! The merfolk siren is severely wounded. The merfolk siren misses you. You barely miss the merfolk siren. The merfolk siren is severely wounded. You barely miss the merfolk siren. The merfolk siren is severely wounded. You are no longer berserk. You are exhausted. You feel yourself slow down. The merfolk siren hits you with a +0 spear! Ouch! That really hurt! You die... ## #+# #.## ##.##...# +.<.@m# ##.##...# #+# #.## B#B ## .. .. ##$ .## ## ## You could see a merfolk siren. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | rocky1 the Djinni Gladiator began the quest for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 0/0 1 | D | Noticed a boulder beetle 1 | D | Noticed a boulder beetle 5 | D | Noticed a merfolk siren 18 | D | Mangled by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_6, sprint2_obstacle_1, sprint2_obstacle_4, sprint2_obstacle_5, sprint2_obstacle_2, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total ---------------------------++------- Melee: Long sword || 8 Use: Potion || 2 Armour: Leather armour || 4 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 15 | 15 | 0 | 0 | 0 | 1 | 15.0 | Dungeon | 15 | 15 | 0 | 0 | 0 | 1 | 15.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 15 daAuts