Dungeon Sprint DCSS version 0.32-a0-918-g0f22ef8d61 (webtiles) character file. Game seed: 15208851939201574946 112 rocky1 the Spear-Bearer (level 4, -9/37 HPs) Began as a Merfolk Gladiator on Apr 12, 2024. Mangled by a shadow (31 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:25 (488 turns). rocky1 the Spear-Bearer (Merfolk Gladiator) Turns: 488, Time: 00:01:25 Health: -9/37 AC: 4 Str: 16 XL: 4 Next: 93% Magic: 4/4 EV: 14 Int: 7 God: Gold: 12 SH: 0 Dex: 15 Spells: 3/3 levels left rFire . . . a - +0 trident rCold . . . (no shield) rNeg . . . b - +0 leather armour rPois . c - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.09/turn %: no teleportation @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were in the Dungeon. You visited 1 branch You collected 12 gold pieces. Inventory: Hand Weapons a - a +0 trident (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Scrolls k - a scroll of blinking l - 2 scrolls of summoning {unknown} o - 2 scrolls of immolation {unknown} p - a scroll of identify {unknown} Potions f - a potion of curing g - 2 potions of heal wounds h - a potion of haste i - 2 potions of magic j - a potion of berserk rage m - a potion of might {unknown} n - 5 potions of mutation q - a potion of enlightenment {unknown} Skills: + Level 4.0 Fighting + Level 9.2 Polearms + Level 3.0 Throwing + Level 0.6 Armour + Level 7.8 Dodging + Level 1.2 Stealth You had 3 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Your Fighting skill increases to level 4! Your Polearms skill gained 2 levels and is now at level 9! Your Throwing skill increases to level 3! Your Dodging skill increases to level 7! Your Stealth skill increases to level 1! You have reached level 4! You start resting. HP restored. You start waiting. Done waiting. You start waiting. Done waiting. There is an open door to the Ecumenical Temple here. There is a fountain of clear blue water here. As you open the door, it creaks loudly! A jelly comes into view. A shadow comes into view. You reach to attack! You hit the shadow but do no damage. You reach to attack! You hit the shadow but do no damage. You barely miss the shadow. The shadow hits you! You hit the shadow. The shadow is lightly damaged. The shadow misses you. You barely miss the shadow. The shadow is lightly damaged. The shadow barely misses you. You hit the shadow but do no damage. The shadow is lightly damaged. The jelly quivers. You hit the shadow but do no damage. The shadow is lightly damaged. The shadow hits you. You hit the shadow but do no damage. The shadow is lightly damaged. The shadow slips into darkness. The shadow flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You hit something. The shadow strikes at you from the darkness! Ouch! That really hurt! You die... ▓▓▓ ♣.# ♣.# ♣ ♣♣.# ♣♣♣♣..###+#+###+## ..♣♣..#..........# ~..♣..'.⌠.......@# ~~~♣♣.#...######{# ~~....#.⌠.# ..# ~.....#...# ..J# ......#+### #...# ......# #...+ ......# +...# ▓▓▓▓▓▓▓ ▓▓▓▓▓ You could see a jelly. Vanquished Creatures A water elemental (D) Jessica (D) A human (D) A phantom (D) An endoplasm (D) 2 rats (D) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | rocky1 the Merfolk Gladiator began the quest for the Orb. 0 | D | Reached XP level 1. HP: 16/16 MP: 1/1 14 | D | Noticed Jessica 17 | D | Killed Jessica 18 | D | Reached skill level 6 in Polearms 18 | D | Reached XP level 2. HP: 21/24 MP: 2/2 18 | D | Reached XP level 3. HP: 25/29 MP: 3/3 59 | D | Reached skill level 7 in Polearms 138 | D | Noticed a water elemental 168 | D | Killed a water elemental 169 | D | Reached skill level 9 in Polearms 169 | D | Reached skill level 1 in Stealth 169 | D | Reached XP level 4. HP: 12/37 MP: 4/4 479 | D | Noticed a shadow 488 | D | Mangled by a shadow Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_fortress, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 3 4 | 4.0 Polearms | 6 9 | 9.2 Dodging | 6 7 | 7.8 Throwing | 3 | 3.0 Stealth | 1 | 1.2 Armour | | 0.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Trident | 29 | 9 || 38 Tailslap | 3 | || 3 Stab: Sleeping | 1 | || 1 Armour: Leather armour | 6 | 3 || 9 Dodge: Dodged | 17 | 2 || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 479 | 479 | 0 | 334 | 0 | 1 | 479.0 | Dungeon | 479 | 479 | 0 | 334 | 0 | 1 | 479.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 479 daAuts