Dungeon Crawl Stone Soup version 0.33-a0-296-g381ce9d8e6 (webtiles) character file. Game seed: 3740032050877867338 18 rougesareth the Caller (level 2, 0/19 HPs) Began as a Barachi Summoner on Nov 4, 2024. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:01:51 (385 turns). rougesareth the Caller (Barachi Summoner) Turns: 385, Time: 00:01:51 Health: 0/19 AC: 2 Str: 9 XL: 2 Next: 66% Magic: 2/5 EV: 11 Int: 15 God: Gold: 35 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . c - +0 short sword rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 35 gold pieces. Inventory: Hand Weapons c - a +0 short sword (weapon) Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: - Level 2.1 Dodging - Level 1.7 Stealth + Level 2.8 Spellcasting + Level 5.3 Summonings You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 72% N/A 2% 1 b - Call Imp Summ 36% N/A 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 18% N/A 7% 3 Summon Blazeheart Golem Fire/Summ 10% N/A 56% 4 Summon Lightning Spire Summ/Air 10% 3d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate A tiny devil pulls itself out of the air. Your cerulean imp disappears in a puff of smoke! Found 7 stones and a ring mail. An endoplasm comes into view. The endoplasm quivers. Your cerulean imp hits the hobgoblin but does no damage. Your cerulean imp closely misses the hobgoblin. The hobgoblin barely misses your cerulean imp. Your cerulean imp hits the hobgoblin with a -3 spear. The hobgoblin hits your cerulean imp. Your cerulean imp hits the hobgoblin but does no damage. The hobgoblin hits your cerulean imp. Your cerulean imp hits the hobgoblin but does no damage. The hobgoblin barely misses your cerulean imp. Your cerulean imp closely misses the hobgoblin. The hobgoblin hits your cerulean imp. Your cerulean imp closely misses the hobgoblin. The hobgoblin misses your cerulean imp. The endoplasm hits you. Your cerulean imp closely misses the hobgoblin. The hobgoblin hits your cerulean imp. The endoplasm hits you but does no damage. Casting: Call Imp (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate A tiny devil pulls itself out of the air. Your cerulean imp says, "You called?" Your cerulean imp disappears in a puff of smoke! The endoplasm jiggles. The endoplasm barely misses you. The hobgoblin hits you. The endoplasm freezes you. You are frozen. Your cerulean imp hits the endoplasm with a -3 spear. The hobgoblin hits you. The endoplasm hits you. Your cerulean imp hits the endoplasm but does no damage. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. You die... #..##.####).......# ##..#.# #........# #....# #........# #.##.####........# # #.............# ######...#####.. ###.#### ######....# #......@..# #.....gJ..# #[(....5..# #........... #........#... #........#..... +........# ..... #........# ..... #........# .... You could see an endoplasm (ally target), a hobgoblin and a friendly cerulean imp (summoned). Vanquished Creatures An endoplasm (D:1) A jackal (D:1) 4 frilled lizards (D:1) 6 creatures vanquished. Vanquished Creatures (collateral kills) A giant cockroach (D:1) 2 hobgoblins (D:1) 2 jackals (D:1) 4 frilled lizards (D:1) 2 kobolds (D:1) 2 rats (D:1) 13 creatures vanquished. Grand Total: 19 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | rougesareth the Barachi Summoner began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 45 | D:1 | Reached skill level 5 in Summonings 130 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/5 133 | D:1 | Learned a level 2 spell: Call Imp 385 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_gap_in_the_tavern_cellar, layout_basic, minmay_lizard_pond Skill XL: | 1 | ---------------+----+----- Summonings | 5 | 5.3 Dodging | | 2.1 Stealth | | 1.7 Spellcasting | | 2.8 Action || total ---------------------------++------- Melee: Unarmed || 18 Short sword || 10 Cast: Summon Small Mamm || 7 Call Imp || 8 Armour: Robe || 18 Dodge: Dodged || 20 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 406 | 406 | 0 | 0 | 229 | 1 | 406.0 | Dungeon | 406 | 406 | 0 | 0 | 229 | 1 | 406.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 406 daAuts