Dungeon Crawl Stone Soup version 0.27.1-34-g3ba077fa99 (webtiles) character file. Game seed: 5069780826483840364 62 rozman the Conjurer (level 3, -1/26 HPs) Began as a Demigod Conjurer on Jan 15, 2022. Slain by a gnoll (9 damage) ... on level 2 of the Dungeon. The game lasted 00:04:13 (1163 turns). rozman the Conjurer (Demigod Conjurer) Turns: 1163, Time: 00:04:14 Health: -1/26 AC: 2 Str: 8 XL: 3 Next: 60% Magic: 1/9 EV: 12 Int: 24 God: Gold: 61 SH: 0 Dex: 12 Spells: 0/6 levels left rFire . . . SeeInvis . d - +0 dagger rCold + . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn b - ring of protection from cold MPRegen 0.11/turn (no ring) @: no status effects A: high mp 1, forlorn a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 61 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Missiles f - 6 sling bullets g - 20 arrows Armour a - a +0 robe (worn) Jewellery b - a ring of protection from cold (left hand) Scrolls c - a scroll of identify {unknown} e - a scroll of enchant armour {unknown} j - a scroll of fear {unknown} k - a scroll of teleportation {unknown} Potions h - a potion of curing {unknown} i - a potion of flight {unknown} Skills: - Level 1.8 Dodging - Level 1.8 Stealth + Level 2.3 Spellcasting + Level 4.7 Conjurations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 3d5 2% 2 c - Dazzling Flash Conj/Hex 28% N/A 13% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Hex 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Shops: D:1 = Innate Abilities, Weirdness & Mutations Your attributes grow dramatically as you level up. You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Message History Aim: a gnoll, wielding a +1 whip of electrocution and quivering 2 throwing nets (82% to hit) The searing ray hits the gnoll! The gnoll is almost dead. (Press . to maintain the ray.) The gnoll throws a throwing net. The throwing net hits you. You become entangled in the net! The searing ray hits the gnoll! You kill the gnoll! Without enough magic to sustain it, your searing ray dissipates. You struggle against the net. You struggle against the net. You struggle against the net. The gnoll hits you with a +0 flail! You rip the net and break free! The gnoll hits you with a +0 flail. You hit the gnoll. The gnoll is lightly wounded. The gnoll completely misses you. You hit the gnoll. The gnoll is lightly wounded. The gnoll completely misses you. You hit the gnoll. The gnoll is moderately wounded. The gnoll misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (moderately wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is moderately wounded. The gnoll barely misses you. You hit the gnoll but do no damage. The gnoll is moderately wounded. The gnoll closely misses you. You hit the gnoll but do no damage. The gnoll is moderately wounded. The gnoll hits you with a +0 flail. You barely miss the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 flail! You die... #..# #############..# #..............# ##..##########.# ####..........<#.# ......######.#.#.# . .####.######.#.#.# .. .# #..........#.# ... .###########.#.#@#... .................g....# ############.###.#)#..# #.......).... #####'#.... ......... ......... ... .#... # You could see a gnoll. Vanquished Creatures 2 gnolls (D:2) 4 dart slugs (D:1) 4 ball pythons (D:1) 3 bats (D:1) 5 endoplasms A giant cockroach (D:1) 2 goblins (D:1) 3 hobgoblins (D:1) 3 quokkas (D:1) 3 frilled lizards (D:1) 3 rats (D:1) 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | rozman the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 181 | D:1 | Reached skill level 4 in Conjurations 207 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/7 380 | D:1 | Learned a level 2 spell: Searing Ray 761 | D:1 | Reached XP level 3. HP: 26/26 MP: 5/8 787 | D:1 | Learned a level 3 spell: Dazzling Flash 884 | D:1 | Found Wumpot's Jewellery Shoppe. 1163 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_shading, layout_loops_cross, serial_shops, shop, st_stairs_2, minmay_pentomino_q4 D:2: layout_basic, basic_altar, guppyfry_early_orc_mine, uniq_natasha, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 4 | 4.7 Spellcasting | 2 | 2.3 Dodging | | 1.8 Stealth | | 1.8 Action || total -------------------------++------- Melee: Dagger || 25 Cast: Magic Dart || 58 Searing Ray || 1 Stab: Sleeping || 1 Armor: Robe || 5 Dodge: Dodged || 25