Dungeon Crawl Stone Soup version 0.30.0-29-ga12c61a403 (webtiles) character file. Game seed: 10319116676443328062 31 rozman the Insei (level 3, -11/27 HPs) Began as a Merfolk Transmuter on June 24, 2023. Mangled by Terence ... wielding a +2 flail of protection (17 damage) ... on level 2 of the Dungeon. The game lasted 00:04:58 (1412 turns). rozman the Insei (Merfolk Transmuter) Turns: 1412, Time: 00:04:58 Health: -11/27 AC: 2 Str: 10 XL: 3 Next: 22% Magic: 5/6 EV: 13 Int: 14 God: Gold: 28 SH: 0 Dex: 14 Spells: 3/6 levels left rFire . . . a - +2 short sword (venom) rCold . . . (no shield) rNeg . . . g - +0 robe rPois . (helmet currently unavailable) rElec . (no cloak) rCorr . (no gloves) SInv . (boots currently unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: appendages A: horns 2, (nimble swimmer 2), mertail a: End Transformation You were on level 2 of the Dungeon. You had temporarily grown beastly horns. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 100 gold pieces. You spent 72 gold pieces at shops. Inventory: Hand Weapons a - a +2 short sword of venom (weapon) Missiles i - 9 stones Armour g - a +0 robe (worn) Scrolls c - 2 scrolls of teleportation {unknown} d - 3 scrolls of identify f - a scroll of noise {unknown} j - 3 scrolls of magic mapping {unknown} k - a scroll of blinking {unknown} l - a scroll of fog Potions b - 2 potions of lignification e - 2 potions of curing {unknown} h - a potion of brilliance {unknown} Skills: * Level 1.7 Fighting * Level 0.1 Armour * Level 3.1 Dodging * Level 0.7 Stealth * Level 3.8 Unarmed Combat + Level 2.1 Spellcasting + Level 2.8 Transmutations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 18% N/A 8% 1 b - Wereblood Tmut 9% N/A 11% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Spider Form Tmut/Pois 5% N/A 36% 3 Ice Form Ice/Tmut 5% N/A 78% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 ? Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have temporarily grown beastly horns. ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Thank you for shopping at Nor Gaur's Magic Scroll Shop! Your transformation is almost over. You see here a ball python corpse. Your horns disappear. A bat comes into view. Casting: Beastly Appendage (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You grow a pair of large bovine horns. Your transformation is almost over. The bat hits you. The bat hits you but does no damage. You barely miss the bat. The bat barely misses you. You closely miss the bat. Your headbutt misses the bat. The bat barely misses you. You hit the bat. You kill the bat! You see here a bat corpse. Your horns disappear. Terence the Incautious comes into view. He is wielding a +2 flail of protection. Terence shouts! Terence drinks a potion. Terence seems to grow stronger. Casting: Beastly Appendage (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You grow a pair of large bovine horns. You hit Terence but do no damage. Terence is poisoned. You headbutt Terence. Terence is lightly wounded. Terence hits you with a +2 flail of protection. You barely miss Terence. Terence is lightly wounded. Terence says, "Rest in peace." Terence closely misses you. You hit Terence. Terence is heavily wounded. Terence hits you with a +2 flail of protection! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You barely miss Terence. You punch Terence, but do no damage. Terence is heavily wounded. Terence hits you with a +2 flail of protection! Ouch! That really hurt! You die... ### ##.## ##.#####.#.## #.......###.# #..#####.#.## #.@.....# #@#####†########### #. #.........†.∩ .. #..#########. ##. #..# #. #. #..# #. #. ...# #. ## ###.# #. #.# ###### You could see Terence (strong, very poisoned). Vanquished Creatures 5 ball pythons 3 bats (D:2) 2 endoplasms (D:1) 2 goblins (D:2) 2 hobgoblins (D:1) 4 kobolds A quokka (D:1) 8 frilled lizards 4 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | rozman the Merfolk Transmuter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 294 | D:1 | Reached XP level 2. HP: 17/21 MP: 5/5 413 | D:1 | Learned a level 2 spell: Wereblood 1236 | D:2 | Reached XP level 3. HP: 26/26 MP: 4/6 1362 | D:2 | Found Nor Gaur's Magic Scroll Shop. 1375 | D:2 | Bought a scroll of fog for 48 gold pieces 1375 | D:2 | Bought a scroll of identify for 24 gold pieces 1407 | D:2 | Noticed Terence 1412 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_d, layout_loops_cross D:2: layout_loops_ring, serial_shops, shop, basic_altar, minivault_19, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.1 Fighting | | 1.7 Armour | | 0.1 Stealth | | 0.7 Unarmed Combat | | 3.8 Spellcasting | | 2.1 Transmutations | | 2.8 Action || total ---------------------------++------- Melee: Unarmed || 44 Headbutt || 14 Short sword || 44 Punch || 3 Cast: Beastly Appendage || 21 Armour: Robe || 15 Dodge: Dodged || 40