Dungeon Crawl Stone Soup version 0.30.0-30-g96aa6591b8 (webtiles) character file. Game seed: 1459973051856458888 44 rozman the Magician (level 3, -2/19 HPs) Began as a Tengu Hedge Wizard on June 29, 2023. Slain by Terence ... wielding a +0 falchion (4 damage) ... on level 2 of the Dungeon. The game lasted 00:07:03 (1765 turns). rozman the Magician (Tengu Hedge Wizard) Turns: 1765, Time: 00:07:05 Health: -2/19 AC: 3 Str: 10 XL: 3 Next: 60% Magic: 1/9 EV: 12 Int: 16 God: Gold: 48 SH: 0 Dex: 13 Spells: 2/10 levels left rFire . . . a - +1 dagger (venom) rCold . . . (no shield) rNeg . . . b - +0 robe rPois . c - +0 hat rElec . (no cloak) rCorr . i - +0 pair of gloves SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.11/turn %: no passive effects @: very slightly contaminated A: beak, talons 3 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 48 gold pieces. Inventory: Hand Weapons a - a +1 dagger of venom (weapon) Missiles f - 15 stones l - a throwing net Armour b - a +0 robe (worn) c - a +0 hat (worn) i - a +0 pair of gloves (worn) Magical Staves j - a staff of death Scrolls g - a scroll of teleportation {unknown} Potions d - a potion of magic e - 2 potions of might {unknown} h - 2 potions of attraction {unknown} k - a potion of mutation {unknown} Skills: - Level 2.1 Dodging - Level 2.0 Stealth + Level 4.1 Spellcasting * Level 2.0 Conjurations + Level 1.2 Summonings + Level 0.7 Translocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 40% 1d5 7% 1 b - Call Imp Summ 14% N/A 16% 2 c - Blink Tloc 10% N/A 19% 2 d - Mephitic Cloud Conj/Pois/Air 5% N/A 36% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 14% 3d8 14% 2 Slow Hex 12% N/A 17% 1 Lesser Beckoning Tloc 10% N/A 19% 2 Cigotuvi's Dreadful Rot Necr/Pois/Air 6% N/A 26% 2 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 falchion and wearing a +0 scale mail (lightly wounded, ally target, 100% to hit) The magic dart hits Terence. Terence is moderately wounded. Your cerulean imp hits Terence but does no damage. You barely miss Terence. Your kick misses Terence. Terence is moderately wounded. Terence hits you with a +0 falchion. Your cerulean imp hits Terence but does no damage. You hit Terence but do no damage. Terence is poisoned. You peck Terence, but do no damage. Terence is moderately wounded. Terence barely misses you. Your cerulean imp hits Terence but does no damage. You barely miss Terence. You claw Terence. Terence is heavily wounded. Terence hits you with a +0 falchion! * * * LOW HITPOINT WARNING * * * Your cerulean imp closely misses Terence. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 falchion and wearing a +0 scale mail (heavily wounded, poisoned, ally target, 100% to hit) The magic dart hits Terence but does no damage. Terence is heavily wounded. The gnoll shouts! Terence hits you with a +0 falchion. * * * LOW HITPOINT WARNING * * * Your cerulean imp completely misses Terence. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 falchion and wearing a +0 scale mail (heavily wounded, poisoned, ally target, 100% to hit) The magic dart hits Terence but does no damage. Terence is heavily wounded. Terence hits you with a +0 falchion. You die... # .. ..# ..# ##..# ####...## #..@@...# #....##.# #....5#. #...#.#.# #.g...#.# ##.####.# .......###### .##......<..# #.........# You could see Terence (poisoned, ally target), a gnoll and a friendly cerulean imp (summoned). Vanquished Creatures A gnoll (D:2) A worm (D:2) 2 dart slugs (D:1) 3 ball pythons (D:1) 3 endoplasms (D:1) A giant cockroach (D:1) 2 goblins (D:1) 3 hobgoblins 4 kobolds (D:1) 2 bats 4 rats (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | rozman the Tengu Hedge Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 5/5 254 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/7 321 | D:1 | Learned a level 2 spell: Call Imp 324 | D:1 | Learned a level 2 spell: Blink 1091 | D:1 | Reached XP level 3. HP: 19/19 MP: 6/9 1220 | D:1 | Learned a level 3 spell: Mephitic Cloud 1507 | D:2 | Reached skill level 4 in Spellcasting 1735 | D:2 | Noticed Terence 1765 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_hilbert_curve, layout_loops_corners D:2: layout_basic, uniq_natasha, uniq_terence, uniq_jessica Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.1 Conjurations | 2 | 2.0 Dodging | | 2.1 Stealth | | 2.0 Summonings | | 1.2 Translocations | | 0.7 Action || total ---------------------------++------- Melee: Dagger || 25 Kick || 7 Peck || 3 Cast: Magic Dart || 62 Call Imp || 1 Stab: Sleeping || 2 Armour: Robe || 4 Dodge: Dodged || 14