Dungeon Crawl Stone Soup version 0.30.1-3-gfc49f6343a (webtiles) character file. Game seed: 13187964699022196905 22 rozman the Insei (level 2, -1/21 HPs) Began as a Barachi Transmuter on July 21, 2023. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:03:06 (362 turns). rozman the Insei (Barachi Transmuter) Turns: 362, Time: 00:03:06 Health: -1/21 AC: 2 Str: 11 XL: 2 Next: 91% Magic: 4/5 EV: 12 Int: 13 God: Gold: 0 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . l - +0 short sword rCold . . . (no shield) rNeg + . . a - +0 robe rPois . (helmet currently unavailable) rElec . (no cloak) rCorr . (no gloves) SInv . (boots currently unavailable) Will ..... (no amulet) Stlth + e - ring of positive energy HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: appendages, slow A: horns 2, talons 2, amphibious, slowness 1, strong legs 1, +LOS a: Hop, End Transformation You were on level 1 of the Dungeon. You had temporarily grown beastly horns and talons. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons l - a +0 short sword (weapon) Missiles f - 8 stones Armour a - a +0 robe (worn) Magical Staves h - a staff of conjuration Jewellery e - a ring of positive energy (left hand) Scrolls d - a scroll of enchant armour {unknown} g - 2 scrolls of teleportation {unknown} j - a scroll of poison {unknown} k - a scroll of amnesia {unknown} Potions i - a potion of curing {unknown} Skills: - Level 1.2 Fighting + Level 2.4 Dodging + Level 3.7 Unarmed Combat + Level 2.4 Spellcasting * Level 2.7 Transmutations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 16% N/A 9% 1 b - Wereblood Tmut 8% N/A 12% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 4% 1d3 24% 1 Spider Form Tmut/Pois 5% N/A 38% 3 Frozen Ramparts Ice 2% 1d1 58% 3 Hailstorm Conj/Ice 1% 3d3 58% 3 Ice Form Ice/Tmut 5% N/A 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 : Innate Abilities, Weirdness & Mutations You have temporarily grown beastly horns and talons. You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History The goblin completely misses you. You completely miss the goblin. The goblin is heavily wounded. The goblin hits you but does no damage. You barely miss the goblin. The goblin is heavily wounded. The goblin hits you but does no damage. You closely miss the goblin. The goblin is heavily wounded. The goblin hits you but does no damage. You hit the goblin. You kill the goblin! You hit the jackal. The jackal is severely wounded. You feel less wooden. Your +0 robe unmelds from your body. The jackal barely misses you. The jackal closely misses you. The jackal misses you. The jackal bites you but does no damage. The jackal misses you. There is an open door here. You see here a +0 club. You hit the jackal. The jackal is almost dead. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal misses you. The jackal bites you but does no damage. The jackal barely misses you. Casting: Beastly Appendage (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You grow a pair of large bovine horns. Your feet morph into talons. The jackal barely misses you. The jackal completely misses you. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * Okay, then. You hit the jackal but do no damage. You claw the jackal. You kill the jackal! The jackal misses you. The jackal bites you. You die... .. .... ... #. ?.. ###. ######.# ####...#####......# ..........#....##♣.♣# .##.......†@h......... ..........#h...##♣.♣ #........#......# #........######.# #........# .. #........# ... ### ######†### . #.. #.# #∩. ##.######### ######>. You could see 2 jackals. Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) A giant cockroach (D:1) 3 goblins (D:1) 2 hobgoblins (D:1) 2 jackals (D:1) A kobold (D:1) A quokka (D:1) 4 bats (D:1) A frilled lizard (D:1) 2 rats (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | rozman the Barachi Transmuter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 81 | D:1 | Reached XP level 2. HP: 9/21 MP: 3/5 86 | D:1 | Found Xoedob's Book Shoppe. 233 | D:1 | Learned a level 2 spell: Wereblood 362 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_fog, layout_rooms, serial_shops, shop, kennysheep_minor_cross Action || total ---------------------------++------- Melee: Unarmed || 49 Headbutt || 9 Kick || 7 Punch || 1 Short sword || 31 Cast: Beastly Appendage || 12 Use: Potion || 1 Armour: Robe || 24 Skin || 24 Dodge: Dodged || 72