Dungeon Crawl Stone Soup version 0.30.1-9-gdf580d7c3d (webtiles) character file. Game seed: 13729292286172276676 39 rozman the Conjurer (level 3, -5/19 HPs) Began as a Deep Elf Conjurer on Sept 25, 2023. Slain by Terence ... wielding a +0 short sword (8 damage) ... on level 2 of the Dungeon. The game lasted 00:07:09 (1619 turns). rozman the Conjurer (Deep Elf Conjurer) Turns: 1619, Time: 00:07:10 Health: -5/19 AC: 2 Str: 4 XL: 3 Next: 26% Magic: 9/9 EV: 12 Int: 24 God: Gold: 75 SH: 0 Dex: 13 Spells: 2/8 levels left rFire . . . a - +0 short sword rCold . . . (no shield) rNeg . . . h - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 75 gold pieces. Inventory: Hand Weapons a - a +0 short sword (weapon) b - a +0 sling Armour h - a +0 robe (worn) Jewellery l - an amulet of guardian spirit Scrolls c - a scroll of teleportation {unknown} d - a scroll of enchant weapon {unknown} e - 2 scrolls of identify {unknown} f - a scroll of blinking {unknown} i - a scroll of amnesia {unknown} k - a scroll of vulnerability {unknown} Potions g - a potion of cancellation {unknown} m - a potion of mutation {unknown} Skills: - Level 2.4 Dodging + Level 2.7 Stealth + Level 3.2 Spellcasting * Level 5.4 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 c - Dazzling Flash Conj/Hex 32% N/A 11% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Hex 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 short sword and wearing a +0 scale mail (asleep, 100% to hit) The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is moderately wounded. Terence hits you with a +0 short sword. The searing ray hits Terence. Terence is moderately wounded. Terence closely misses you. The searing ray hits Terence. Terence is heavily wounded. You finish channelling your searing ray. Terence hits you with a +0 short sword. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 short sword and wearing a +0 scale mail (heavily wounded, 82% to hit) The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you with a +0 short sword! The searing ray hits Terence. Terence is severely wounded. Terence hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence but does no damage. Terence is severely wounded. Terence hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * Press: ? - help, v - describe, . - travel Here: Terence, wielding a +0 short sword and wearing a +0 scale mail (severely wounded) The floor. Unknown command. Magic courses through your body. Terence hits you with a +0 short sword! You die... ##+## #.# #.# # ##.## ####### #. ##...###...... #.## #(....##.##### ... ##.......# #.#####....##.##### #.@................ #@#####....##.##### ... #..####.# #### #.......##### ##.####...... #.# ####### #.# #.# ### You could see Terence. Vanquished Creatures An adder (D:2) 3 giant cockroaches 3 goblins (D:1) 2 hobgoblins 6 jackals (D:2) A quokka (D:1) A ball python (D:2) 2 bats 2 frilled lizards 3 kobolds (D:1) 4 rats 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | rozman the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 302 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 692 | D:1 | Reached skill level 5 in Conjurations 695 | D:1 | Learned a level 2 spell: Searing Ray 714 | D:1 | Found a faded altar of an unknown god. 1288 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/9 1299 | D:2 | Learned a level 3 spell: Dazzling Flash 1611 | D:2 | Noticed Terence 1619 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: ncdulo_smallfort, layout_rooms, nicolae_ecumenical_lake_church, kennysheep_another_room, minivault_25 D:2: layout_loops_corners, chequers_mini_garden, uniq_crazy_yiuf_cottage, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.4 Dodging | | 2.4 Stealth | | 2.7 Spellcasting | | 3.2 Action || total ---------------------------++------- Melee: Whip || 4 Short sword || 5 Cast: Magic Dart || 46 Searing Ray || 2 Use: Potion || 1 Stab: Sleeping || 3 Armour: Robe || 2 Dodge: Dodged || 15