Dungeon Crawl Stone Soup version 0.30.1-9-gdf580d7c3d (webtiles) character file. Game seed: 11925700612947542064 112 rozman the Conjurer (level 4, -2/24 HPs) Began as a Deep Elf Conjurer on Oct 8, 2023. Slain by an ogre ... wielding a +0 giant club (26 damage) ... on level 3 of the Dungeon. The game lasted 00:07:50 (2935 turns). rozman the Conjurer (Deep Elf Conjurer) Turns: 2935, Time: 00:07:50 Health: -2/24 AC: 3 Str: 4 XL: 4 Next: 64% Magic: 3/10 EV: 12 Int: 25 God: Gold: 133 SH: 0 Dex: 13 Spells: 3/9 levels left rFire . . . a - +2 dagger (venom) rCold . . . (no shield) rNeg + . . j - +0 robe rPois . (no helmet) rElec . o - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ q - ring of positive energy HPRegen 0.24/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 133 gold pieces. Inventory: Hand Weapons a - a +2 dagger of venom (weapon) b - a +2 flail of protection h - a +0 whip u - a +3 dagger of distortion Missiles g - 11 stones k - 4 curare-tipped darts Armour j - a +0 robe (worn) o - a +0 cloak (worn) Jewellery q - a ring of positive energy (left hand) Wands s - a wand of paralysis (6) Scrolls c - a scroll of fog {unknown} d - a scroll of immolation {unknown} f - 2 scrolls of poison {unknown} i - a scroll of butterflies {unknown} p - a scroll of amnesia {unknown} t - a scroll of noise {unknown} v - a scroll of enchant armour {unknown} Potions e - a potion of attraction {unknown} l - a potion of degeneration {unknown} m - a potion of magic n - a potion of cancellation {unknown} r - a potion of heal wounds {unknown} Skills: - Level 2.4 Dodging + Level 4.0 Stealth + Level 3.3 Spellcasting * Level 6.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 c - Dazzling Flash Conj/Hex 38% N/A 9% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 16% N/A 10% 1 Confusing Touch Hex 4% N/A 30% 3 Vampiric Draining Necr 4% 2d6 30% 3 Fulminant Prism Conj/Hex 9% 3d7 28% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 28% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 2 transporters, Ironcache's ghost, amateur DsMo Message History You puncture the adder! You kill the adder! Your Stealth skill increases to level 4! Your Conjurations skill increases to level 6! There is an open door here. You see here an adder corpse. There is a stone staircase leading down here. An ogre comes into view. It is wielding a +0 giant club. The ogre shouts! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (100% to hit) The magic dart hits the ogre. The ogre is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (lightly wounded, 100% to hit) The magic dart hits the ogre. The ogre is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (moderately wounded, 91% to hit) The searing ray hits the ogre. The ogre is heavily wounded. (Press . to maintain the ray.) The searing ray misses the ogre. The searing ray hits the ogre! The ogre is severely wounded. The searing ray hits the ogre. The ogre is almost dead. You finish channelling your searing ray. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... .....+...# #.# ##.# #.# .....##### #.# #.## #.# ###### #.# #..######.# #.# ##....#...# #.#########...### #...........>## #.######.#.########## #........#.# .......O@.#.# #########.#.# #.#.# #.#.# #.#.# #.#.# #.# .# You could see an ogre. Vanquished Creatures Crazy Yiuf (D:3) 3 adders A worm (D:3) A dart slug (D:1) An orc (D:3) 2 ball pythons 7 endoplasms 2 giant cockroaches 2 goblins (D:1) A hobgoblin (D:2) 9 jackals (D:2) 2 kobolds 3 quokkas (D:3) 4 bats 5 frilled lizards 3 rats 47 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | rozman the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 900 | D:1 | Reached XP level 2. HP: 15/15 MP: 8/8 904 | D:1 | Learned a level 2 spell: Searing Ray 1312 | D:2 | Reached skill level 5 in Conjurations 1545 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/9 1549 | D:2 | Learned a level 3 spell: Dazzling Flash 2154 | D:3 | Found a transporter. 2155 | D:3 | Noticed Ironcache's ghost (amateur DsMo) 2421 | D:3 | Found a transporter. 2668 | D:3 | Found a runed translucent door. 2669 | D:3 | Noticed Crazy Yiuf 2676 | D:3 | Killed Crazy Yiuf 2677 | D:3 | Reached XP level 4. HP: 24/24 MP: 4/10 2893 | D:3 | Reached skill level 6 in Conjurations 2928 | D:3 | Noticed an ogre 2935 | D:3 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_wavy_path, layout_basic D:2: layout_loops_ring D:3: layout_basic, gammafunk_ghost_stat_death, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 | 6.0 Stealth | 3 4 | 4.0 Dodging | | 2.4 Spellcasting | | 3.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 66 | 3 || 69 Unarmed | 1 | || 1 Cast: Magic Dart | 25 | 2 || 27 Searing Ray | 2 | 1 || 3 Stab: Sleeping | 13 | 3 || 16 Armour: Robe | 9 | || 9 Dodge: Dodged | 38 | || 38