Dungeon Crawl Stone Soup version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 16380496856943657581 16 rozman the Insei (level 2, 0/23 HPs) Began as a Gnoll Transmuter on Nov 1, 2023. Slain by Sigmund ... wielding a +0 scythe (12 damage) ... on level 2 of the Dungeon. The game lasted 00:01:55 (1173 turns). rozman the Insei (Gnoll Transmuter) Turns: 1173, Time: 00:01:56 Health: 0/23 AC: 2 Str: 9 XL: 2 Next: 58% Magic: 7/7 EV: 13 Int: 10 God: Gold: 26 SH: 0 Dex: 10 Spells: 9/10 levels left rFire . . . a - +0 great mace rCold . . . (shield currently unavailable) rNeg . . . f - +0 robe rPois . (helmet currently unavailable) rElec . n - scarf {+Inv} rCorr . (no gloves) SInv . (boots currently unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: confused, appendages A: horns 2, talons 2, fangs 1, strong nose, distributed training, clumsy 1, dopey 1, evolution 1 a: End Transformation, Evoke Invisibility You were on level 2 of the Dungeon. You had temporarily grown beastly horns and talons. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 26 gold pieces. Inventory: Hand Weapons a - a +0 great mace (weapon) b - a +0 sling Missiles k - 22 stones Armour f - a +0 robe (worn) n - a scarf of invisibility (worn) Scrolls c - a scroll of poison {unknown} e - a scroll of identify {unknown} h - a scroll of blinking {unknown} m - a scroll of immolation {unknown} o - a scroll of vulnerability {unknown} p - a scroll of teleportation {unknown} Potions d - a potion of mutation g - 2 potions of lignification i - a potion of curing {unknown} j - a potion of invisibility {unknown} l - a potion of ambrosia {unknown} Skills: + Level 2.5 Fighting + Level 0.5 Short Blades + Level 0.5 Long Blades + Level 0.5 Axes + Level 0.5 Maces & Flails + Level 0.5 Polearms + Level 0.5 Staves + Level 0.5 Ranged Weapons + Level 0.5 Throwing + Level 0.5 Armour + Level 4.5 Dodging + Level 0.5 Stealth + Level 0.5 Shields + Level 6.5 Unarmed Combat + Level 4.9 Spellcasting + Level 0.3 Conjurations + Level 0.3 Hexes + Level 0.3 Summonings + Level 0.3 Necromancy + Level 0.3 Translocations + Level 3.7 Transmutations + Level 0.3 Fire Magic + Level 0.3 Ice Magic + Level 0.3 Air Magic + Level 0.3 Earth Magic + Level 0.3 Poison Magic + Level 0.6 Invocations + Level 0.5 Evocations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 18% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Wereblood Tmut 9% N/A 8% 2 Spider Form Tmut/Pois 6% N/A 30% 3 Ice Form Ice/Tmut 6% N/A 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You have temporarily grown beastly horns and talons. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. You are clumsy. (Dex -2) You are dopey. (Int -2) You have hidden genetic potential. Message History There is an open door here. As you open the door, it creaks loudly! There is an open door here. There is an open door here. There is a stone staircase leading down here. There is a stone staircase leading down here. There is an open door here. There is an open door here. Done exploring. You open the door. There is an open door here. There is a stone staircase leading down here. You climb downwards. Found a pair of glowing boots and 2 murky green potions. Found a stone staircase leading up. There is a stone staircase leading up here. Casting: Beastly Appendage (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You grow a pair of large bovine horns. Your feet morph into talons. Sigmund gestures at you while chanting. You resist with significant effort. Sigmund hits you with a +0 scythe. You barely miss Sigmund. You claw Sigmund. Your headbutt misses Sigmund. You bite Sigmund, but do no damage. Sigmund is lightly wounded. Sigmund hits you with a +0 scythe! You hit Sigmund. Sigmund is moderately wounded. Sigmund casts a spell at you. You are confused. Sigmund gestures wildly while chanting. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Something hits you but does no damage. It was a potion of mutation. You feel extremely strange. You feel clumsy. You feel stupid. You feel a hidden potential growing inside you. Something hits you! Ouch! That really hurt! You die... ####### ##.....## ##...@...## #......{..# #.<.......# #.........# #......<..# #.........# ##.......## #......... #.......!.# There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 2 bats (D:1) A jackal (D:1) 3 kobolds (D:1) A quokka (D:1) A ball python (D:1) A frilled lizard (D:1) 3 goblins (D:1) A rat (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | rozman the Gnoll Transmuter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 6/6 208 | D:1 | Reached XP level 2. HP: 17/23 MP: 7/7 1164 | D:2 | Noticed Sigmund 1173 | D:2 | Gained mutation: You are clumsy. (Dex -2) [potion of | mutation] 1173 | D:2 | Gained mutation: You are dopey. (Int -2) [potion of | mutation] 1173 | D:2 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 1173 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_doors, layout_loops_corners, chequers_serial_rivers_micro_b, minmay_tromino_v2 D:2: layout_rooms, uniq_sigmund Action || total ---------------------------++------- Melee: Great mace || 49 Bite || 2 Kick || 1 Cast: Beastly Appendage || 2 Use: Potion || 1 Armour: Robe || 11 Dodge: Dodged || 33