Dungeon Crawl Stone Soup version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 11061669447505772341 25 rozman the Conjurer (level 3, 0/24 HPs) Began as a Merfolk Conjurer on Dec 3, 2023. Slain by Ijyb ... wielding a +0 dagger (2 damage) ... on level 3 of the Dungeon. The game lasted 00:06:24 (2127 turns). rozman the Conjurer (Merfolk Conjurer) Turns: 2127, Time: 00:06:25 Health: 0/24 AC: 3 Str: 7 XL: 3 Next: 6% Magic: 0/6 EV: 11 Int: 19 God: Gold: 96 SH: 3 Dex: 12 Spells: 0/6 levels left rFire . . . b - +0 short sword rCold . . . j - +0 buckler rNeg . . . l - +0 robe rPois . e - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: flying A: (nimble swimmer 2), mertail a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 96 gold pieces. Inventory: Hand Weapons a - a +0 falchion b - a +0 short sword (weapon) Missiles c - 12 stones Armour e - a +0 helmet (worn) j - a +0 buckler (worn) l - a +0 robe (worn) Jewellery o - an amulet of faith Scrolls h - 2 scrolls of identify {unknown} i - a scroll of immolation {unknown} m - a scroll of blinking {unknown} p - a scroll of noise {unknown} Potions f - a potion of attraction {unknown} g - a potion of resistance {unknown} k - a potion of magic n - 2 potions of curing {unknown} Skills: - Level 2.6 Dodging - Level 2.1 Stealth + Level 2.1 Spellcasting + Level 4.0 Conjurations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 5% 1 b - Searing Ray Conj 34% 2d5 9% 2 c - Dazzling Flash Conj/Hex 18% N/A 36% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Hex 4% 3d5 77% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 77% 4 Petrify Tmut/Erth 2% N/A 95% 4 Metabolic Englaciation Hex/Ice 1% N/A 100% 5 Statue Form Tmut/Erth 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +0 dagger, wearing a +0 leather armour and carrying a wand of mindburst (10) (lightly wounded, 100% to hit) The magic dart hits Ijyb. Ijyb is moderately wounded. Ijyb zaps a wand. Your mind is blasted! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +0 dagger, wearing a +0 leather armour and carrying a wand of mindburst (9) (moderately wounded, 100% to hit) The magic dart hits Ijyb. Ijyb is moderately wounded. You block Ijyb's attack. Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +0 dagger, wearing a +0 leather armour and carrying a wand of mindburst (9) (moderately wounded, 72% to hit) The searing ray hits Ijyb but does no damage. Ijyb is moderately wounded. (Press . to maintain the ray.) You block Ijyb's attack. The searing ray misses Ijyb. Ijyb zaps a wand. You barely resist. Without enough magic to sustain it, your searing ray dissipates. Ijyb hits you but does no damage. Ijyb hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Unknown command. It was a potion of flight. You feel very buoyant. You fly up into the air. Ijyb hits you with a +0 dagger. You die... ###. # ###.. .# #...##.# ###....$.# #..$<..### #...#....#### .....#.......#### .........###....# ...<#...@.####.# ....#.#.#g# # ###....#.# ....###.. ..... #.. ..#.. #.# ###. .. #. .## You could see Ijyb. Vanquished Creatures 4 bats An endoplasm (D:2) A giant cockroach (D:2) 3 goblins A hobgoblin (D:1) 4 kobolds 2 quokkas (D:1) 3 ball pythons A frilled lizard (D:1) 3 rats 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | rozman the Merfolk Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 343 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 586 | D:1 | Learned a level 2 spell: Searing Ray 1607 | D:2 | Reached XP level 3. HP: 24/24 MP: 4/6 1611 | D:2 | Learned a level 3 spell: Dazzling Flash 1747 | D:2 | Reached skill level 4 in Conjurations 2106 | D:3 | Noticed Ijyb 2127 | D:3 | Slain by Ijyb Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_noodles, layout_basic D:2: layout_basic D:3: layout_rooms, fedhas_ov_isle_minmay, grunt_ministairs_14, minmay_misc_feat_square, uniq_ijyb Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 4 | 4.0 Dodging | | 2.6 Stealth | | 2.1 Spellcasting | | 2.1 Action || total ---------------------------++------- Melee: Unarmed || 1 Falchion || 16 Short sword || 1 Cast: Magic Dart || 45 Searing Ray || 1 Use: Potion || 1 Stab: Sleeping || 1 Armour: Robe || 9 Dodge: Dodged || 21 Block: Buckler || 6