Dungeon Crawl Stone Soup version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 17396616723152620164 3 rozman the Conjurer (level 1, -1/10 HPs) Began as a Gargoyle Conjurer on Dec 15, 2023. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:54 (64 turns). rozman the Conjurer (Gargoyle Conjurer) Turns: 64, Time: 00:00:55 Health: -1/10 AC: 4 Str: 10 XL: 1 Next: 50% Magic: 1/3 EV: 11 Int: 18 God: Gold: 0 SH: 0 Dex: 8 Spells: 3/4 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg + . . c - +0 robe rPois ∞ (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: sickness immunity, AC +2, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour c - a +0 robe (worn) Potions b - a potion of magic Skills: - Level 1.5 Dodging - Level 2.1 Stealth + Level 2.0 Spellcasting + Level 4.6 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Dazzling Flash Conj/Hex 20% N/A 22% 3 Fulminant Prism Conj/Hex 5% 3d6 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (100% to hit) The magic dart hits the goblin. The goblin is severely wounded. Unknown command. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Unknown command. You closely miss the goblin. The goblin is severely wounded. The goblin closely misses you. You barely miss the goblin. The goblin is severely wounded. The goblin closely misses you. You closely miss the goblin. The goblin is severely wounded. The goblin hits you with a +0 club. You hit the goblin. You kill the goblin! You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm hits you but does no damage. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Unknown command. You hit the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You hit the endoplasm but do no damage. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. Ouch! That really hurt! You die... .# ##.## #+ #... ... #..# .... #..# ## ..... #..### ... .....!####....###..##. ......'.J@.>.......... ......####...#.##..# ..... #.........# .... #####.###.# ... #.# #+ #.# #.# #.# #.# You could see an endoplasm. Vanquished Creatures An endoplasm (D:1) A goblin (D:1) A kobold (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | rozman the Gargoyle Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 64 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: ncdulo_wetmaze, layout_loops_corners, kennysheep_flooded_box Action || total ---------------------------++------- Melee: Dagger || 7 Cast: Magic Dart || 5 Armour: Robe || 1 Dodge: Dodged || 3