Dungeon Crawl Stone Soup version 0.31.0-9-g3a7656b989 (webtiles) character file. Game seed: 18065656414605839119 70 rozman the Conjurer (level 4, -2/24 HPs) Began as a Deep Elf Conjurer on Jan 24, 2024. Slain by a gnoll ... wielding a +0 club (8 damage) ... on level 2 of the Dungeon. The game lasted 00:06:16 (1541 turns). rozman the Conjurer (Deep Elf Conjurer) Turns: 1541, Time: 00:06:16 Health: -2/24 AC: 2 Str: 4 XL: 4 Next: 3% Magic: 2/11 EV: 12 Int: 25 God: Gold: 78 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . d - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 78 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour a - a +0 robe (worn) Potions b - a potion of magic c - 2 potions of curing {unknown} e - 2 potions of enlightenment {unknown} f - a potion of brilliance {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.7 Spellcasting + Level 5.9 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d7 28% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 28% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History The magic dart hits the gnoll! You kill the gnoll! You have reached level 4! You feel clever. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club and wearing a +0 plate armour (100% to hit) The magic dart hits the gnoll but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club and wearing a +0 plate armour (100% to hit) The magic dart hits the gnoll but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club and wearing a +0 plate armour (100% to hit) The magic dart hits the gnoll but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club and wearing a +0 plate armour (100% to hit) The magic dart hits the gnoll but does no damage. The gnoll barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. The gnoll attacks as it pursues you! The gnoll hits you with a +0 club! You see here a +0 club. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 halberd! * * * LOW HITPOINT WARNING * * * The gnoll attacks as it pursues you! The gnoll misses you. The gnoll attacks as it pursues you! The gnoll hits you with a +0 club! You die... #..#.....# #......).# ###........# ...........# ## #..#†?# ) ....##.....###... ......g)......... .†..###g#..##.... ##.....@.).# . ...###..#####.. # #......... ####.####.##. #.....<.# #.......# #.......... #............ #..##.##.....# You could see 2 gnolls. Vanquished Creatures 2 gnolls (D:2) A ribbon worm (D:2) 5 bats (D:1) 3 endoplasms A giant cockroach (D:1) 2 goblins (D:1) 8 hobgoblins 10 jackals (D:1) 2 kobolds A quokka (D:1) 2 ball pythons (D:1) 2 frilled lizards 2 rats (D:1) 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | rozman the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 160 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 166 | D:1 | Learned a level 2 spell: Searing Ray 344 | D:1 | Reached skill level 5 in Conjurations 893 | D:1 | Reached XP level 3. HP: 19/19 MP: 3/9 1534 | D:2 | Reached XP level 4. HP: 24/24 MP: 5/11 1541 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_gate, layout_loops_ring D:2: layout_loops_cross, minmay_ruptured Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.9 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 6 | || 6 Punch | 1 | || 1 Cast: Magic Dart | 69 | 4 || 73 Searing Ray | 4 | || 4 Stab: Sleeping | 1 | || 1 Armour: Robe | 6 | 3 || 9 Dodge: Dodged | 11 | 2 || 13