Dungeon Crawl Stone Soup version 0.32.0-5-gee5d4526aa (webtiles) character file. Game seed: 10814195580120899425 94 rozman the Magician (level 4, -13/31 HPs) Began as a Djinni Conjurer on Sept 4, 2024. Killed from afar by Ijyb (21 damage) ... with a bolt of acid ... on level 3 of the Dungeon. The game lasted 00:09:00 (2523 turns). rozman the Magician (Djinni Conjurer) Turns: 2523, Time: 00:09:02 Health: -13/31 AC: 2 Str: 6 XL: 4 Next: 94% Gold: 150 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . a - +0 spear rCold x . . (no shield) rNeg . . . c - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: infuse magic (-14 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 150 gold pieces. Inventory: Hand Weapons a - a +0 spear (weapon) Armour c - a +0 robe (worn) Magical Staves l - a staff of air Scrolls e - 2 scrolls of identify {unknown} f - a scroll of acquirement {unknown} h - a scroll of blinking {unknown} i - a scroll of brand weapon {unknown} j - 3 scrolls of immolation {unknown} k - a scroll of amnesia {unknown} Potions b - a potion of haste {unknown} d - a potion of brilliance {unknown} g - 2 potions of might {unknown} m - 2 potions of attraction {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.9 Spellcasting + Level 4.9 Conjurations + Level 4.9 Hexes + Level 4.9 Summonings + Level 4.9 Necromancy + Level 4.9 Translocations + Level 4.9 Fire Magic + Level 4.9 Ice Magic + Level 4.9 Air Magic + Level 4.9 Earth Magic + Level 4.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 c - Fulminant Prism Conj/Alch 12% 3d8 14% 4 d - Iskenderun's Mystic Conj/Tloc 25% 2d7 (+2d3 14% 4 e - Sting Conj/Alch 100% 1d9 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Okawaru Trog Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line, f - Ijyb Aim: Ijyb, wielding a +0 club, wearing a +0 scale mail and carrying a wand of acid (heavily wounded, poisoned, 75% to hit) The sting hits Ijyb but does no damage. Ijyb looks even sicker. Ijyb is heavily wounded. Ijyb closely misses you. Casting: Sting (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +0 club, wearing a +0 scale mail and carrying a wand of acid (severely wounded, very poisoned, 75% to hit) The sting misses Ijyb. Ijyb completely misses you. Unknown command. You hit Ijyb but do no damage. Ijyb is severely wounded. Ijyb closely misses you. You hit Ijyb but do no damage. Ijyb is severely wounded. Ijyb closely misses you. You hit Ijyb but do no damage. Ijyb is almost dead. Ijyb hits you with a +0 club. Your magical contamination has completely faded away. You closely miss Ijyb. Ijyb is almost dead. Ijyb screams, "They call me mad!" Ijyb hits you with a +0 club. You closely miss Ijyb. Ijyb is almost dead. Ijyb hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You hit Ijyb but do no damage. Ijyb is almost dead. Ijyb zaps a wand. The bolt of acid misses you. You hit Ijyb but do no damage. Ijyb is almost dead. Ijyb screams, "Time for continue experiment!" Ijyb zaps a wand. The bolt of acid hits you!! Ouch! That really hurt! You die... Ijyb moans, "Good help so hard to find!" #.#+# ..# ........... .... ### #.#.# .#..###..#.# #.# #.#.# .......... #.# #.#.# #...# ..# # ##.###.#.# #...##..#.#. .......#.####........... ##...................... .........###....@g...... ...####### ##.####..#.#. #### #..........# ####### #########..# ....... ####### You could see Ijyb (poisoned). Vanquished Creatures Terence (D:2) An adder (D:2) A dart slug (D:2) 3 ribbon worms (D:2) 3 orcs (D:3) 4 ball pythons 6 endoplasms 5 goblins 2 hobgoblins 6 bats 4 frilled lizards 6 kobolds 5 rats 47 creatures vanquished. Vanquished Creatures (others) A fulminant prism (D:3) 1 creature vanquished. Grand Total: 48 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | rozman the Djinni Conjurer began the quest for the Orb. 0 | D:1 | rozman set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 178 | D:1 | Reached XP level 2. HP: 21/21 MP: 0/0 439 | D:1 | Reached XP level 3. HP: 25/25 MP: 0/0 439 | D:1 | Learned a level 1 spell: Sting 682 | D:2 | Noticed Terence 693 | D:2 | Killed Terence 735 | D:2 | Reached XP level 4. HP: 27/31 MP: 0/0 1951 | D:3 | Found a bloodstained altar of Trog. 2140 | D:3 | Found an iron altar of Okawaru. 2508 | D:3 | Noticed Ijyb 2523 | D:3 | Killed from afar by Ijyb Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_f, layout_rooms, serial_forest, infiniplex_forest_clump_medium, infiniplex_forest_clump_cross, infiniplex_forest_straight_2, infiniplex_forest_clump_medium, infiniplex_forest_corner_1, infiniplex_forest_end_2, infiniplex_forest_pool D:2: layout_loops_corners, st_stairs_3, uniq_terence D:3: layout_basic, overflow_temple_1_default, overflow_temple_1_default, uniq_ijyb Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.9 Conjurations | 4 | 4.9 Hexes | 4 | 4.9 Summonings | 4 | 4.9 Necromancy | 4 | 4.9 Translocations | 4 | 4.9 Fire Magic | 4 | 4.9 Ice Magic | 4 | 4.9 Air Magic | 4 | 4.9 Earth Magic | 4 | 4.9 Alchemy | 4 | 4.9 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Spear | 5 | 11 || 16 Cast: Magic Dart | 42 | 38 || 80 Sting | 5 | 12 || 17 Fulminant Prism | | 1 || 1 Searing Ray | | 1 || 1 Armour: Robe | 3 | 10 || 13 Dodge: Dodged | 4 | 8 || 12