Dungeon Crawl Stone Soup version 0.31-a0-1300-gb6740aa4e6 (webtiles) character file. Game seed: 804420619939765502 97390 runemasterragnar the Devastator (level 15, -3/124 HPs) Began as a Red Draconian Conjurer on Dec 17, 2023. Was a High Priest of Vehumet. Drowned by a water nymph (11 damage) ... on level 1 of the Shoals on Dec 19, 2023. The game lasted 01:41:59 (34925 turns). runemasterragnar the Devastator (DrCj) Turns: 34925, Time: 01:41:59 Health: -3/124 AC: 17 Str: 9 XL: 15 Next: 71% Magic: 11/30 EV: 11 Int: 25 God: Vehumet [*****.] Gold: 2871 SH: 11 Dex: 11 Spells: 2/37 levels left rFire + + . y - staff of fire rCold . . . R - +1 buckler {AC+3} rNeg . . . (body armour unavailable) rPois + b - +2 hat {Will+} rElec . P - scarf {repulsion} rCorr . e - +1 pair of gloves SInv . j - +0 pair of boots Will ++... z - amulet of reflection Stlth ++ D - ring of poison resistance HPRegen 0.40/turn q - ring of flight MPRegen 0.22/turn %: repel missiles, reflection @: about to teleport, flying A: breathe fire, AC +9, unfitting armour, fire resistance 1, cold-blooded a: Breathe Fire, Renounce Religion You were on level 1 of the Shoals. You worshipped Vehumet. Vehumet was extremely pleased with you. You visited 6 branches of the dungeon, and saw 25 of its levels. You also visited: Sewer. You collected 4285 gold pieces. You spent 1414 gold pieces at shops. Inventory: Hand Weapons g - a +1 war axe of flaming A - the +2 rapier of Callousness {speed, +Blink rC+ Dex-4} (You found it on level 12 of the Dungeon) Dex-4: It affects your dexterity (-4). rC+: It protects you from cold. +Blink: It lets you blink. Armour b - a +2 hat of willpower (worn) e - a +1 pair of gloves (worn) j - a +0 pair of boots (worn) P - a scarf of repulsion (worn) R - a +1 buckler of protection (worn) Magical Staves y - a staff of fire (weapon) Jewellery i - a ring of see invisible q - a ring of flight (right hand) t - a ring of positive energy z - an amulet of reflection (around neck) D - a ring of poison resistance (left hand) K - a ring of wizardry Wands u - a wand of charming (8) E - a wand of mindburst (10) H - a wand of iceblast (24) J - a wand of acid (6) Q - a wand of flame (11) S - a wand of polymorph (2) Y - a wand of digging (4) Scrolls c - a scroll of teleportation r - 3 scrolls of immolation s - 3 scrolls of vulnerability F - 3 scrolls of silence I - a scroll of amnesia M - 3 scrolls of fog O - 4 scrolls of identify U - 3 scrolls of revelation X - a scroll of torment Potions f - 2 potions of ambrosia h - 4 potions of mutation k - 2 potions of brilliance m - 4 potions of cancellation o - 2 potions of attraction p - a potion of berserk rage v - 5 potions of enlightenment B - 4 potions of curing T - a potion of resistance Miscellaneous L - a lightning rod (3/4) V - a tin of tremorstones (inert) Skills: - Level 9.2 Fighting - Level 3.0 Staves - Level 1.8 Dodging - Level 1.8 Stealth - Level 7.0 Shields + Level 11.9 Spellcasting * Level 16.1 Conjurations - Level 4.7 Hexes - Level 5.1 Translocations + Level 13.0 Fire Magic + Level 11.3 Evocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 0% 1 b - Searing Ray Conj 100% 2d8 0% 2 c - Inner Flame Hex/Fire 73% N/A 1% 3 d - Iskenderun's Mystic Conj/Tloc 62% 2d13 1% 4 e - Dazzling Flash Conj/Hex 100% N/A 1% 3 f - Fulminant Prism Conj/Hex 30% 3d16 1% 4 g - Blink Tloc 80% N/A 1% 2 h - Scorch Fire 100% 2d9 1% 2 i - Sticky Flame Conj/Fire 93% 2d10 1% 4 j - Fireball Conj/Fire 46% 3d18 1% 5 k - Iskenderun's Battles Conj 77% 2d13 1% 5 Your spell library contained the following spells: Spells Type Power Damage Failure Level Arcjolt Conj/Air 26% 1d36 1% 5 Summon Small Mammal Summ 56% N/A 5% 1 Cigotuvi's Dreadful Rot Necr/Pois/Air 28% N/A 9% 2 Stone Arrow Conj/Erth 100% 3d13 1% 3 Brom's Barrelling Bould Conj/Erth 53% 2d7 1% 4 Orb of Destruction Conj 38% 9d11 1% 7 Summon Guardian Golem Hex/Summ 26% N/A 6% 3 Manifold Assault Tloc 40% N/A 6% 4 Conjure Ball Lightning Conj/Air 26% 3x3d7 9% 6 Yara's Violent Unravell Hex/Tmut 13% 3d7 16% 5 Call Canine Familiar Summ 14% N/A 17% 3 Animate Dead Necr 14% N/A 50% 4 Dispel Undead Necr 14% 3d10 50% 4 Borgnjor's Vile Clutch Necr/Erth 7% N/A 83% 5 Lehudib's Crystal Spear Conj/Erth 26% 10d7 95% 8 Death Channel Necr 7% N/A 100% 6 Enfeeble Hex 19% N/A 100% 7 Animate Armour Summ/Erth Unusable N/A N/A 4 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (0/1) D:5 Lair (5/5) D:8 Shoals (1/4) Lair:3 Spider (1/4) Lair:2 Slime (0/5) Lair:5 Orc (2/2) D:12 Elf (0/3) Orc:2 Vaults (0/5) D:14 Depths (1/4) D:15 Sewer (visited) Altars: Hepliaklqana Kikubaaqudgha Vehumet Wu Jian Xom Yredelemnul Zin Jiyva Lugonu Shops: D:5 = D:9 [ Orc:2 ***[ Portals: Hell: Depths:1 Abyss: D:5 Annotations: D:5 2 runed translucent doors Lair:4 exclusion: oklob plant Innate Abilities, Weirdness & Mutations You can breathe blasts of fire. Your fiery red scales are hard. (AC +9) You cannot fit into any form of body armour. Your flesh is heat resistant. (rF+) You are cold-blooded and may be slowed by cold attacks. Message History The merfolk siren chants its luring song. A water nymph comes into view. The snapping turtle bites you! * * * LOW HITPOINT WARNING * * * Unknown command. Okay, then. Okay, then. Casting: Sticky Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Sticky Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. You break out of your daze! Unknown command. Okay, then. Okay, then. As you read the scroll of fog, it dissolves into smoke. A merfolk siren comes into view. It is wielding a +0 trident. Okay, then. Okay, then. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The merfolk siren chants a haunting song. You resist. The merfolk siren chants a haunting song. You resist. You block the water nymph's attack. You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) < or D - a ring of poison resistance; > or i - a ring of see invisible You remove your ring of see invisible. You fly up into the air. q - a ring of flight (right hand) You feel ready to blink again. The merfolk siren chants a haunting song. You resist. The snapping turtle bites you from afar!! * * * LOW HITPOINT WARNING * * * The water nymph touches you. The water nymph drowns you! You die... ....##>.. #.....m... ## #....(.?. ##~. #....†..# ~~~..##$~†...# ~ ≈~~~~.~~†§...# #~~ ~~~~~~~