Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 8496372379235084470 15 runthedishwasher the Conjurer (level 2, -1/17 HPs) Began as an Octopode Conjurer on Apr 10, 2024. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:02:05 (352 turns). runthedishwasher the Conjurer (Octopode Conjurer) Turns: 352, Time: 00:02:05 Health: -1/17 AC: 1 Str: 6 XL: 2 Next: 50% Magic: 2/5 EV: 13 Int: 20 God: Gold: 9 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . b - +1 dagger (venom) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 9 gold pieces. Inventory: Hand Weapons b - a +1 dagger of venom (weapon) Scrolls c - a scroll of teleportation {unknown} Potions a - a potion of magic d - a potion of degeneration {unknown} Skills: - Level 2.0 Dodging - Level 2.7 Stealth + Level 2.3 Spellcasting * Level 4.4 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d6 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 =? Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 dagger and quivering stones (100% to hit) You miscast Magic Dart. Nothing appears to happen. The kobold throws a stone. The stone closely misses you. A bat comes into view. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 dagger and quivering stones (100% to hit) The magic dart hits the kobold. The kobold is severely wounded. The kobold throws a stone. The stone barely misses you. You hit the kobold. You kill the kobold! You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. Your magical contamination has completely faded away. You don't have enough magic to cast this spell. Unknown command. Things that are here: a +0 dagger; 5 stones; a kobold corpse A goblin comes into view. It is wielding a +0 club. The goblin moves out of view. An endoplasm comes into view. The endoplasm quivers. The endoplasm freezes you. You are frozen. The endoplasm freezes you. You are frozen. The endoplasm freezes you. You are frozen. The endoplasm closely misses you. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * The endoplasm hits you. * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. You die... # ......###...#.....# .g#.....##.......#.. ...... ......#.# .... ....#.##### #.## #......... ...#.#######).###### #...#..... ..........)........# #......... ..b..........#J....###......### .............#@.....##......# .............#..............# . .............#†....#.)......#.# ..#..........#.....#...##.....# . #..........#.....#...##..#### ...........#.....#...##...... ..........###....#. ...#......#........ ...#......#........ You could see an endoplasm. Vanquished Creatures A dart slug (D:1) 2 bats (D:1) An endoplasm (D:1) A hobgoblin (D:1) A kobold (D:1) A quokka (D:1) 3 goblins (D:1) 2 rats (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | runthedishwasher the Octopode Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 60 | D:1 | Found Qiawaseosh's Jewellery Shop. 150 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 228 | D:1 | Found Ryejapt's Magic Scroll Shop. 326 | D:1 | Learned a level 2 spell: Searing Ray 352 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_pentagram, layout_basic, serial_shops, shop, shop, nicolae_shop_gibbet_a_chance Action || total ---------------------------++------- Melee: Dagger || 6 Constrict || 2 Cast: Magic Dart || 19 Armour: Skin || 3 Dodge: Dodged || 10