Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 15871278556132260923 5059 rutigerpupkin the Geomancer (level 10, -3/61 HPs) Began as a Gargoyle Earth Elementalist on Mar 22, 2024. Was a Believer of Vehumet. Slain by a wolf (9 damage) ... on level 1 of the Lair of Beasts. The game lasted 00:22:21 (8400 turns). rutigerpupkin the Geomancer (GrEE) Turns: 8400, Time: 00:22:22 Health: -3/61 AC: 14 Str: 12 XL: 10 Next: 56% Magic: 22/27 EV: 11 Int: 26 God: Vehumet [**....] Gold: 266 SH: 4 Dex: 10 Spells: 16/20 levels left rFire . . . T - staff of earth rCold . . . C - +0 buckler rNeg + . . f - +0 leather armour rPois ∞ y - +0 helmet rElec + n - +0 cloak rCorr . (no gloves) SInv . c - +0 pair of boots Will ..... D - amulet of the acrobat Stlth ++ W - +6 ring of intelligence HPRegen 0.30/turn O - ring of magical power MPRegen 0.20/turn %: acrobat @: no status effects A: sickness immunity, AC +7, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: Renounce Religion You were on level 1 of the Lair of Beasts. You worshipped Vehumet. Vehumet was pleased with you. You visited 3 branches of the dungeon, and saw 10 of its levels. You collected 353 gold pieces. You spent 87 gold pieces at shops. Inventory: Hand Weapons o - a +1 dagger of electrocution w - the +9 spear of Redik {protect, rPois rC+ Str+4} (You found it on level 4 of the Dungeon) Str+4: It affects your strength (+4). rC+: It protects you from cold. rPois: It protects you from poison J - the +11 dagger of Bycvuenk {freeze, +Blink rElec SInv} (You found it on level 6 of the Dungeon) rElec: It insulates you from electricity. SInv: It lets you see invisible. +Blink: It lets you blink. Missiles u - 8 poisoned darts (quivered) v - 6 boomerangs I - 4 javelins Armour c - a +0 pair of boots (worn) f - a +0 leather armour (worn) n - a +0 cloak (worn) y - a +0 helmet (worn) C - a +0 buckler (worn) L - the +0 scale mail "Qoatod" {Regen+ Slay+2} (You found it on level 7 of the Dungeon) Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Regen+: It increases your rate of health regeneration. M - a +1 robe of cold resistance Magical Staves E - a staff of air T - a staff of earth (weapon) Jewellery e - a ring of flight q - a ring of resist corrosion D - an amulet of the acrobat (around neck) K - a +4 ring of protection O - a ring of magical power (right hand) U - a ring of positive energy W - a +6 ring of intelligence (left hand) Wands A - a wand of flame (8) H - a wand of digging (1) R - a wand of polymorph (4) S - a wand of quicksilver (3) Scrolls d - 11 scrolls of identify {unknown} i - 5 scrolls of immolation k - 3 scrolls of summoning l - 2 scrolls of enchant weapon {unknown} m - a scroll of noise {unknown} p - a scroll of fog {unknown} r - 2 scrolls of amnesia {unknown} s - a scroll of fear {unknown} t - a scroll of enchant armour {unknown} B - a scroll of teleportation {unknown} Q - a scroll of vulnerability V - a scroll of blinking {unknown} Potions a - a potion of lignification {unknown} b - 2 potions of magic g - a potion of enlightenment {unknown} h - 2 potions of heal wounds {unknown} j - 4 potions of attraction {unknown} x - 2 potions of haste {unknown} z - 3 potions of ambrosia F - a potion of invisibility {unknown} G - a potion of mutation {unknown} N - a potion of cancellation {unknown} P - 2 potions of brilliance {unknown} Skills: + Level 6.4 Fighting + Level 2.2 Staves + Level 5.6 Armour - Level 1.5 Dodging - Level 2.1 Stealth + Level 4.8 Shields + Level 5.5 Spellcasting + Level 6.4 Conjurations * Level 10.5 Earth Magic + Level 2.1 Evocations You had 16 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 100% 2d20 1% 1 c - Stone Arrow Conj/Erth 100% 3d13 1% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 80% 2d7 1% 2 Magic Dart Conj 100% 1d8 1% 1 Passwall Erth 75% N/A 1% 3 Brom's Barrelling Bould Conj/Erth 67% 2d8 3% 4 Slow Hex 28% N/A 13% 1 Petrify Alch/Erth 51% N/A 14% 4 Blink Tloc 14% N/A 19% 2 Call Imp Summ 14% N/A 19% 2 Confusing Touch Hex 7% N/A 36% 3 Sigil of Binding Hex 7% N/A 36% 3 Vampiric Draining Necr 7% 2d6 36% 3 Summon Hydra Summ 3% N/A 100% 7 Sublimation of Blood Necr Unusable N/A N/A 2 Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Temple (1/1) D:4 Lair (1/5) D:8 Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Vehumet Wu Jian Xom Zin Shops: D:6 ( D:7 * Annotations: D:3 1 runed translucent door, Crazy Yiuf D:5 HanshermHop's ghost, novice HOMo D:6 4 runed translucent doors, Wolfey's ghost, amateur OpFi D:7 1 runed translucent door, Alphaeus's ghost, novice OpSh Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +7) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History You block the water moccasin's attack. Aiming: Quicksilver Bolt Press: ? - help, Shift-Dir - straight line, f - wolf, p - wolf Aim: a wolf (53% to hit) The bolt of dispelling energy hits the water moccasin!! You kill the water moccasin! Vehumet accepts your kill. You feel your power returning. The bolt of dispelling energy misses the wolf. x2 The bolt of dispelling energy hits the wolf!! The wolf is almost dead. The wolf bites you but does no damage. You block the wolf's attack. The wolf bites you. * * * LOW HITPOINT WARNING * * * The wolf attacks as it pursues you! The wolf barely misses you. The wolf attacks as it pursues you! The wolf barely misses you. You block the wolf's attack. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wolf Aim: a wolf (almost dead, 76% to hit) You feel a surge of power! The blast of sand hits the wolf!! You kill the wolf! Vehumet accepts your kill. You feel your power returning. You block the wolf's attack. The wolf bites you but does no damage. You block the wolf's attack. The wolf misses you. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wolf, p - wolf Aim: a wolf (almost dead, 76% to hit) You feel a surge of power! The blast of sand hits the wolf! You kill the wolf! Vehumet accepts your kill. The wolf closely misses you. The wolf bites you. * * * LOW HITPOINT WARNING * * * You block the wolf's attack. The wolf bites you! You die... ... ........### ........... ....... ... ...... .. #.... .## ... #.# #.#.####@# #...†