Dungeon Crawl Stone Soup version 0.32-a0-876-gcfddb08e57 (webtiles) character file. Game seed: 9915927777303432561 226 rvierbuc the Conjurer (level 5, -7/38 HPs) Began as a Demigod Conjurer on Apr 1, 2024. Mangled by a gnoll ... wielding a +2 flail of holy wrath (10 damage) ... on level 4 of the Dungeon. The game lasted 00:10:41 (2996 turns). rvierbuc the Conjurer (Demigod Conjurer) Turns: 2996, Time: 00:10:42 Health: -7/38 AC: 2 Str: 8 XL: 5 Next: 41% Magic: 5/12 EV: 11 Int: 24 God: Gold: 91 SH: 0 Dex: 12 Spells: 6/9 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.13/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 91 gold pieces. Inventory: Hand Weapons l - a +2 dagger of flaming q - a +0 whip of flaming Missiles i - 4 silver javelins Armour a - a +0 robe (worn) Magical Staves j - a staff of earth Scrolls b - 2 scrolls of amnesia {unknown} c - a scroll of identify {unknown} d - a scroll of fog {unknown} e - a scroll of fear {unknown} f - a scroll of acquirement {unknown} g - a scroll of teleportation {unknown} h - a scroll of poison {unknown} k - a scroll of brand weapon {unknown} m - a scroll of vulnerability {unknown} o - a scroll of blinking {unknown} Potions n - 2 potions of curing {unknown} p - 3 potions of heal wounds r - a potion of enlightenment {unknown} Skills: + Level 3.1 Dodging + Level 3.3 Stealth + Level 2.9 Spellcasting + Level 4.4 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 12% N/A 11% 1 Sublimation of Blood Necr 3% N/A 17% 2 Confusing Touch Hex 3% N/A 32% 3 Frozen Ramparts Ice 6% 1d1 32% 3 Ozocubu's Armour Ice 3% N/A 32% 3 Vampiric Draining Necr 3% 2d6 32% 3 Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Petrify Alch/Erth 3% N/A 73% 4 Irradiate Conj/Alch 7% 3d14 77% 5 Metabolic Englaciation Hex/Ice 1% N/A 97% 5 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the hobgoblin. The hobgoblin is moderately wounded. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the hobgoblin. You kill the hobgoblin! The searing ray hits the gnoll. The gnoll is heavily wounded. The gnoll closely misses you. The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the gnoll! You kill the gnoll! You finish channelling your searing ray. Things that are here: a +0 club; a gnoll corpse You see here a hobgoblin corpse. Things that are here: a +0 spear; a gnoll corpse There is a stone staircase leading down here. You climb downwards. The gnoll closely misses you. There is a stone staircase leading up, spattered with blood here. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +2 flail of holy wrath (82% to hit) The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll hits you with a +2 flail of holy wrath! * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +2 flail of holy wrath! You die... .##.. .....###+ #....... #.....## #...⌠..## ..#.......# ....⌠..g..# .......@..# ....⌠.....# ..#.......# #...⌠..## ..K....## .....#... .##..#... #..#... You could see a gnoll and a kobold. Vanquished Creatures A bombardier beetle (D:3) Terence (D:3) Natasha (twice) (D:3) 5 adders 2 gnolls (D:3) 3 dart slugs (D:1) 2 ribbon worms (D:3) An orc (D:2) 5 endoplasms 6 goblins 6 hobgoblins 2 jackals (D:1) 3 kobolds 6 ball pythons 5 bats A frilled lizard (D:1) 2 rats 53 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | rvierbuc the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 328 | D:1 | Reached XP level 2. HP: 20/20 MP: 5/7 1069 | D:2 | Learned a level 2 spell: Searing Ray 1104 | D:2 | Reached XP level 3. HP: 24/26 MP: 6/8 1194 | D:2 | Reached skill level 4 in Conjurations 1984 | D:3 | Noticed Natasha 1989 | D:3 | Killed Natasha 1990 | D:3 | Reached XP level 4. HP: 16/33 MP: 2/10 2137 | D:3 | Noticed Natasha 2144 | D:3 | Killed Natasha 2295 | D:3 | Reached XP level 5. HP: 38/38 MP: 1/11 2468 | D:3 | Noticed Terence 2478 | D:3 | Killed Terence 2996 | D:4 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lightli_iron_boxes, layout_basic D:2: layout_basic, basic_altar D:3: layout_loops_ring, mainiacjoe_overflow_boulevard, vehumet_crystals, general_overflow_altar, nicolae_dithmenos_shadow_blocks, uniq_terence, uniq_natasha D:4: layout_gridville, trog_wizard, lemuel_round_altar, grunt_ministairs_9, uniq_grinder Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 2 3 | 3.3 Dodging | 2 3 | 3.1 Spellcasting | 2 | 2.9 Conjurations | 4 | 4.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 2 | || 2 Cast: Magic Dart | 76 | 37 || 113 Searing Ray | 1 | 6 || 7 Use: Potion | 3 | || 3 Armour: Robe | 26 | 17 || 43 Dodge: Dodged | 18 | 16 || 34 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3002 | 2924 | 78 | 68 | 2518 | 4 | 750.5 | Dungeon | 3002 | 2924 | 78 | 68 | 2518 | 4 | 750.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1253 daAuts D:1: 964 daAuts D:2: 777 daAuts D:4: 7 daAuts