Dungeon Crawl Stone Soup version 0.31-a0-133-gaae73658be (webtiles) character file. Game seed: 15625753412858645839 228 ryw the Trooper (level 5, -4/39 (43) HPs) Began as a Demonspawn Monk on June 2, 2023. Slain by a wight ... wielding a +2 heavy trident (8 damage) ... on level 4 of the Dungeon. The game lasted 00:03:35 (1965 turns). ryw the Trooper (Demonspawn Monk) Turns: 1965, Time: 00:03:35 HP: -4/39 (43) AC: 2 Str: 12 XL: 5 Next: 71% MP: 5/5 EV: 28 Int: 11 God: Gold: 169 SH: 0 Dex: 13 Spells: 4/4 levels left rFire . . . p - +6 mace "Lorull" {spect, rN+ Will++ Dex-4 Stlth-} rCold . . . c - orb {light} rNeg + . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ++... g - amulet of the acrobat Stlth (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.09/turn %: acrobat @: acrobatic, glowing, drained A: demonic guardian 1, spiny 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 169 gold pieces. Inventory: Hand Weapons b - a +2 dagger of venom o - a +0 broad axe p - the +6 mace "Lorull" (weapon) {spect, rN+ Will++ Dex-4 Stlth-} (You found it on level 3 of the Dungeon) Dex: It affects your dexterity (-4). rN: It protects you from negative energy. Will: It greatly increases your willpower. Stlth: It makes you less stealthy. Missiles m - 13 boomerangs (quivered) n - 4 javelins Armour a - a +0 robe (worn) c - an orb of light (worn) Jewellery g - an amulet of the acrobat (around neck) s - a ring of positive energy w - a ring of protection from cold y - a ring of ice Scrolls d - 5 scrolls of identify {unknown} j - a scroll of fear {unknown} k - a scroll of acquirement {unknown} l - 3 scrolls of noise {unknown} r - a scroll of amnesia {unknown} u - a scroll of fog {unknown} z - a scroll of enchant weapon {unknown} Potions e - a potion of cancellation {unknown} f - a potion of haste {unknown} h - a potion of might {unknown} i - 2 potions of curing {unknown} q - a potion of enlightenment {unknown} t - 2 potions of heal wounds {unknown} v - 2 potions of brilliance {unknown} x - a potion of mutation {unknown} Skills: + Level 4.5 Fighting + Level 2.0 Maces & Flails + Level 4.0 Dodging - Level 3.2 Unarmed Combat You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 0% N/A 71% 3 Inner Flame Hex/Fire 0% N/A 71% 3 Volatile Blastmotes Fire/Tloc 0% 2d10 71% 3 Flame Wave Conj/Fire 0% 2d4 98% 4 Iskenderun's Mystic Bla Conj/Tloc 0% 2d3 98% 4 Sticky Flame Conj/Fire 0% 2d3 98% 4 Starburst Conj/Fire 0% 6d3 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Ashenzari Cheibriados Innate Abilities, Weirdness & Mutations A weak demonic guardian rushes to your aid. You are partially covered in sharp spines. Message History The wight closely misses you. You sock the wight! The wight is severely damaged. Your +6 mace "Lorull" {spect, rN+ Will++ Dex-4 Stlth-} hits the wight. You destroy the wight! Your Maces & Flails skill increases to level 2! Your Dodging skill increases to level 4! No target in view! No target in view! No target in view! Your +6 mace "Lorull" {spect, rN+ Will++ Dex-4 Stlth-} disappears. As you open the door, it creaks loudly! A wight comes into view. It is wielding a +2 heavy trident. The wight hits you from afar with a +2 heavy trident. A necrophage comes into view. A quokka zombie comes into view. A howler monkey zombie comes into view. The wight completely misses you. There is an open door here. You hit the wight. The wight is moderately damaged. You sock the wight! The wight is almost destroyed. The wight hits you with a +2 heavy trident! You partially resist. You feel drained. You barely miss the wight. The wight is almost destroyed. The wight is struck by your spines. The wight hits you with a +2 heavy trident! You partially resist. You feel drained. You are too injured to fight recklessly! You are too injured to fight recklessly! The necrophage attacks as you move away! The necrophage is struck by your spines. The necrophage barely misses you. The wight attacks as you move away! The wight hits you with a +2 heavy trident! * * * LOW HITPOINT WARNING * * * You partially resist. You feel drained. * * * LOW HITPOINT WARNING * * * The wight hits you from afar with a +2 heavy trident! You die... .#.##)...............).......# <#.##.)...........###........# ...##.............###.######.. .####..._.........#..........# ...##............##....#####.# ##.##.###############..# ##....# #.#.##8..# ..)...# #'#'#+#'#'###..# ###...# ...Z.Z.n@..'...# # ##### '#+#'#'#'###..# # #z#.# 8..# ##### #### You could see a necrophage, a wight, a quokka zombie and a howler monkey zombie. Vanquished Creatures A wight (D:4) An iguana (D:4) A sleepcap (D:4) A hound zombie (D:4) A mummy (D:4) 3 adders 3 adder zombies (D:4) A worm (D:3) 2 orcs A ball python (D:1) 3 endoplasms A giant cockroach (D:2) 7 goblins 4 hobgoblins 8 kobolds 5 quokkas 7 bats 10 frilled lizards 4 rats 64 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ryw the Demonspawn Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 6 | D:1 | You fall into a shaft and drop 1 floor! 205 | D:1 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 205 | D:1 | Reached XP level 2. HP: 11/24 MP: 2/2 794 | D:2 | Gained mutation: You are partially covered in sharp spines. | [demonic ancestry] 794 | D:2 | Reached XP level 3. HP: 29/29 MP: 3/3 973 | D:3 | Identified the +6 mace "Lorull" {spect, rN+ Will++ Dex-4 | Stlth-} 989 | D:3 | Found a broken altar of Ashenzari. 1186 | D:3 | Found a faded altar of an unknown god. 1329 | D:3 | Identified the +3 spear of Wariness {freeze, rF++} 1641 | D:4 | Found a snail-covered altar of Cheibriados. 1651 | D:4 | Reached XP level 4. HP: 19/37 MP: 4/4 1811 | D:4 | Reached skill level 1 in Maces & Flails 1879 | D:4 | Reached XP level 5. HP: 30/42 MP: 5/5 1965 | D:4 | Slain by a wight Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_water_spiral, layout_rooms, patterned_corridor D:2: layout_rooms D:3: layout_loops_ring, ashenzari_conservatory_becter, basic_ecumenical_altar, minmay_checkerbox D:4: layout_basic, lemuel_round_altar, lemuel_mausoleum_altar_kikubaaqudgha, overflow_temple_1_default, minmay_lizard_king Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Unarmed Combat | 3 | 3.2 Dodging | 3 4 | 4.0 Fighting | 4 | 4.5 Maces & Flails | 1 2 | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 30 | || 30 Dagger | 35 | || 35 Mace | 18 | 31 || 49 Use: Potion | 1 | || 1 Armour: Robe | 6 | 3 || 9 Dodge: Dodged | 57 | 21 || 78 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1985 | 1922 | 63 | 33 | 1499 | 4 | 496.2 | Dungeon | 1985 | 1922 | 63 | 33 | 1499 | 4 | 496.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 680 daAuts D:1: 507 daAuts D:2: 451 daAuts D:4: 346 daAuts